Cities: Skylines

Cities: Skylines

Large steel gasometers pack
12 条留言
Mixin' Nixon 7 月 4 日 上午 7:29 
I'm having a weird bug where the largest gasometer's texture completely rips apart, and causes crazy flickering. Is this just an issue on my end, or has this happened to anyone else?
Producer K 2020 年 1 月 15 日 下午 8:58 
Anything Steel is always welcomed!!!
Didts 2020 年 1 月 13 日 上午 9:36 
thx
Evangeline  [作者] 2020 年 1 月 13 日 上午 8:33 
@Didts: its actually a waste incinerator that burns garbage and generates power. its this asset: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=851302283&searchtext=mull+heiz
Didts 2020 年 1 月 13 日 上午 8:28 
What is the factory asset on the background of the third picture?
Pewex 2020 年 1 月 12 日 下午 6:46 
Fantastic!
Evangeline  [作者] 2020 年 1 月 12 日 下午 3:35 
@Aubergine18 fun fact: i was actually looking around in modtools for that but i couldnt for the life of me figure out how the 'different stage' storage buildings like the sand storage or log storage work.

i thought it was in the upgradetarget parameter that dictates what a building upgrades to when it levels up (my sawmill hq's work with that) and couldnt find anything in props or submeshes or subbuildings either. so im basically stuck
leftbehind 2020 年 1 月 12 日 下午 2:43 
In Indistrues DLC, ISTR there's a way to change a building based on how "full" it is (eg. the ore storage buildings). Could something similar be done with a variant of these (an Industries DLC version) by having them as oil storage buildings? That way the central container can go up and down based on fill level...?
Lost Gecko 2020 年 1 月 12 日 下午 12:03 
10/10 would ban again
leftbehind 2020 年 1 月 12 日 上午 11:45 
Entire UK is reverting to Victorian era on Jan 31st when we Brexit.
Evangeline  [作者] 2020 年 1 月 12 日 上午 11:37 
Actually, if you sit tight, there might be some victorian ones as well @aubergine18
leftbehind 2020 年 1 月 12 日 上午 11:35 
These are uglu... perfect for my UK themed map! :cozybethesda: