Space Engineers

Space Engineers

Cepheus X-500 Raliket - Corvette
35 条留言
Kaito 2022 年 12 月 16 日 下午 8:19 
This is begging for an update with the CTC :D
Kaito 2022 年 1 月 10 日 下午 6:52 
Man, sure is a shame they nerfed interior turret range.
Kackdackel 2021 年 5 月 1 日 上午 10:31 
I'll try that out
Eevee 2021 年 5 月 1 日 上午 9:40 
if you spawned it in though creative tools you need to set everything to be owned by your self
Eevee 2021 年 5 月 1 日 上午 9:31 
are you in survival or creative
Kackdackel 2021 年 5 月 1 日 上午 9:23 
I'm very sorry about the late reply, I forgot to subscribe to the conversation and therefore completely forgot about it. Yes, scripts are enabled in the world, the designators and PBs are on and the world is completely mod-free (apart from EEM, ME and the Scratch and Edge be gone mod).
Eevee 2021 年 2 月 9 日 上午 8:00 
are scripts enabled in the world
Kackdackel 2021 年 2 月 9 日 上午 1:37 
I don't know why but the rotor turrets don't work.
Major Jon  [作者] 2020 年 8 月 10 日 下午 7:51 
*meteors
Major Jon  [作者] 2020 年 8 月 10 日 下午 7:50 
Good question, Idk to be honest. This ship uses Whips script , but I couldn't find about asteroid on the workshop page there.
Eevee 2020 年 8 月 10 日 下午 7:37 
ok and ive only just not realised can these player made turrets deal with meteors
Major Jon  [作者] 2020 年 8 月 10 日 下午 4:13 
Yeah that's gonna be a lot of hassle. You can also just replace the big turrets with normal gatling or missile turrets if that's too much. I built it with that in mind and left enough space for the normal turrets.
Eevee 2020 年 8 月 10 日 下午 4:07 
thank you and i assume with all the turrets i need to take them apart in creative make blueprints of the parts then project them with a small ship projector.
Major Jon  [作者] 2020 年 8 月 10 日 下午 3:52 
Are you building this in survival? There is only one script on a programmable block on the main grid and it should already be running when you project and weld up the ship. In Creative you don't need to do anything, it should all be working already.
Eevee 2020 年 8 月 10 日 下午 3:49 
how do i get the turrets to work i assume i need to add the scripts once they are on their rotors
but how do i add the script
Sentinel 2020 年 5 月 31 日 上午 7:57 
I can turn, but it dont fly...
Abstract0001 2020 年 2 月 1 日 下午 11:19 
I had just realised how small my corvettes are.
Sevyrs 2020 年 2 月 1 日 下午 4:51 
You're right. I didn't think of that. Sadly my skills pale in comparison to yours in the building department but I wanted to share it with you.
Major Jon  [作者] 2020 年 2 月 1 日 下午 4:33 
Nice, looks good. You should make a thumbnail where it's lit up and not in the shadow though :)
Sevyrs 2020 年 2 月 1 日 下午 3:38 
To the author, if you are interested, here is the link to the ship. I really like your stuff. I made this since I play in a server that doesn't allow supergridding.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1986059835
Sevyrs 2020 年 2 月 1 日 上午 10:57 
Really enjoy the style of the ships you've been putting out like this. Last night I made one inspired by it. I may not put it on steam but if I do then I'll link this ship as the source for its inspiration so that others can see your ship. Very nice work.
CrimsonAdder 2020 年 1 月 30 日 下午 6:20 
btw for direct combat against a similarly armed opponent vanilla gatling turrets are better than rotor turrets since they don't fall off within 2 seconds of you being shot at
CrimsonAdder 2020 年 1 月 30 日 下午 6:18 
I think he might be a little confused as to what a mod is
Tiger 2020 年 1 月 30 日 下午 12:20 
The guns are vanilla blocks, just custom built. Project & build the subgrids separately, and carry them into place with a little helper ship, then attach the rotors. It may be a few extra steps & require skilled piloting, but it really isn't that difficult.
Emiricol4Rl 2020 年 1 月 30 日 上午 10:38 
I really love that it uses hydrogen thrust, too. Not enough designers use enough of that for my prefs :)
Emiricol4Rl 2020 年 1 月 30 日 上午 10:37 
The guns are all mods, which make it not projector friendly to use it as built. It's still a cool ship with vanilla turrets, though. Just not as much arsekicking potential.
Major Jon  [作者] 2020 年 1 月 30 日 上午 10:35 
It's modless lol
Emiricol4Rl 2020 年 1 月 30 日 上午 10:26 
Too many mods needed for my tastes, but I love the design. It'd be awesome for plugging into MES, as well. Like a boss.
Tiger 2020 年 1 月 29 日 下午 10:08 
Vaguely reminiscent of the Aegis Hammerhead gunship from Star Citizen. Very nice!
Pri0n 2020 年 1 月 29 日 下午 12:17 
This is what I was looking for. TYVM.
Major Jon  [作者] 2020 年 1 月 29 日 上午 7:15 
I know that, that's why I said you can replace them with default gatling turrets in survival.
Locomotor79 2020 年 1 月 29 日 上午 4:03 
looks nice and good however those rotor turrets whont be build when you build this ship whit projector you know that right
Rysten 2020 年 1 月 26 日 下午 4:39 
Fair enough :D I do love the look.
Major Jon  [作者] 2020 年 1 月 26 日 下午 2:36 
I've never used that mod, but I suppose not very well xD
It can do stuff like the escort missions without a scratch though thanks to the high dps, so if you can manage to kill everything before your tanks blow up you're fine I guess :hmm::D
Rysten 2020 年 1 月 26 日 下午 1:31 
Interesting design. How does it fair with the explosive tanks mod?