Sid Meier's Civilization V

Sid Meier's Civilization V

Health & Plague for BNW
348 条留言
Frikster 11 月 4 日 上午 10:55 
This mod makes bonus resources tradable between cities or have I just not played in a long time and it has always been like that?
Bati 7 月 12 日 上午 1:01 
Really nice ideas, but I don't understand the calculation. On the one hand, if a city produces 2 food and has a health of 1, 3 food is added to the food store. So far, so good, this is what I would expect from the help "healt is added to city food stores each turn". But on the other hand, if a city produces 2 food and has a health of -1, 2 food are nevertheless added to the food store. In case of a health of -2 or -3, only 1 food is substracted, not 2 respectively 3 as I would have expected. Also, how does empire health exactly influence city health? No matter if I have +1%, +2% or +3% empire health, all my cities only get +1 from empire health.
Justin 2024 年 6 月 17 日 上午 11:26 
could probably use an update but thanks for uploading
NETLIGH7 2024 年 4 月 7 日 下午 3:27 
@Mr. Monday - I got into the future age, and I did not see any bonuses for the buildings. I did however look at one of the modfiles and it should be pretty straightforward more or less, to add the future worlds buildings etc. with bonuses to health to the mod, I think.
Sir JJ Buffalo V 2024 年 3 月 1 日 上午 2:26 
Seeing as historical plagues were spread via trade routes, such as the Black Death which was carried along the Silk Road, it would have made sense that trade routes could carry plagues
tschhh 2023 年 3 月 3 日 上午 9:15 
When I use this mod with a huge map, it causes my city growth to stall at 3 no matter what I build. It will go from say 27 turns to population growth, it will go 27, then 26, then 27, then 26, ad infinitum, the city is not plagued. It stopped when I disabled this mod. This mod worked fine with large map, but huge map it does as I said. Quite upset as I like this mod, but PC upgrade meant I could play huge maps, and when I do the behaviour I have described happened, so I had to disable it. A shame.
aaaaa142 2023 年 1 月 27 日 下午 6:56 
is it compatible with vox populi?
Mr. Monday 2022 年 12 月 22 日 上午 4:42 
How well does this work with the Future Worlds mod? I got both, and the current game's working fine at this point. I'm just curious about what'll happen once I start getting the futuristic buildings made. Will they provide (or take away) health or is that something that would require patching to get it to work right?
Krb 2021 年 6 月 4 日 上午 6:29 
@DTPhonenom C:\Users\ACER NITRO 5\Documents\My Games\Sid Meier's Civilization 5\MODS\(6b) Community Balance Overhaul - Compatibility Files (No-EUI)\LUA

