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It also should have migrations of people (or barbarian creation) as people are displaced from lost agricultural resources or coast land. Those migrations then would put a strain on civilizations that are already struggling with resource instability. That would make global warming really bite. Finally, there needs to be a way to counter global warming, like there was in Civ III (or was it Civ II?).
framedarchitecture, I want to apply your mod to Beyond earth!
In it I've found tech's, buildings and terrain types with a value behind them, most things that would intuitivly accelerate global warming have positive values behind them while things that would slow it down have negative values behind them.
On thing to note, fallout seems to be by far the biggest accelerator to global warming with a value of 20,0; only followed up by the manufactory improvement which has a value of 5,0 and ironworks which has a value of 4,0.
So it seems fallout already contributes to global warming contrary to what the mod's description would tell you.
For others if you want to configure you have to go into the mod and look up the file:
GW_Globals.lua
thanks
btw that would actually happen. algae would grow from the emmisions, then there would be so much algae that it takes lots of greenhouse gases. it then takes a lot of the greenhouse gases causing the world to go in a glacial ice age.