XCOM 2
WOTC Make Heals Persist
62 条留言
krj12 (Ken)  [作者] 10 月 18 日 下午 3:19 
yeah, something a bit off about sparks, theyre kind of hit and miss with the healing. i never did figure them out.
Syden 10 月 18 日 下午 1:56 
For some reason I can't seem to make spark healing persist.
Limitless 9 月 3 日 上午 2:18 
For anyone playing LWOTC, Espera's code works like a charm. Thanks brother!
cartels906 7 月 16 日 下午 5:39 
anyone here take a crack at including the healing items added by SAVAGE Items Beta 0.63? Not sure where I would find the healing definitions, or if they're the same as the item templates in that mod.
Gerarderloper 6 月 3 日 下午 11:46 
Dragoon Redux for LWOTC I should say. It's possible its called ShadowOps_RestorationProtocol but shows up as Renewal Protocol in game.
Gerarderloper 6 月 3 日 下午 11:40 
Doesn't include Dragoon skill Renewal Protocol either.
Espera 5 月 13 日 上午 7:20 
if u interested in make paramedic's heal persist, test this. i guess it works

; ****** PARAMEDIC from LWOTC mod
HealingDefinitions[10]=(TemplateName="ParaMedikitHeal", PerUseHP=4,IncreasedHealProject="",IncreasedPerUseHP=0,MultiTarget="N",BonusAbility="",BonusAmount=0)
VitaminBlitz 2024 年 9 月 21 日 上午 4:35 
What do you think about making Medic class from [WOTC] Proficiency Class Pack comparable with this mod?
Dragons Mage 2024 年 8 月 18 日 下午 6:38 
I wanna say that I was adding Rusty's Psionics to this mod and the instructions included in this mod helped immensely 10/10
LightenedDark 2024 年 6 月 27 日 下午 9:10 
Dropping in to say that https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/comments/2992629950 works for those hunting for Flawless missions ;)
The Professor 2024 年 2 月 26 日 上午 11:07 
This 👇
Obi Dog Kenobi 2024 年 2 月 19 日 下午 6:25 
I love how this is just a digital camo but designed to look like a heal icon XD
Fediani4 2024 年 1 月 19 日 上午 8:17 
Commander from Knox Proficiency Plugin got the ability called "You are not done yet", that restores 2 hp to a single ally. I am really dense and can't really figure how to add that. And I am unsure if that is really worth adding here, as it is technically more of a morale boost.
RockSmacker 2023 年 2 月 19 日 下午 10:44 
Using this with Udaya's "SPARK Repair Fix" mod as well as Mechatronic Warfare. Currently what I've done is add 3 heal definitions, one for 4/8 repair, one for 5/9 and one for 6/10. Hopefully this works but would appreciate if someone else who's got it working with those two mods posts their method as well.
IceColdHeart 2023 年 1 月 3 日 上午 1:44 
please add Sparks heal/repair persist. :)
SuperDigga 2022 年 12 月 3 日 上午 6:58 
Would anyone know how to make the regen from adaptive bone marrow gene mod to work or has done it?
CharliePryor 2022 年 11 月 18 日 下午 5:18 
It appears as though this mod is nullifying the wounds from Covert Infiltrations. When a soldier comes back with a wound from a covert op.. they instantly don’t. It’s healed already.

Anyone know how to make this mod ignore that?
khumak 2022 年 10 月 21 日 下午 12:32 
This works fine with LWOTC, although IMO the default setting of heals keeping 100% at the end is too strong. I set mine to 50% so healing your troops is still helpful without being able to get flawless missions every time even when your troops are near death. I'm not using any class mods other than LWOTC.
Kanario97 2022 年 10 月 19 日 上午 8:04 
If you use the Pharmacist class, add this to the config file XComWotcMakeHealsPersist.ini:

; Pharmacist Mod
HealingDefinitions[10]=(TemplateName="SG_RecoveryStim", PerUseHP=6,IncreasedHealProject="",IncreasedPerUseHP=0,MultiTarget="N",BonusAbility="",BonusAmount=0)
Mr.Pink 2022 年 6 月 18 日 下午 10:09 
Yep, can confirm not working. Had a technical who was healed just before evac, was wounded for 8 days. Perhaps krj12 would be kind of enough to take a quick look ... pretty please ;-)
Benthien 2022 年 5 月 24 日 下午 1:39 
Would anyone playing lwotc with the playable aliens mod, know how to add faceless regeneration?
Marcus 2022 年 5 月 9 日 上午 11:37 
No this is not working, had 3 soldiers healed before leaving the mission, and still showed up as wounded back at base.
Zero 2022 年 2 月 23 日 下午 7:28 
no, it was normal specialist using the first medic skill.
In a normal mission the mod worked fine tho
krj12 (Ken)  [作者] 2022 年 2 月 23 日 下午 2:04 
shouldn't really matter, was your healer some kind of non-standard class?
Zero 2022 年 2 月 23 日 上午 8:47 
Mod didn't work for me. but maybe it was because it was the avenger mission and the healer was one of the reinforcements. my best soldier gonna be out of comission for 41 days, ouch.
Bunbun 2022 年 2 月 1 日 下午 8:16 
@drumax2000 indeed, not sure if this works with healing charges from the class of cato's chimera classes. Think it uses the same charges as the proficiency ones.
Drumax 2022 年 1 月 23 日 下午 2:39 
Anyone able to configure this mod to work with the Field Medic in [WOTC] Proficiency Class Pack?
krj12 (Ken)  [作者] 2021 年 12 月 2 日 下午 6:35 
I've noticed this happen on occasion with spark units, but not consistently. Looking at the code, it does seem to want to consider the unit to still be injured if it entered the mission injured, even if you healed it all the way up in the course of the mission. That might be it.
Bardmaster 2021 年 12 月 2 日 下午 2:31 
This mod still ignores SPARK healing in the battlefield from any source (nanomedkits and SPARK repair ability). I see entries in the ini for these, but it doesn't appear to be working.
Haywire 2021 年 10 月 16 日 下午 6:37 
Forgot this one. I think this should work but will have to test. Kinda conditional.