delete ProductionPopup.lua and ProductionPopup.xml
Tamaskan ن 2020 年 11 月 12 日 下午 2:08 
Thank you for this mod, it seems quite good ^^
Any links with Paradroid's Sewers mod ?
It could be fine !
Tharnic 2020 年 9 月 7 日 上午 9:11 
while the plagues do not have too much impact on my empire overall, I see no way to keep the empire healthy. I am atomic age right now and have -28% health overall and all my major cities have about -20 health. Needs some serious balancing imho.
I think the impact of hospitals and medic labs should be greatly increased. Also some possibilities to get health during the medieval times would be nice. Not everywhere hygiene and medicine was as bad as in central Europe. And even there some religious groups like the knights of St John were able to keep even the black death at bay in the regions they controlled by better hygiene. Maybe put in a hospiz that can also be bought with faith?
Cringe Isekai Enjoyer 2020 年 8 月 11 日 上午 3:51 
Hi there! I have a question that you probably know the answer: How to change the plague behavior so a unit can be plagued again once it is over?
Thanks a lot!!
Reimu~! 2020 年 7 月 18 日 下午 5:55 
All of my specialist became doctors also
My writers guild cant produce any writers
Same for my markets
British Sisyphus 2020 年 6 月 27 日 下午 5:54 
Maybe add Units and Buildings that could add health and treat plagues
also maybe could add bio weapons which like nukes can be banned on the world congress
DTPhenom 2020 年 3 月 25 日 下午 1:45 
When played with Civ V Vox Populi CBO it won't allow your starting city to select production. Plz fix cause I greatly enjoyed this mod
DTPhenom 2020 年 3 月 12 日 上午 7:12 
Needs an update for the new virus :steamhappy:
Era 2018 年 12 月 15 日 上午 3:33 
Is there some way to disable the mechanic where plagues suddenly stop? I've had a plague spread from a neighbouring civ to my own with 2 cities plauqed for more then 10 turns, and then i get a popup that the plague has ended, this is kind of annoying
Hongo 2018 年 10 月 18 日 上午 9:26 
I think it's kind of stupid that having a WORKSHOP decreases the health of your cities, kinda makes it hard to survive early game.
The360MlgNoscoper 2018 年 10 月 7 日 上午 4:04 
is there a sewer system? If there is none then you could triple the sickness from population and reduce the sickness by 90% with sewer, more realistic. you could unlock it in the industrial era.
Kohna_401 2018 年 9 月 24 日 下午 12:48 
Wow what a wonderful mod! great job to the lad who made this, it should really have been in the bass game
Madmaxizor 2018 年 8 月 21 日 上午 7:25 
Hey, great work, I'm "enjoying" lots of plagues since I subsribed :P May I ask wether or not there is a there chance to get the UI change (depicted in the last screenshot above), the one where all resources are summarized beneath the "city connection" symbol in a "mod-friendly" way? I don't want to play without anymore, but some other mods I'd like to use "break" it.
Either way, thanks a lot for your work!
Serene 2018 年 8 月 6 日 下午 3:33 
@dukenukkem The worst plagues had (have) carriers other than humans. The black death was spread by fleas on rats from central asia all the way to Europe and the mediterranean. No one had any clue that was the case at the time, so their methods of isolation, burning bodies and shunning plague victims, didn't do much to help.
sarasosio 2018 年 8 月 5 日 下午 8:19 
Only bad part about this is the proximity effect during the early game, where a sickly city-state eight hexes away with which I have no contact still manages to infect my first cities instantaneously, despite having a decent health output. Historically, I understand that a patient zero could easily migrate through borders unhindered; geographically, there's no way a person sick with a debilitating plague could reasonably travel such a vast distance without dying on the way.

The earliest method of sanitation was isolation, after all. If your cities are quarantined far away from the plagued parts of the world, how does the microbe actually over land?
borussia1979 2018 年 5 月 23 日 上午 1:14 
MINUS - JUVVA AND DISEASES ALMOST NOT DISTRIBUTED, NO VALUES WITH STRATEGIC RESOURCES, WITH THE CITY OF THE CITY DO NOT WRITE THE PENALTY FOR MILITARISM
PLUS - MINIMUM VARIARDS REDUCED, RELIGIOUS RELIGION DISTRIBUTES SLOWLY
Mazzini 2018 年 3 月 11 日 上午 12:27 
ehm, community patch I mean..
Mazzini 2018 年 3 月 6 日 上午 8:43 
greetings, is there a compatible version to go together with "vox populi" ?
Indiaman_At_Sea 2018 年 3 月 3 日 下午 6:27 
Nevermind.
Indiaman_At_Sea 2018 年 3 月 3 日 下午 6:26 
Does the plague promotion ever go away..?
brother 2018 年 1 月 30 日 下午 12:21 
Is there any chance that this mod will make it to Civ 6?
him 2018 年 1 月 30 日 上午 7:46 
pretty damn nice
Gwizzz 2018 年 1 月 2 日 下午 5:01 
Just wanted to chime in and say this is a great mod especially in the beginning of the game. It reminds me how harsh things were before we learned about microbes and basic sanitation. I pick my early city upgrades carefully to avoid accumulating those pesky negative health effects. When I see the messages stating a disease has broken out somewhere in the world I know some civ, somewhere, is having a really bad time of it.
Anvbyss 2017 年 10 月 14 日 上午 8:05 
Very brilliant concept! Though I don't like it very much. Why is there % and also Health Points? Either one would be more understandable. Remember, basic, can always be more effective. Also health beliefs, they don't affect later stages of the game, where plagues are more rare. I would not reccomend this mod, but I would definitely reccomend the idea. Brilliant fella, thanks for your work!
Wameme 2017 年 9 月 25 日 上午 9:08 
This mod is pretty neat i guess
Kelpie 2017 年 7 月 18 日 上午 9:48 
Theres a bug that keeps happening when i start a game and i believe it is linked to your mods. So when i start playing for a few turns the tile outline breaks and icons break or turn into black squares (http://prntscr.com/fx91o1)

