缺氧
Stock Bug Fix
49 条留言
... 13 小时以前 
"45781[ forums.kleientertainment.com ] - Ice Kettle causes a crash to desktop after deconstructing"
still exist after deconstructing Ice Kettles 3 times
Pray for Ukraine 9 月 4 日 上午 5:54 
Данный мод делает так что дупликант тупит и зивисает пока не умрет, не ставьте это.
Heisenberg 7 月 24 日 下午 1:04 
Hi I have a bug with interplanetary launcher saying missing payload 10kg but theres several tons worth of payloads sitting ready to be opened.
Maxi 7 月 9 日 上午 5:36 
In vanilla the Gourmet trait and the Cooking interest is mutually exclusive. There is a fix for "Duplicant Traits can conflict with their Interests". Can it be included in this mod that Gourmet and Cooking interest are no longer mutually exclusive, since the Interior Decorator (+3 decorating, decreased decor morale bonus, just like Gourmet and food morale) or any other +3 attribute trait isn't exclusive with their corresponding interest, so Gourmet has to be the outlier trait?

If a hyperlink/reference to the Klei forums is needed I can make another post specifically to be included here, but there are also other people noticing this disparity.
Panacea 2024 年 12 月 29 日 上午 8:07 
If you all want help, you might try actually reading the whole mod page first.
Torteda 2024 年 12 月 13 日 下午 2:48 
ColonyDiagnostic.Sim4000ms (System.Single dt) (at <da38104af1d24eb199a83654e3e6683e>:0)
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <82d98ed04cc642f199bc654910617431>:0)
Game.SimEveryTick (System.Single dt) (at <da38104af1d24eb199a83654e3e6683e>:0)
Game.Update () (at <da38104af1d24eb199a83654e3e6683e>:0)

Build: U54-646843-SCR
Torteda 2024 年 12 月 13 日 下午 2:48 
NullReferenceException: Object reference not set to an instance of an object

PeterHan.StockBugFix.FoodDiagnostic_CheckEnoughFood_Patch.GetRequiredFoodPerCycle (System.Collections.Generic.IEnumerable`1[T] dupes) (at <876aa8bccfba44fda3152dd8848f7747>:0)
PeterHan.StockBugFix.FoodDiagnostic_CheckEnoughFood_Patch.Prefix (FoodDiagnostic __instance, ColonyDiagnostic+DiagnosticResult& __result, System.Single ___trackerSampleCountSeconds) (at <876aa8bccfba44fda3152dd8848f7747>:0)
(wrapper dynamic-method) FoodDiagnostic.FoodDiagnostic.CheckEnoughFood_Patch1(FoodDiagnostic)
DiagnosticCriterion.Evaluate () (at <da38104af1d24eb199a83654e3e6683e>:0)
ColonyDiagnostic.Evaluate () (at <da38104af1d24eb199a83654e3e6683e>:0)
FoodDiagnostic.Evaluate () (at <da38104af1d24eb199a83654e3e6683e>:0)
 outseeker (au) 2024 年 12 月 5 日 下午 3:12 
hey i was wondering, when dupes are using a wheel to generate power, the stat they receive is Machinery, but really it should be their Athletics, no? machinery makes sense if they're using their brains to operate something in some way, but idk about running on the spot? :)
< blank > 2024 年 11 月 25 日 下午 12:47 
All germ sources are now shown in the vanilla Germ overlay
|-|__|-| 2024 年 9 月 22 日 下午 8:53 
这个模组会让食物的翻译失效。
This mod will break the translation of food.
Bodyboarder2528 2024 年 7 月 25 日 下午 2:58 
need to report it on the github
Самодѣр̆жецъ 2024 年 7 月 25 日 下午 12:51 
I've got one with PeterHan.StockBugFix.DecorProviderRefreshFix.PrefixRoomProbe (RoomProber __instance) on loading a new map.
Bodyboarder2528 2024 年 7 月 23 日 上午 4:50 
Alzy 2024 年 7 月 22 日 上午 7:12 
Seems to be causing a random crash after playing for so long.
Big Hat Logan 2024 年 7 月 21 日 下午 12:06 
Crashing with current version.
Baldur 2024 年 7 月 19 日 下午 4:22 
Broken. I'm guessing changes to Ice Maker broke it since this mod interacts with that building
mooklepticon 2024 年 7 月 19 日 上午 5:51 
Is any update needed for frosty planet DLC?
Ione 15 2024 年 7 月 19 日 上午 2:15 
New Dlc seems to have broken the mod causing the game to fail to start, looking forward to an update. Keep up the great work!
Самодѣр̆жецъ 2024 年 7 月 18 日 下午 3:05 
Updates incomming?
turtledactyl 2024 年 6 月 29 日 上午 11:13 
latest update is fixed :)
Numus19 2024 年 6 月 29 日 上午 4:52 
Update is causing the game to crash on loading.
Enlonwhite 2023 年 11 月 28 日 上午 3:42 
I dont think the author reads these comments like he says above in the last paragraph
ImAHappyBruh 2023 年 11 月 3 日 上午 8:52 
dupes dropping their atmo suits apon rocket entry rather than stocking them on the atmo suit checkpoint is a frustrating one. would love a fix on that one
Kaedys 2023 年 6 月 14 日 上午 9:55 
Another bug to add to the pile, if you have the bandwidth: if a rover gets struck by a meteor and knocked back by the impact, they get stuck in a falling loop where they rapidly bounce up and down, as if falling and then teleporting back up, until the game is reloaded. Seems it was reported to Klei last year, with no progress on it. I keep running into it on one of my planets where the rovers are collecting detritus out on the surface and get bopped by a meteor. https://forums.kleientertainment.com/klei-bug-tracker/oni_so/bouncing-rover-r35047/
FDru 2023 年 5 月 21 日 下午 10:55 
With this mod installed, the game has some kind of seizure shortly after mid-cycle. It's like it's doing a 2nd autosave, but without the saving. It freezes up for several seconds and seems like all the gasses in the map are re-calculated, then there's a chime like a research project completed and the icons on the bottom all bounce.
crashfly 2023 年 4 月 22 日 下午 1:39 
@Thundercraft - now that you have explained what the bug is, i unfortunately cannot comment on because i do not use automatic dispensers in that way. good on you for finding it though.
Thundercraft 2023 年 4 月 22 日 上午 4:37 
@Stephen [author]
In a brand new game with almost no mods (just this and Mod Manager), I've tested whether or not the "manual operation" of the Automatic Dispenser is still bugged out. And after thorough testing with multiple Automatic Dispensers, I can confirm that the bug addressed in the Automatic Dispenser BugFix mod still persists. By that I mean that mod I just mentioned is still needed, while this "Stock Bug Fix" does *not* fix it. That is, flipping the "Turn Off/On" button does *nothing* until after you save the game and reload.
Thundercraft 2023 年 4 月 22 日 上午 4:36 
@crashfly
@Stephen [author]
When I wrote, "..the Automatic Dispenser no longer has a manual operation mode"... Well, I was partially wrong. But, I was also right. By that I mean I've since learned there is another, separate bug on the Automatic Dispenser where the "Turn Off/On" button disappears and it disappears *permanently*.

