Oxygen Not Included

Oxygen Not Included

Better Info Cards
336 kommentarer
Aze  [ophavsmand] 2. okt. kl. 20:16 
@AcTePuKc: Are you sure you've even fixed that crash? Your changes modify the getTextOverride Func on the germs converter. That func is only invoked from the TextInfo.GetTextOverride method, which isn't shown in your stack trace.

The trace shows the crash in StatusItemGroup.Entry.GetName. I don't invoke that method at all. It's invoked by vanilla SelectToolHoverTextCard.UpdateHoverElements. I target it in my transpiler, but the call is unmodified. The trace only shows BetterInfoCards due to how transpiling works.

TL;DR: I am 98% sure that crash is solely caused by Container Tooltips and that your fix does nothing to prevent it. Let me know if I'm missing anything though.
AcTePuKc 2. okt. kl. 19:42 
Do you want the player.log or the game save?
It crashes not that often - 3 times so far. Cannot get any specific steps but I just dig something and it crashes.
Player.log location [github.com]
Aze  [ophavsmand] 2. okt. kl. 17:43 
@AcTePuKc: Do you have reproduction steps for that crash? I don't believe I have ever seen it. Broadly speaking, I prefer crashing early with BIC because it is tightly coupled and heavily based on assumptions. If my assumptions are being broken, it's almost certainly just going to crash somewhere else anyways.

Again, I've never seen this crash reported before...
AcTePuKc 2. okt. kl. 6:44 
Hey, Aze would you be that kind to check my fork and I've fixed this crash - which was about this:

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

System.Collections.Generic.List`1[T].get_Item (System.Int32 index)
ResourceSet`1[T].get_Item (System.Int32 idx)
GameUtil.GetFormattedDiseaseName (System.Byte idx, System.Boolean color)
ContainerTooltips.StorageContentsSummarizer.FormatDiseases (…)
All the ToDo's are done and there was few other small issues, but check the repo and see what you want to take and make work.
https://github.com/AcTePuKc/ONI-Mods-TestFix/blob/master/ToDo.md
I might have messed with the Directory.Build.props :) so use yours
Aze  [ophavsmand] 29. sep. kl. 17:25 
@MarciXeN: I can't reproduce this. Could you please provide a log?
MarciXeN 29. sep. kl. 14:34 
When I double click a dupe it crashes the game.
Aze  [ophavsmand] 13. sep. kl. 14:36 
@Darkerowl: I can't reproduce any frame drops with follow cam. I doubt this is related to Better Info Cards.
Darkerowl 13. sep. kl. 13:15 
I noticed it was the worst when I do follow cam, when I do the follow cam Ill go from 60+ fps to 10 fps. Is that something that is related to this mod, it keeps the menus open when following and I cant close them without it un-following sadly.
Aze  [ophavsmand] 11. sep. kl. 17:36 
@Darkerowl: It shouldn't. I would guess maybe a very weird mod incompatibility?

If you can, please open an issue on Github for easier discussion.

Can you reproduce the issue with no other mods installed? Are there specific menus that cause issues, or all of them?
Darkerowl 11. sep. kl. 1:08 
This mod is absolutley destroying my FPS when I have menus open, with menus closed I get like 60+ op I get 11-16 fps. is there a way to improve it or maybe a leak or mod interaction issue?
Aze  [ophavsmand] 7. sep. kl. 11:44 
@kehlder: Log? It works fine for my testing.
kehlder 7. sep. kl. 4:39 
Appears to be busted today. Keeps crashing my game.
小六 8. aug. kl. 3:32 
更优质的信息卡片

