安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
So.. a Chosen enters battle and pauses the timer, you use the console command to resume the timer .... the Chosen is still on the field and will just pause the timer again on its turn .... ...
Just to clarify the chain of events so I can test it myself .... timer active with '5' turns... ruler appears... timer pauses with '5' turns ... ruler gets put in stasis... timer active with '5' turns ... player turn ends... alien turn ruler is still in stasis, timer is active ... alien turn ends ....
.... player turn begins... timer decreases to '4' ... ruler comes out of stasis ... timer pauses on '4' turns ?!
Does sound like how it played out
Nice catch, not much I can do about it. :)
Have fun :)
If you are looking through the ABA files, the best way to search is in the Localization\XcomGame.int file and do a search ( ctrl+f ) for "X2CharacterTemplate" ... this will highlight all the template names, like so:
[_TEMPLATENAME_ X2CharacterTemplate]
strCharacterName="_INGAME_NAME_"
... which should help you find everything you want.
Also remember to save a copy of your edited file, in case this mod gets an update, so you can easily re-install your changes :)
Would you need to add in the one's that include the _Diff_1 (ArchonM4_Diff_1 as an example) also?
My heads telling me yup and that this was a stupid question o.O
you can this file at;
(drive):\Program Files (x86)\Steam\steamapps\workshop\content\268500\1975138210
In that file find the section that has;
+RulerTemplate =
and copy/paste/add more lines with the templates of the enemies you want (you can find template names either in the ABA mod, or in the linked guide above ... iirc the ABA Primes are all like SectoidM4 )
Hope that helps :)
If I can ask for more advice please, what lines should I be looking for/add in this mods ini to include the ABA Added primes? The A Babies Advent mod by the same author removes their ruler reaction but I like that feature, I just want time to struggle/fight with the.
These messages are hidden when the X2CHL BETA is moved to the Stable release. Hope that helps you understand what is happening and why :)
Also really glad that it's not a problem with this mod :) :)
Only started yesterday and I'm commenting on the mods I've updated since then. Any help would be appreciated please.
X : Pulling global ini values
X : Pulling gatecrasher ini values
X : Updating values based on SitRep overrides
<< Processing XCom Unit List >>
8 : Units registered to XCOM Squad list
X : Updating XCOM list counts
8 : XCOM squad units in play
0 : XCOM squad units killed
0 : XCOM squad units extracted
4 : Set XCom Heavy Losses threshold
X : TacIntro Camera to Vector : pan->mark->viewer->return
Mission Difficulty set to LEGEND
X; Exec LOS Camera to Vector: pan->mark->VO->return
<< XCOM : Concealment Broken >>
(...yup no s**t I chucked a 'nade to see what you'd say game o.O)
That's all I managed to screen grab I'm afraid. Always after ALIEN ACTIVITY and just before My Turn, it's like the games telling me engine or script or something stuff?
<<<< Processing Start of XCom Turn >>>>
<<<< Processing Turn Timer : UMS Basic Timer >>>>
X : Timer is not engage