Stellaris

Stellaris

Relytor's Empire United 3.0.3
32 条留言
Hagamablabla 2023 年 11 月 1 日 下午 8:11 
Did this ever get integrated?
relytor  [作者] 2021 年 11 月 26 日 上午 11:53 
I am integrating this into one of my other new mods, so I will be updating this. But it will most likely be overhauled or possibly removed with the new re-work
Big Sneezy 2021 年 11 月 26 日 上午 11:46 
Guessing with the upcoming Unity re-work that this mod is at least on hold.
arieviloj 2021 年 10 月 19 日 上午 6:42 
Awesome tnx
relytor  [作者] 2021 年 10 月 19 日 上午 5:46 
I most likely will in the next few weeks, yes.
arieviloj 2021 年 10 月 18 日 下午 6:50 
You gonna update this gem at some point?
Bruorton 2021 年 6 月 30 日 上午 8:22 
Hi Relytor, do you have any plans to update this mod? I really love it and hope you will.

It not only made Unity work the way I always thought it should, I really appreciated the possibility of negative Unity if you have "rebellious" or criminal pops, which is only logical!

I'm a little confused about the title (suggesting it is compatible with 3.0.3) despite it still showing as only updated to 2.7. In any case, I suspect the Unity production levels would need to be rebalanced for 3.0's lower pop counts to be truly compatible.

I hope you find some time to work on this -- or let us know if something about 3.0 makes it too big a task for you to tackle right now. Thanks!
TimberLoaf 2020 年 10 月 1 日 下午 7:34 
I cant seem to get the mod to work, my rulers have the modifier to unity production but none of my pops, including rulers, actually have the base production
Lazor Gal 2020 年 9 月 17 日 上午 8:26 
The venerate the saints edict is borderline useless with this mod. The 20% increase in output does not apply to the unity multiplier of priests so all they get is some society research.

I made a patch for myself that adds 0.4 unity to all priests while the edict is in effect (on top of the 20% multiplier), which seems pretty fair.
Lazor Gal 2020 年 9 月 17 日 上午 7:43 
Also, is it intentional that slaves don't provide any unity at all (but also don't subtract it)?

This way the penalty for opposing ethics can be skipped quite easily by enslaving other species.

Even Main species slaves would tend to subtract unity because slaves have high egalitarian attraction.
relytor  [作者] 2020 年 5 月 30 日 下午 4:54 
@tilarium I can't say for sure, but I doubt it
tilarium 2020 年 5 月 30 日 上午 2:37 
Neat concept. Will this work fine alongside AlphaMod?
arieviloj 2020 年 5 月 28 日 下午 5:36 
Yeah!
relytor  [作者] 2020 年 5 月 28 日 下午 1:00 
Updated to 2.7
relytor  [作者] 2020 年 4 月 20 日 下午 5:34 
@Lance Vance I don't do anything with factions. That must be from another mod. I run UI Overhaul Dynamic and Tiny Outliner v2 myself without an issue.
Lance Vance 2020 年 4 月 19 日 下午 3:00 
Any chance for Tiny Outliner compatibility patch?

https://imgur.com/a/CeGbEov
arieviloj 2020 年 4 月 18 日 上午 11:10 
Pops producing unity; nothing more coerent. Thank you a lot for this.
relytor  [作者] 2020 年 4 月 4 日 下午 9:18 
If you use this mod with my Empire Governance mod, I have a new compatibility patch: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2048739616
relytor  [作者] 2020 年 4 月 4 日 下午 9:05 
@djvandebrake Bonus Unity from Civics I kept as a flat bonus, so they will always have a positive impact. Otherwise, if the soldier has an opposing ethic, it could actually cause them to have more negative unity than before. Making it a flat bonus ensures it will always be a positive. Now, even if he has an opposing fanatic ethic, he will still produce 1.4 unity, rather than -0.6 unity.
djvandebrake 2020 年 4 月 4 日 下午 7:49 
I believe you missed a job - my soldiers, under Citizen Service, are producing unity rather than modifying unity production.
megabot 2020 年 3 月 29 日 下午 3:44 
so, if i now make a planet full of temples as a fanatic spiritualist so that every pop on it is spiritualist and produces 1 base unity, plus 5 percent for EVERY single priest

this is a great mod and honestly one of the few reasons why fanatic spiritualist is now viable as opposed to the rest
relytor  [作者] 2020 年 3 月 18 日 下午 9:50 
** UPDATED TO 2.6.* **
relytor  [作者] 2020 年 3 月 18 日 下午 8:02 
I'm just testing my update. It will be live soon
Autumn 2020 年 3 月 18 日 下午 8:02 
In version 2.6, this causes Bureaucrats to disappear.
Journeyman Prime 2020 年 2 月 5 日 上午 12:51 
Not in my case. In my case unless I play xenophobic isolationists I ALWAYS have a xenophile faction spawn, and they ALWAYS end up out-competing my national factions. Even when I suppress the hell out of them they STILL grow.

I think Xenophilia in general is too powerful rn. It needs its attraction sources nerfed and possibly for some to be removed.
relytor  [作者] 2020 年 2 月 3 日 下午 12:16 
@MayhemX8 I completely agree that vanilla ethics are imbalanced. If you make migration treaties especially, you're getting Xenophiles all over. Ethics and Civics Alternative addresses this somewhat, but I'm currently working on the Tradition and Ethic overhaul that will be addressing this ethic attraction imbalance.
Journeyman Prime 2020 年 2 月 3 日 上午 9:56 
Huh, interesting concept. I like it.

The fact that you have linked ethics to unity is immersive, but possibly problematic. Ethics are rather wonky without mods, and with certain mods ethics like xenophilia are so op that pretty much every run I do the xeno-loving faction gets super powerful and influential regardless of my governing ethics attraction.
relytor  [作者] 2020 年 2 月 1 日 下午 3:37 
@One_Nidoviral_Boi Thank you! I have several more on the way. I'm glad you like them so far!
Sulafet 2020 年 2 月 1 日 上午 11:45 
Wow I just now found your mods and they are fantastic man
? 2020 年 1 月 28 日 上午 6:40 
Interesting concept. I might use it in a later play-through.
relytor  [作者] 2020 年 1 月 27 日 下午 4:50 
@Toast I wasn't planning on it, but if there is enough demand I will. Petruxa is no longer working on Cultural Overhaul, but is working on Ethics and Civics Alternative instead. It is a more focused version of Cultural Overhaul, and in my opinion, a superior mod.
Autumn 2020 年 1 月 27 日 下午 3:37 
Do you have any plans to make this compatible with Cultural Overhaul?