; Standard Heal From Valkyrie
HealingDefinitions[13]=(TemplateName="OdinBlessing", PerUseHP=6,IncreasedHealProject="",IncreasedPerUseHP=0,MultiTarget="N",BonusAbility="",BonusAmount=0)
Haywire 2021 年 10 月 3 日 上午 2:05 
Update: This seems to working for the Valkyrie/Mercy class mod.

; Standard Heal From Valkyrie
HealingDefinitions[11]=(TemplateName="HealingStream", PerUseHP=4,IncreasedHealProject="BattlefieldMedicine",IncreasedPerUseHP=6,MultiTarget="N",BonusAbility="",BonusAmount=0)

; Standard Heal From Valkyrie
HealingDefinitions[12]=(TemplateName="SelfTreatment", PerUseHP=3,IncreasedHealProject="",IncreasedPerUseHP=0,MultiTarget="N",BonusAbility="",BonusAmount=0)
Haywire 2021 年 9 月 27 日 下午 2:04 
Does anyway have the Definitions for this to work with the Valkyrie/Mercy class mod? Thanks!
huntersorce20 2021 年 9 月 12 日 下午 3:56 
does this mod work with it's just a scratch v2?
TreSPassR 2021 年 9 月 10 日 下午 10:59 
@Snipe, I could be wrong, but I'd guess that you would take what @Vaultwulf typed, and where it says "RustyPsiHeal" you would put "RecoveryStim" instead. Also @KHFreack, I'd assume it'd be the same for Valkyrie's "HealingStream" as well.
Vaultwulf 2021 年 8 月 4 日 上午 8:56 
To make this work with [WOTC] Rusty's Psionic add:

HealingDefinitions[#]=(TemplateName="RustyPsiHeal", PerUseHP=6,IncreasedHealProject="BattlefieldMedicine",IncreasedPerUseHP=8,MultiTarget="N",)

Make sure the [#] is one more than the entry above: For example if there are 9 entries before tthis new one make it HealingDefinitions[10]=

Thanks to RustyDios for providing me with this! I thought I would share it here for those of you using this wonderful mod by krj12
Snipe 2021 年 6 月 20 日 下午 1:45 
Anyone know how to use this with being healed by a stim blaster, Pharmacist class? Great mod, thanks.
Gum Gum Titan 2021 年 5 月 6 日 下午 6:11 
Can anyone confirm if this mod is compatible with [WOTC] Gremlin Revamp? (It implements scaling Gremlin heal from CV-MG-BM (4,5,6))
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1323729052

If not, are there any ini edits that can make them work?
Cal 2021 年 3 月 10 日 上午 10:33 
To make this work with Mechatronic Warfare add:

HealingDefinitions[10]=(TemplateName="RepairMW", PerUseHP=4,IncreasedHealProject="HeavyRepair",IncreasedPerUseHP=8,MultiTarget="N",BonusAbility="",BonusAmount=0)
tastiger841 2021 年 1 月 10 日 上午 2:38 
Happy New Year to you.

Is it possible to add support for the Bio Medikit from Bio Division 2.0?
Draconic Gaming 2020 年 8 月 16 日 上午 10:30 
Mechatronic Warfare changes the Repair Ability for SPARKs, meaning this mod doesn't work with the reworked repair ability added by that mod.
Arden 2020 年 5 月 9 日 下午 4:03 
anyone has the lines for The Valkyrie Class Mod heals or do they work by default?
Blabba754 2020 年 5 月 2 日 下午 11:48 
It would be nice to have this as well for Chimera Squad
Spynosaurus 2020 年 4 月 25 日 下午 5:27 
@Private Godfrey buy the game on steam :P
Nova90 2020 年 2 月 28 日 下午 2:43 
how do i add templar void conduit and soul steal work with this mod please?
Eeshton 2020 年 2 月 18 日 上午 7:13 
@Private Godfrey Google is your friend
Private Godfrey 2020 年 2 月 10 日 下午 11:34 
Is there any way i can direct downloads these mods as no matter what i do steam will not downlad this mod as i subscribe to it :(
EvilNecroid 2020 年 2 月 2 日 下午 8:42 
i dont know if its anything to do with this mod but if some1 gets hurt on that mission near the start of the game where u have to get the unstable power converter off that truck. they become wounded FOREVER
canadus 2020 年 1 月 23 日 上午 3:55 
Great mod,, thanks for making it :)
,, as i cant mod myself, i just want to give my +1 for adding "the The Support class's Combat medic training for its heal and medishot" just started using this class mod,, but i REALLY miss my persistent heals :)

cheers, and thanks again for this great mod :)
novo.win 2020 年 1 月 19 日 下午 12:39 
Good job andnice work
LightenedDark 2020 年 1 月 19 日 上午 11:21 
I'm SO happy this mod got updated! Thank you krj12 very much for adding support to the most requested feature. I see that the heal grenade is not supported, probably for technical reasons. I understand but I'm curious about that. I have started a discussion to concatenate working .ini support from other users.

DStall, this mod can basically support that idea (or at least half of it). All you have to do is drastically increase the heal times in general and then lower this mod's Percentage value to your liking. Now healing the soldiers reduces their wound time, but not using a heal leaves them with a much longer recovery time. I won't be doing this, but it is very flavorful, and helps make the recovery time reduction on certain mod classes more useful.