Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Athanasios' Ultimate Fixes
557 条留言
Aslan Ponto 5 月 8 日 下午 7:09 
Hello, I am struggling with a startpos.esf that I have created. It forces me to verify the integrity of the game files everytime I turn it off, could you help me with this, please?
Mattias 2 月 8 日 上午 11:17 
I've seen the retreating ai behave differently, they seem to stop in their tracks during certain sieges. Not sure if it this mod or the game in general
Nick 1 月 12 日 下午 9:17 
Unfortunately this fixpack is not compatible with Faction UI Overhaul.
Otho 2024 年 9 月 24 日 下午 1:32 
Pretty sure this and all his other mods are long abandoned guys
Belad 2024 年 9 月 15 日 上午 10:18 
Hello, thanks for this mod it helps a lot, are you still updating it by any chance?
There are 2 bugs I found that would need a fix if you ever have time to look at it.

The first one is about the 5th tier bonus objective called "Lend Me Your Ears" for the Dacia (Imperator Augustus) campaign where it requires to research the Civic tech "Multilingual". Unfortunately, after completion the objective will never be validated, making it impossible to get the sweet reward it should give.

The second one is about the Household object "Drinking Goblet", when receiving it, the event message says that a General received it. However, it actually can't be found in any general's object pool and will be available only for Champions, but if given to the champion the +1 Authority bonus won't apply rendering it useless...
Stix_09 2024 年 8 月 20 日 下午 4:14 
u can mod tpy easy yourself ,by starting a campaign and editing the save file
Forum Post on twcenter [www.twcenter.net]
mini_lancer 2024 年 6 月 11 日 上午 9:28 
hi there, would you consider doing different TPY versions for this mod? Returning to Rome 2 after a while and would love to try the Grand Campaign again but in 2TPY/4TPY...
Peter griffin 2024 年 2 月 23 日 下午 4:53 
the fixes aint working at all
Tyler 2023 年 11 月 14 日 下午 10:10 
does this give aurelian his missing sword
Soviet Arvaraad 2023 年 11 月 8 日 下午 7:56 
Can someone PLEASE fix the goddamn dogs AI? It just breaks during any battle with walls or if the unit they're chasing leaves the battle they break and stand in one place the rest of the battle making them a useless unit effectively in any siege, not to mention the pathfinding breaks thats constantly happen.
Nicolas 2023 年 8 月 10 日 上午 5:32 
What fixes are contained in the latest update (17 march 2021)?
Athanasios95gr  [作者] 2023 年 6 月 14 日 上午 2:29 
Steady
KingBelowMe 2023 年 6 月 13 日 下午 7:51 
sup sup! how's the progress going with the project?
Otho 2023 年 6 月 5 日 下午 6:45 
@Athanasios95gr That's actually how I had it set up in my load order when I was experiencing the crashes, but when I remove AAA Generals the crashes seem to stop
Athanasios95gr  [作者] 2023 年 6 月 4 日 下午 11:43 
Try placing AAA on top of my mod in the mod load order of the launcher
paranoico 2023 年 6 月 4 日 下午 10:56 
@otho this mod changes some generals stuff
Otho 2023 年 6 月 4 日 下午 1:19 
Any idea why this would be incompatible with AAA Generals? I seem to be getting multiple CTDs whenever attempting to use them together
paranoico 2023 年 5 月 26 日 上午 5:41 
love u
Otho 2023 年 5 月 16 日 下午 6:39 
Alright, thanks for quick response!
Athanasios95gr  [作者] 2023 年 5 月 16 日 上午 3:05 
yes
Otho 2023 年 5 月 15 日 上午 8:55 
Is this version save game compatible?
walotfromtheO 2023 年 5 月 8 日 下午 3:15 
yea, I tried it with attila too it took pretty much any fix
Athanasios95gr  [作者] 2023 年 4 月 28 日 上午 4:41 
not compatible with overhauls unfortunately but if you place it last in the load order you may receive some of the fixes
walotfromtheO 2023 年 4 月 28 日 上午 3:09 
compatible with radious mod?
KingBelowMe 2023 年 3 月 21 日 下午 3:22 
Been doing a couple playthroughs with both mods... I do like the WIP one most, mainly because of the 4TPY. It must be hard to re-balance the game with that... but it's sorely needed. i like what you did with the temples in the WIP as well. sadly it's like a butterfly effect core game mechanics. but like you suggested, i'm just using this one going forward while waiting for the finished up one
Athanasios95gr  [作者] 2023 年 3 月 18 日 上午 1:11 
Use this one preferably, the other one is just a work in progress.
KingBelowMe 2023 年 3 月 17 日 下午 7:10 
ok great! which one do you suggest i use now? still the fixes and grand campaign one?
Athanasios95gr  [作者] 2023 年 3 月 17 日 上午 1:36 
Working on it every day.
KingBelowMe 2023 年 3 月 17 日 上午 12:51 
how far along is this new mod? because i just re downloaded rome2 and remembered ur fixes were a big help back in the day
Athanasios95gr  [作者] 2023 年 2 月 22 日 上午 12:15 
Exactly
Leonardo 2023 年 2 月 21 日 上午 8:15 
Good! Thank you! Is it the Anagenesis Mod?
Athanasios95gr  [作者] 2023 年 2 月 21 日 上午 12:43 
Sure. But in the new mod I am working on at the moment, which includes all sorts of historical fixes like the one you described.
Leonardo 2023 年 2 月 20 日 下午 3:00 
Hi! Thank you for this great mod. May I suggest you this: in Empire divided, almost all roman units use regular gladius. It should be replaced by spatha because during this time period, gladius were no longer in use. Do you think you could fix this?
Isofuse 2023 年 1 月 14 日 上午 9:56 
The amount of work done here seems insane, thank you. Poli kali doulia, mpravo!
Mr. 2022 年 12 月 19 日 上午 3:39 
Thanks for great mod!
Athanasios95gr  [作者] 2022 年 12 月 11 日 下午 1:22 
Maybe one day, I do like extended slots myself as well
dinamite1970 2022 年 12 月 11 日 下午 12:07 
Got it, so unlike Atilla, Rome 2 settlements that do not have a port are capped to 5 slots in capital and 3 in minor ones. There is no way to change this, unless you did some heavy coding?
Athanasios95gr  [作者] 2022 年 12 月 11 日 上午 11:47 
It's not clear to me what you are asking exactly.

