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报告翻译问题






If the mod creators want I can share with you the fixes and delete my mod if that's a problem, I just want to play the game and let others play and have fun too. No intention of stealing or creating trouble.
easy setup
Error in Script (Global)function<start>:chunk_3:(126,8-37):bad argument #1 to '!!next_i!!'
Error in Script (Global)function<start>:chunk_3:(126,8-37):bad argument #1 to '!!next_i!!'
function cat_token_place()
local cat_token_pos = {{ - 13.80, 1.56, 13.86}, { - 5.52, 1.56, 13.86}, {2.72, 1.56,13.86}}
local boths = {{1.62, 1.56, 13.86}, {3.93, 1.56, 13.86}}
for k = 1, 3 do
local find = getObjectFromGUID(cat_zones[k]).getObjects()
local tags = find[1].getGMNotes()
if tags == "both" then
for j = 1, 2 do
getObjectFromGUID(cat_tokens[j]).setPosition(boths[j])
end
else
getObjectFromGUID(cat_tokens[tags]).setPosition(cat_token_pos[k])
end
end
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2739263918
Proclivitas, thanks for being interested in my mods.
Re 2: Hands are active when you load the game. I know that the tiles should be in player's hands (look at one of the images in the mods' preview).
Oh, I see why you had this problem. Basically if you drag the tile from the bag of tiles, you have different attributes for hands_option rather than drawing from the bag a certain amount of tiles (by moving a mouse cursor above the tile bag and clicking '1' or '2' on your keyboard).
Sorry, it was a mistake from me by thinking people would always draw tiles from the bag (after playing Tabletop Simulator for 21500+ hours it's hard for me not to reduce the amount of mouse_movement and mouse_clicking. That's why I never have those problems). This is a good feedback!
Re 1: ok, I give up (it will never be stopped otherwise). Mod now has a different table.
We played the game tonight.
It mostly worked, but it was a little frustrating.
1: The pieces fall through the table in this game. For some reason the collision doesn't register when the pieces are going too "fast" which is when they're lifted and "selected." I think adjusting the table to be "higher" (if it's possible?) will fix the problem. As a workaround if you left click on a piece and then right click to set it down close to the table, it does not fall. We had to do that all the time.
2: You are supposed to have "hands" in the game. I had to set the patch tiles to "toggles->hands" for them to be possible to be picked up. We just gave up and started playing by putting our pieces on the table. But technically they are supposed to be your "hand."
I'd say the bigger issue is things falling through the table, the hands are a lesser issue although if the tiles are hidden it prevents hate drafting :-) .
It says "Image failed format UNKNOWN" when loading.
Try to download the mod now, I have scaled the tiles a little bit (they are thicker), I think this was the problem.
I know that issue when players put some objects on custom tables and they go down. This is not new and it happens from time to time (mostly by other players, not me). I use this table for quite a long time and nothing was broken, but at some point (with Tabletop Simulator update) such things began to happen. Also the problem may be with the objects that players drop on the table (too thin), but I'm not sure. Also, other mods (with different tables) have the same issue also (as I've said it happens rarely to me).
TLDR: I know that this problem may happen from time to time, but I'm not going to change tables for my mods that already use one. I might switch the choice of the table for my future projects though. And finally, I think this is the problem of TTS, not the table I use.