Total War: ATTILA

Total War: ATTILA

BRAN MK 1212 BATTLE AI
484 条留言
𝙐𝙎𝙎𝙊𝘾𝙊𝙈™ 5 月 12 日 上午 1:18 
tried editing it myself with RPFM, it's too much work to figure out because the variables are different from NTW
𝙐𝙎𝙎𝙊𝘾𝙊𝙈™ 5 月 12 日 上午 1:17 
can you rework morale so that they fight to the last few men, I want a 95% casualty rate
BRAN MAC BORN  [作者] 4 月 25 日 下午 11:38 
it should.
Asuka 4 月 25 日 上午 2:26 
can this work with Attila Ultimate Animations (Medieval Kingdoms 1212 AD version) ?
Tycherious 2024 年 12 月 2 日 下午 1:59 
@MakeAmericaGreatAgain2024 Create buffer state is still a 1212ad function, just checked then. Hope this helps.
Tycherious 2024 年 12 月 2 日 下午 1:58 
@MakeAmericaGreatAgain2024 Probably an incompatibility.
BRAN MAC BORN  [作者] 2024 年 11 月 23 日 下午 11:17 
You have to go on their discord channel to ask questions.
MakeAmericaGreatAgain2024 2024 年 11 月 23 日 下午 12:57 
Hi Bran! I am a big fan - having been using your submods for for years :D:D :D
I didn't play the game for much of 2024 and just returned for a new campaign. There is something weird:
Did you notice that the "Release Buffer State" button is gone?
The button used to be in the neighbourhood of the current location of the "zoom in" button when pulling up a city's construction interface. (Its logo was a eagle with stretched wings as I recall.)
Now the button is gone. I originally thought it must be a glitch in my files. But even with a vanilla campaign the issue persists.
On 1212 mod's steam page, the "buffer state" feature remains in the mod's official description. There is never the mention of its being suspended or removed.
I am trying to make inquiries on 1212's official pages but creators there have eased responding a long time ago. It doesn't seem like your submod is causing the feature's disabling. Just wonder what your take on the matter is, speaking as a fan to an expert?
BRAN MAC BORN  [作者] 2024 年 11 月 19 日 下午 11:27 
You can look at what changes are done with the pack file manager and or just play the campaign. Thanks for the interest.
Tycherious 2024 年 11 月 19 日 下午 3:37 
Hi Bran,

Your AI changes for 1212 look incredibly ambitious. Could you provide specific details about the modifications you've implemented, rather than giving a general overview of what the mod does?

I've updated and fixed the HRE mechanics and released a mod for everyone to use, but the gameplay balancing for 1212 still needs improvement.

The 1212 developers have referenced your mods and Earl's gameplay mods, but I’d like to understand exactly what changes you’ve made without diving into your script.

I hope this question isn’t too difficult to answer, as I’m very eager to try out your modifications.

