安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
this is my new version in Wh3
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789864892
Also, amazing mod, goes without saying.
@tnx to Dom for the feedback
----------------------------------------------
@Avallac i will not make a compatible version but if someone want to make one go ahead
Looking forward to your WH3 mods!
but i will try to look at that.
but for sure i will make this mod again for WH3 when it will come out.
I found a small issue though.
in db/autoresolver_modifier_group_lookups_tables [imgur.com]
The autoresolver changes legendary autoresolve to very hard. It should change Very hard autoresolver to legendary. In the picture I changed it to how it should be.
I'm pretty sure thats the case anyway. If column [Player Type] is referencing the Difficulty type and the other one the penaty.
Also a friendly reminder that you probably should not keep the table entries that are unchanged from vanilla tables. Your mod will be a lot less compatible with other mods that change those values.
You can remove them automatically in the "Special stuff" setting in RPFM.
Let me just say though love the mod and hope you look into these small improvements!
I've made my own version of his mod but I've changed a couple other things that were interfering with my other mods.
I could share it with you guys if your interested untill this one gets fixed...
For everyone: DON'T PLAY DWARFS with this mod enabled, until it gets updated at least.
Otherwise you can only use 6 of your 8 follower slots and have only 5 items(character runes included there) equipped at max, instead of 4 items + your 3 character runes.
First of all thank you for the mod, what a great idea, I'm loving it!!
I am wondering if there is a reason you didn't "optimize packfile" under the "Special Stuff" menu in rpfm?
So far I have encountered at least one incompatibility with Movement Zone Re-Color (Green) As your mod is overwriting the color settings in that mod. I tried optimizing your package file in RPFM and it seems to work fine, while i still get the green movement color!
Thank you!
Very surprised,really pay me a few hour to check mods one by one,it doesnt seem connected with this mod.