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报告翻译问题






I think it feels a LITTLE weak, but it COULD just be me having not played Halo in a long time.
But, I keep getting an error that says the Spartan Laser is causing errors.
The error it gives me:
Refusing to AddCSLuaFile 'effects/drc_halo_gnr_laser - copy.lua' because its name contains dodgy symbols
It looks like this error is related to this addon. It jumps when loading a server.
I wonder if you could make the SAW's ammo counter work?
the prominent light on the SAW is actually an unconventional ammo counter that's a bar that decreases from top to bottom, dipping into red when past 50 percent. On your version, it's a bit yellower, but it doesn't actually count ammo and is just a useless yellow light.
I think it works fine with the magazine weapons, but the battery weapons are affected by it the most since they seem to lock on sprint anyways.
i.e. recompile models so they aren't under models\vuthakral\etc, change material directories for the same reason, etc.
What if the player could select the models and soundsets for the guns that they personally like? As I'm a fan of the Halo Reach version of the Type-25 Directed Energy Rifle with its more aggressive look.
Aside from the pure cool factor, I was inspired by the MA5B's spiritual precursor in Marathon, the MA-45
https://youtu.be/kC1rk0Df3js?t=51
I would imagine that in comparison to a frag grenade, the MA5B's grenade launcher would work like the MA-45 in that it's a high-damage impact grenade (possibly with loadable plasma grenades?) that could damage armored enemies. (Or possibly a shotgun shell for the pure cool factor)
Same issue for me.
1. unknown - lua/effects/drc_halo_ar_bullet.lua:79
[[DRC] Halo UNSC SWEPs] lua/effects/drc_halo_ar_bullet.lua:112: attempt to perform arithmetic on field 'StartTime' (a nil value)
1. unknown - lua/effects/drc_halo_ar_bullet.lua:112
[[DRC] Halo UNSC SWEPs] lua/effects/drc_halo_ar_bullet.lua:42: attempt to call method 'GetWeaponAttachment' (a nil value)
1. unknown - lua/effects/drc_halo_ar_bullet.lua:42