Thank you.
BRAN MAC BORN  [作者] 2024 年 10 月 28 日 下午 7:09 
Pedro I would try using the super slaughter version of the Campaign Ai and not the two mods.
Fighting Geek 2024 年 10 月 28 日 下午 6:35 
Sometimes my game crashes after a battle. This is very frustrating because I waste a lot of time in difficult battles and the game closes right after them. Does anyone know how to fix this? I just use Bran's two SUBMODS. I checked the loading order and everything is correct.
BRAN MAC BORN  [作者] 2024 年 10 月 6 日 下午 11:40 
Level up.
Bobby Ben 2024 年 10 月 6 日 上午 8:03 
ah yes i found it but AI units still have insane bonus points in stats. Still bonkers imo.
BRAN MAC BORN  [作者] 2024 年 10 月 5 日 下午 6:03 
Game settings. Everyone knows this.
Bobby Ben 2024 年 10 月 5 日 上午 10:24 
How can i play battles on normal? there is only one difficulty level possible to set up before starting campaign.
BRAN MAC BORN  [作者] 2024 年 10 月 4 日 下午 11:39 
Olay battles on Normal. and all AI units get chevron and some stat bonuses.
Bobby Ben 2024 年 10 月 4 日 上午 8:58 
Hi. I've finally got this mod working properly but there is one thing i've noticed. Enemy's units have crazy melee attack, damage and defence it's literally bonkers. Like i play lesser poland now and i'm in war with duchy of silesia. They have the same units because it's basically a poland and their spearmen have like extra 12 melee attack points. It's really insane imo, not balanced at all.
m18356551016 2024 年 9 月 29 日 上午 3:23 
thank you i love you
Kovac 2024 年 9 月 21 日 上午 8:58 
Great, thanks!
BRAN MAC BORN  [作者] 2024 年 9 月 20 日 下午 11:49 
yes
Kovac 2024 年 9 月 20 日 下午 6:12 
Does this mod works with model 9 files ?
dreamalot062 2024 年 8 月 27 日 上午 12:24 
I was looking for something like this! thank you!
Velster 2024 年 7 月 10 日 上午 9:59 
models are updated
are u gonna uptade the mod ?
KMABoss 2024 年 6 月 11 日 上午 10:46 
It definitely still works - it just doesn't if you're not using Earl's 4 turn per year mod. I also got it to work with no turn per year mod.
Nef 2024 年 6 月 8 日 上午 9:06 
Have you talked with the creators of Mk1212?
BRAN MAC BORN  [作者] 2024 年 5 月 4 日 下午 8:24 
The Models 9 file has ruined the mod...they need to FIx the damn thing. Not wasting my time on this until they do.
Noah 2024 年 5 月 4 日 上午 4:07 
infinite loading screen after atilla update
Alfarr, the Lion 2024 年 5 月 3 日 下午 4:04 
Bran, Thank you for update! Do you think you can make a battle mod for Anno Domini (912)?
Noah 2024 年 5 月 3 日 上午 4:49 
game dosent get to menu with this mod enabeled
BRAN MAC BORN  [作者] 2024 年 5 月 3 日 上午 12:16 
removed unit files. battles are longer.
Cristian 2024 年 5 月 2 日 下午 11:31 
what is new in this update ??
BRAN MAC BORN  [作者] 2024 年 5 月 2 日 下午 8:34 
Fixed.
Alfarr, the Lion 2024 年 5 月 2 日 下午 12:54 
New update broke the mod so it no longers gets to the menu with it on. Needs update.

And thank you for your mod! Would really appreciate the update since it is too arcadey without it. I love the longer battles
Hawk™☆KevRockZ☆ 2024 年 4 月 21 日 上午 2:45 
Sry for asking again but does this also work with submods wich adds units? like this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2572938500
Hawk™☆KevRockZ☆ 2024 年 4 月 21 日 上午 2:40 
ok thx mate. :steamthumbsup:
BRAN MAC BORN  [作者] 2024 年 4 月 20 日 下午 11:32 
It still works.
Hawk™☆KevRockZ☆ 2024 年 4 月 20 日 上午 7:50 
Hey Bran, is this still working or does it also need an update like your campaign mod? :)
TalosCw 2024 年 4 月 16 日 下午 3:51 
hey bran, thanks as always for your hard work on your submods, truly essential for a good campaing, do you know of any submod that removes force march from the game? its the only thing that keeps making battles too ez even when playing on hard difficulty cause the AI uses it wrong.

Thanks in advance
Tingu 2024 年 4 月 2 日 上午 4:25 
nice work
BRAN MAC BORN  [作者] 2024 年 4 月 1 日 下午 8:02 
Had to remove some files...but got it working for now.
BRAN MAC BORN  [作者] 2024 年 4 月 1 日 下午 8:01 
FIXED!!!!!
Rollardinho 2024 年 4 月 1 日 上午 12:27 
Did you talk to them?
BRAN MAC BORN  [作者] 2024 年 3 月 31 日 下午 11:27 
They just messed up their mod man---only they can fix that .
Rollardinho 2024 年 3 月 31 日 上午 2:27 
Same for me. Game will not load.
BRAN MAC BORN  [作者] 2024 年 3 月 31 日 上午 1:35 
They did something to the main mod and none of my sub mods work except the campaign ai and i tested that again today and the game will not load.
Rollardinho 2024 年 3 月 31 日 上午 1:16 
Still not working huh? :(
Thanks for your work anyways.
BRAN MAC BORN  [作者] 2024 年 3 月 30 日 上午 1:44 
not working sucks.
Lala-Bek 2024 年 3 月 30 日 上午 1:33 
still not working? I keep my steam offline as long as all the bugs are not fixed and can still play the older campaign
JackDeaf 2024 年 3 月 28 日 下午 3:30 
Can confirm this one still doesn't work. Seems like it's mostly on 1212's end, kind of annoying that pack 9 didn't warn that it breaks compatibility with so many mods.