In Attila I fixed the missing slots. That's because in Attila the game is designed to so that cities always get 6 slots and towns always 4.

In Rome 2 (except ROTR) only port cities have 6 slots and port towns have 4. Non-port cities only have 5 slots available and non-port towns 3.

So it's intended by game design that cities like Rome only get 5 slots.
dinamite1970 2022 年 12 月 11 日 上午 9:49 
Hey @Athanasios95gr, sorry to bother you again, I've already made a request for the Attila version of this mod, but I noticed this bug numerous times in multiple campaigns. When you expand your building slots with pop surplus it's supposed to show new unlockable slots, until all slots are filled (6 for province capitals and 4 for minor settlements). However some settlements and sometimes full provinces aren't showing the option to unlock all the construction slots. Any idea why that might be happening, and if so could you include it in this mod? P.S. I checked the growth meter and it shows that there isn't any growth rate or accumulated growth in the province, might help.:steamthumbsup:
Emiya 2022 年 10 月 28 日 上午 11:22 
Hi, any plans on including aqueducts on IA and ED campaigns?
Athanasios95gr  [作者] 2022 年 10 月 6 日 上午 4:13 
Anyway, I don't know what they had done in that patch but I made Athens and Massilia republics in this mod, as well as most WoS factions that were obviously not kingdoms in the classical age.
Ratich 2022 年 10 月 6 日 上午 12:35 
Athens and I believe Massalia used to be Republics in the Empire Divided patch now they are Kingdoms
Athanasios95gr  [作者] 2022 年 10 月 5 日 下午 12:19 
Which factions?
Ratich 2022 年 10 月 5 日 上午 11:34 
Does this mod also revert the changes to government types made in Rise of the Republic? A lot of factions that were Republics in the Empire Divided patch were made Kingdoms in Rise of the Republic patch.
Jacobheder 2022 年 8 月 13 日 上午 7:26 
scratch what i said the bug is permanent, tested with no mods, still happend, did a full reinstall and it has happend thrice back to back.
Jacobheder 2022 年 8 月 12 日 上午 7:14 
well s++t, i am currently playing a CiG campagin and have so far encounterd the bug on every occasion possible so it does not look good for me. thanks anyways
Athanasios95gr  [作者] 2022 年 8 月 12 日 上午 6:42 
This bug is not able to be fixed with any modding tools at the moment. Maybe in the future.
Jacobheder 2022 年 8 月 12 日 上午 2:55 
do you know any mods that fixes the wall artillery not fireing bug, because based on a short look through the fixes with cntrl f this mod doesn't
Athanasios95gr  [作者] 2022 年 8 月 12 日 上午 2:13 
Probably. Try placing the community patch on top though, in the load order.
Greymantle 2022 年 8 月 11 日 下午 7:12 
Does this work with Community Patch for ROME II (v2.3)?