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报告翻译问题






thx!
sorry i dont know what you mean by weight/arsenal. you mean like know how much everything weights?
or some spectate mod
thx!
i have been thinking of asking arma devs to increase the limit but cant say if they'll do it
thx
have to run more tests to see if I can figure this out
thx! :)
BTW, dedicated server using CUP and Advanced Command 2 are the only mods.
i guess battleye needs to approve it again after changes. but you can turn off battleye
Also no town defenders should be left hiding anymore after town is captured
thx :)
Btw in regard to para drop, I think it wouldn't really be affecting the players economy IF the units weren't being added to players group - considering that as a private u can recruit 1 unit (with max units at highest rank 10 set), but for 4k you can pretty much fill your entire group with units and go over the limit. I think this feature would be great if airborne reinforcements called by the player would be created as a separate group and then were cleaned them up after some time. But I'm not if that'd be too script heavy or possible with how things are set up currently :)
And I gotta say again, you're doing an amazing work sir. New higher vehicle prices are much better too, so thank u for this change. Cheers
This said, while some features that IMO don't really seem to 'fit' the 'economy' like calling in airborne reinforcements (over 10 man insta drop for 4k when a single rifleman costs over 1k) I just skip, one of the things that sadly affects every mission, as it happens pretty much everytime, are groups getting stuck around an "old" objective.
And everytime it's because of a single resistance guy left being hidden in one of the buildings, with 3-4 groups stuck idling around the objective since it "has to be defended" Most of the time they aren't actively searching for the guy, just sitting there and using up the active group limit for Commander AI, and they sit there stuck for hours. Could you please take a look into it?
Thanks!
Can you tell me in which file I can write the prices?
I'll adjust it as I'm interested and send you.
thanks for the answer. I play cars 200% gear 50%.
but there is still a lot of money, the difference in price between top and pre-top vehicle is very small.
and people are not profitable (4 machine gunners for the price of 1 APC).
There are some mission parameters that allows you set the prices of everything and money income
Look for these from the parameters (under Preferences):
Price multiplier for the gear
Price multiplier for the land vehicles
Price multiplier for the aircraft
and
Average income from a town
I would suggest lowering the price of X10 or adding more settings