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Change the pixel from 126x126 to 128x128 to see it
I will test it out and let you know if there are any more problems.
I've just had a quick play around with this mod though with Prepare Carefully - should the helmet provide less protection than a simple steel helmet? also the materials seem to alter the colour of the armour to much darker than is shown in the pictures for the mod and they barely affect the armours stats, is this just a side effect of the new patch? Lastly, a 20% buff to global work speed seems pretty nuts as a bonus.
@ʕ•͡ᴥ•ʔ / Lone Burrito \ ( ´∀`)
Thank you, should be fixed.
I have the exact same problem and am glad I am not the only one experiencing it.
What happened with your latest patch?
It seems HD causes some problem with the world generating.
The factions won't generate properly.
Mule and Porter are fine. The errors occur only when HD is enabled.
I'll continue my game later, for any other players reading this I do recommend trying it out at least!
An example is that at almost the very start my 3 person colony in wooden houses got raided by 1 guy in all excellent armour with an excellent shotgun. The material it was made of wasn't bad (I think something steel-like iirc). This resulted in one of my characters being completely decked out in, what I would describe as, mid game armour.
Later in that game I noticed a trader selling a piece of this armour with good stats for only 300 silver.
None of these are really deal breakers to me but it did get me a bit concerned. It's also complicated by these faction soldiers, seemingly, being a complete non-threat with their sticks. Despite being raided frequently i've never really noticed any damage being done to my colonist (no killbox)
I do hope this doesn't come over badly. I do like this mods detail and unique look.