Space Engineers

Space Engineers

Ship Master Computer
21 条留言
damienmccain12 2020 年 8 月 30 日 下午 11:56 
awesome <3
Brisket  [作者] 2020 年 8 月 30 日 下午 4:40 
Haven't looked at it in a while. I'll look at it this week
damienmccain12 2020 年 8 月 29 日 上午 5:23 
also clients cant see the correct global rewards list? im trying to get this and some other mods to work on a server i play on
damienmccain12 2020 年 8 月 29 日 上午 5:14 
seems to crash the part of the mod that keeps track of progress if i put a second block down in the world.
Brisket  [作者] 2020 年 8 月 26 日 上午 6:35 
Couple options there. You could modify turrets to require a component only the computer can use, or you could set the fabrication time of the ammo to something fairly long, so it can produce small amounts over time, but using an assembler could be faster.
Salix 2020 年 8 月 20 日 下午 8:25 
This is amazing, thanks so much for your work into this! Exactly the kind of thing I was looking for. In the master research tree at the moment, there is no reward for combat research, so I was thinking what would be the appropriate reward for that tech. The nicest solution would be by putting ammunition into the research tree, but it's not ideal to have the computer as the only source of ammo, especially since you don't have to spend resources fabricating it. Did you have any thoughts about how best to handle this?
damienmccain12 2020 年 3 月 9 日 上午 3:57 
11/10
Dorimanx 2020 年 2 月 9 日 上午 1:10 
O! New ideas of game just exploded in my mind! awesome, we will test that in our server.
I will provide feedback and bug reports as much as i can when we start testing!

Thank you!!!!
Azirahael 2020 年 1 月 29 日 下午 9:42 
This is AWESOME!

I have no use for it at all, but the game has needed this, since forever.
Dusty Lens 2020 年 1 月 29 日 下午 2:26 
Research governing tools have been sorely needed in SE!
Brisket  [作者] 2020 年 1 月 28 日 下午 12:26 
Found a bug, will be pushing a fix out this evening.
Brisket  [作者] 2020 年 1 月 27 日 上午 11:03 
@Roshag, I'm not sure I understand. This doesn't inherently prevent people from placing blocks. It's up to the users to lock blocks behind custom components. If that component is the first item required to place, then you can't place the block
the ace 2020 年 1 月 27 日 上午 9:32 
thanks ckerensky but im a bit of a dumb dumb how do i get the sub type id

exilent mod tho
Roshag 2020 年 1 月 27 日 上午 1:23 
What about using projectors to build unavailable blocks?
Brisket  [作者] 2020 年 1 月 26 日 下午 3:01 
Also @Michael, It'll use the faction if its owner. Research is tied to the faction - not the computer. If it gets destroyed, you won't lose all your tech. You might lose *progress* towards something if you were mid research, though.
Brisket  [作者] 2020 年 1 月 26 日 下午 1:49 
@Michael, it doesn't matter which mod you use, you just need to know the subtype ID of an item. It'll work with every mod.
the ace 2020 年 1 月 26 日 上午 7:16 
also dose it work with all mods including wepons core and others or is it a select few
the ace 2020 年 1 月 26 日 上午 7:14 
do i jest place it down and if so what happens if a player destroys it or do you have to put it on a ship to give it the factions trate?
Skallabjorn 2020 年 1 月 26 日 上午 4:37 
It the "Deep Thought" of SE, love it!
Einherjar 2020 年 1 月 25 日 下午 8:15 
This is sick! This allows you to specialize factions! As an example, you can have one faction use only MexPex weapons while another only use OKI weapons! AND another Faction might get access to super huge cargo containers for being logistics focused while yet another faction gets access to better refineries and mining tools! IMAGINE THE POSSIBILITIES! The fact that this plugs and plays with mods so easily is absolutely INSANE. I will be testing this out ASAP.
woostyboy 2020 年 1 月 24 日 上午 11:35 
Ooooh..... But what does it do...? 🤔