With Automation Wire, try connecting an Automatic Dispenser to, say, a Switch. The "Turn Off/On" button disappears, which I suppose is okay because it's currently being controlled by automation via the Switch. However, try to deconstruct part of that Automation Wire connecting the two - even the part that plugs into the port. Notice that the "Turn Off/On" button is still missing? Finally, save the game and reload or restart. Notice that the "Turn Off/On" button is still gone? That's right, it's gone forever. The only way to get it back is to Deconstruct the Automatic Dispenser and rebuild it.
BabaTamara 2023 年 4 月 18 日 下午 2:49 
Works fine with other 60+ mods I've got installed. Thanks for your work of fixing bugs after Klei devs.
crashfly 2023 年 4 月 16 日 上午 9:32 
@Thundercraft - as far as i know, the automatic dispenser has *always* had a manual mode and still does. i more often use automatic dispensers to move stuff around the map because it is quicker than using loaders.
Thundercraft 2023 年 4 月 16 日 上午 2:52 
Never mind... It seems that the Automatic Dispenser no longer has a manual operation mode, so it is pointless now.
Thundercraft 2023 年 4 月 4 日 下午 3:27 
Q: Does this mod include the fix for Automatic Dispenser BugFix ? Is it no longer necessary? I could not find a mention of this in the description...
glass zebra 2022 年 8 月 24 日 上午 10:29 
"Bugs" is colloquially used for terrestrial Arthropods and Arachnids are part of that. Bugs != Insects
patrioticparadox 2022 年 8 月 24 日 上午 9:59 
The mod's image is of an arachnid, not a bug. Spiders are bros. Please replace it with a cockroach. No one likes those assholes
Den43k#bloodrust 2022 年 7 月 27 日 上午 3:28 
racso 2022 年 1 月 12 日 下午 5:14 
I just started using this mod several days ago with about 80 other mods and haven't noticed any issues.
Necromenta 2021 年 12 月 21 日 下午 8:05 
Is this mod working with other mods?
Cristi 2021 年 11 月 13 日 上午 12:53 
somehow this breaks all my other mods . if i enable this after restart everything else will uninstall only this one remaining (still beeing disabled)
Wish Granter 2021 年 9 月 1 日 上午 10:29 
The tempedizer going on and off is literally the only ok way to get steam early without painful building and animation over across the map. Good we can turn that fix off
novajump 2021 年 7 月 28 日 上午 11:27 
Yay, MiniBase is working again. Thank you for bug fixes.
Nazgul 2021 年 7 月 28 日 上午 7:05 
This mod fixed the crash on load I had using MiniBase mod. Awesome!
Darth Nihilus 2021 年 7 月 27 日 下午 11:13 
"Shame that developers are so slow to apply your work into the game." They just do not care as long as you paid for this shit
The Bard of Hearts 2021 年 5 月 25 日 下午 6:33 
I'm getting an error now with the Wash Basins that started happening just after you did the update here. A lot of people are talking about the new DLC, but I haven't bought any kind of DLC.
studioarcadia 2021 年 4 月 28 日 下午 11:02 
"Enable Proximity disables Overjoyed reactions like Balloon Artist and Sticker Bomber"
This fix does not work (DLC)
Lutzkhie 2020 年 8 月 7 日 下午 9:25 
I enable proximity and overyjoy reaction does work
A.D.Orable 2020 年 5 月 18 日 上午 4:09 
Very good work! Shame that developers are so slow to apply your work into the game.
Greystar 2020 年 3 月 29 日 下午 3:05 
Well this is partially fixed with your bugfix " Neural Vacillator cannot be used until reload after recharge is complete". However if you send someone to it who has already been "upgraded" to the max it will not reset itself or allow you to recharge it again until you restart.
ardsamurai 2020 年 3 月 14 日 上午 8:24 
It seems like the polluted water in the natural gas generator should output one to the left to me, but the dripping pipe in the design is between two blocks so it is hard to tell. What do you think?
Cpt. Obvious 2020 年 3 月 1 日 上午 4:34 
Cool, I've been having issues with the Fish release, bunker door free materials and the park signs overheating. Good stuff! :)