Mods i use: Economics, Global Warming (Congress), Health and Plague BNW, Militia Defense, R.E.D. DLL for BNW (include Revolutions and Cultural Diffusion), R.E.D. Modpack, Historical Religions Edit (BNW or GK), Beyond the Future, and lastly InfoAddict.
EmpressJess 2017 年 7 月 16 日 下午 1:20 
I have a possible bug related to this mod being active, as saves without it dont have the same issue. When this mod is active, after a few turns in game, icons will start to be replaced by black squares, grey spaces, etc., which most likely indicates some issues finding the icon images. I was wondering if anyone else is having this issue and if they know a fix? I do not have any UI mods active, so Im not sure thats the issue. Thanks
framedarchitecture  [作者] 2017 年 4 月 16 日 上午 5:44 
@Rollin Stoner Sorry I don't generally do any cross-modding unless it's between my own.
Rollin Stoner 2017 年 4 月 14 日 下午 4:15 
is there any chance for compatability with the Reform and Rule mod? It alters all the social policies and so you lose any health benefits added by this mod. it would be cool if there was any way to patch this? but I'm not sure how these things work on steam
plpond 2017 年 4 月 8 日 下午 12:03 
Are all of your mods compatible with eachother, im trying to craft the perfect, realistic like civ game.
brother 2017 年 3 月 31 日 下午 3:40 
Will there be a mod like this for Civ VI?
MrAlfiePoo 2017 年 1 月 2 日 下午 12:16 
@framedarchitecture do you know which one of these is the mod that is the EUI?
framedarchitecture  [作者] 2017 年 1 月 2 日 上午 8:49 
@MrAlfiePoo You're using another mod that is not compatible with this mod, maybe EUI. Uninstall mods that change the city view or top panel.
MrAlfiePoo 2017 年 1 月 2 日 上午 12:43 
I have the same problem as @cape, after I create my first city, the "Choose Production" icon is broken, every time I klick it, nothing happens. Then I do it manually by going into the city screen and nothing happens again. I'm using Advanced Civ, Promotions Ancient Ruins, Promotion Expansions pack, Ultimate Eras, Germany Wilhelm II, Legendary Earth, some of the JFD's civ, Health and Plague, Fortress Borders, Immigration, Earth 2014 civs, Advanced Air-Ground-Naval units, and finally Leugi's Barbarian Immersion Enhancements mod. Is it possible that your mod is conflicting with any of these? @cape are you using any of these with this mod?

If you respond @framedarchitecture, then I thank you for reading through this. Cheers and happy new year.
Narrelama 2016 年 12 月 3 日 上午 2:07 
OMG
U want plagues more often? Just send off more caravans.
But hell, this adds some serious concerns to the game.
campbellmc14 2016 年 11 月 1 日 下午 11:49 
Question: is there a way to adjust it so that plagues occur just a little bit more often?
framedarchitecture  [作者] 2016 年 10 月 12 日 下午 2:35 
@cape None of my mods are compatible with EUI, as I never use it.
cape 2016 年 10 月 12 日 上午 9:29 
The city screen is broken when I use this mod (can't build anything). Looks like a mod conflict. Is this mod compatible with the Enhanced user interface? (and if not is there an easy way for me to make them compatible)
framedarchitecture  [作者] 2016 年 10 月 10 日 上午 9:37 
@Cptn_Jawa Certainly possible, but I'm no longer updating my mods.
Qua 2016 年 10 月 10 日 上午 12:07 
Is it possible for you to add a sewer like this one, https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=288363589&searchtext=sewers , that helps alleviate some of the penalties for having a lot of citizens.
AGC94 2016 年 10 月 7 日 下午 4:33 
How do I manage to get the old resource top panel view back? I mean, I'd love to see all resources at the same time instead of hovering the mouse...
正面大炅 2016 年 9 月 22 日 上午 2:55 
Korean language please.