安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






* Added choke points at hallways entrance to help zeds enter.
* Removed unnecessary empty space.
* Changed hallways size again. (still under test).
* New area.
* Music during boss wave.
* "Teleport Anywhere" trigger.
(I hope that does not break the pathing again.)
Hallways were too narrow and it was easy to block zeds with one berserker, also it caused pathing problems with the "Zed Variants" mod and we had to make it bigger. I'm sorry about that.
Give it a chance I'm sure you will like later.
Took me a month instead of two days LOL
Sorry for the delay, I was very busy.
* fixing the bridge (again)
* reducing music volume from 100% to 60%
* increasing damage for Secret #3
Changes are below.
* fix awkward animation while using the bridge
* fix hidden mesh bug related to Secret #1
* fix an audio bug related to Secret #2
* pickups are now located in a better place to prevent unintentional pickup.
* teleporting any player that got trapped inside the cage.
I will wait to collect more bugs \ suggestions.
The update will be next week.
I'm not familiar with that version but I will play with it for a while and see what I can do.
Best wishes.
:)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1411336684&searchtext=room