对信息卡片进行改进,使其功能更强大、使用更便捷!
基础游戏信息卡片使得难以准确理解繁忙棋盘上的具体内容。而“更优信息卡片”则提供了丰富的选项来改善这种体验。通过使用“更优信息卡片”,可以将相似的卡片进行分组,能够展示更多的卡片,修复基础游戏中的错误,并且还有很多其他功能!
小六 8. aug. kl. 3:32 
特点:
这些可以通过该模组的选项界面进行配置或禁用。
分组
具有相同状态和相似数值的卡片将合并为一张显示卡片。
可自定义的分组行为。
增强的信息:总和、平均温度等。
点击时按住 shift 键可在分组卡片内切换选择项。能见度
卡片会重新排列以达到最佳的可视效果。
您可以自定义卡片的大小、紧凑程度和透明度,以使其完全符合您的需求。(煤气、水、电等的)公共服务
将不可达状态单独显示为一张卡片,使卡片更加紧凑,更易于阅读。
禁用显示元素类别,因为这些信息基本上毫无用处。
点击一系列变化中的物品时,选择行为有了很大改善。
在鼠标悬停于大量物品堆叠上时,性能优于原版。
修复了一些原版的缺陷。
温度覆盖层中的元素块现在只显示一个温度值。
在各自的覆盖层中显示气体和液体桥梁的卡片。
小六 8. aug. kl. 3:32 
像那些模组一样吗?
我投入了数百个小时来制作和维护我的模组,因为我热爱这款游戏以及这个社区。知道人们喜欢并欣赏它们,这让我一直坚持下去。
如果你愿意的话,可以考虑:
点赞、收藏以及给予好评。
浏览我的其他作品并关注我。
发现错误了吗?
请在继续操作之前先完整阅读此页面[ github.com ]。如果不按照说明操作,我将无法解决您的问题。
来源[ github.com ](机翻)
mr.xanderdancepants 19. juni kl. 13:32 
Dude I hate never being able to read the info cards but with this mod I CAN!!!:steamthumbsup:
猫南北 18. maj kl. 0:18 
thks
It's Asus' problem, upgrading to Bios solved it.
Flytrap 30. mar. kl. 10:28 
Ah, blarg. I guess i have to find the mod that does.
Aze  [ophavsmand] 30. mar. kl. 10:21 
@Flytrap: This mod does not rename anything.
Flytrap 30. mar. kl. 9:55 
Is this the mod that renames geysers from something like 'slush' to 'cool polluted water' or something? If yes, can you rename the natural gas geyser to a VENT, since it has the shape of a vent and not a geyser? Just for consistencies sake, please!
Aze  [ophavsmand] 1. mar. kl. 9:19 
@不过是在虚拟网络中寻找一座属于自己的避风港: Can you reproduce this? If so, could I please get a full log? I don't think this is Better Info Card's fault, but I can look into it more.
Hello I need help

Exception while loading mod Aze.BetterInfoCards at C:/Users/Name/Documents/Klei/OxygenNotIncluded/mods/Steam/1960947963.
HarmonyLib.HarmonyException: Patching exception in method virtual System.Void SelectToolHoverTextCard::UpdateHoverElements(System.Collections.Generic.List`1<KSelectable> hoverObjects) ---> System.FormatException: Method virtual System.Void SelectToolHoverTextCard::UpdateHoverElements(System.Collections.Generic.List`1<KSelectable> hoverObjects) cannot be patched. Reason: The type initializer for 'TUNING.DUPLICANTSTATS' threw an exception.
Aze  [ophavsmand] 22. feb. kl. 7:59 
@AFLD: Probably Bio Inks. Better Info Cards will show red for pretty much anything that throws related to info cards since it wraps and modifies all of them. I can't really look into this further at all without the full log or reproduction steps.
AFLD 22. feb. kl. 3:22 
NullReferenceException: Object reference not set to an instance of an object

PrintingPodRecharge.UI.BioInkSidescreen.SetInk (Tag ink) (at <b3341e6cf2f542cf8e80ea1b6a36d294>:0)
PrintingPodRecharge.UI.BioInkSidescreen.SetTarget (UnityEngine.GameObject target) (at <b3341e6cf2f542cf8e80ea1b6a36d294>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <163b00539fc84d05a3b4534e8fc677c5>:0)
//some strack trace ommitted due to character limit
Global.Update () (at <163b00539fc84d05a3b4534e8fc677c5>:0)

Build: U54-652372-S

While the stack trace suggests the bio inks mod, better info cards is the one that is redded out during crash, so I am posting to both pages, apologies if it is not a specific incompatibility to your mod.

I believe the crash occured due to double clicking printing pod, but I have not been able to reproduce by spam left or right clicking either it or bio inks.
塑料壳壳 3. feb. kl. 15:54 
全面升级信息卡片,功能更强大、体验更友好!

原版信息卡片在显示复杂区块内容时辨识困难。《增强型信息卡片》模组提供多项优化方案:支持同类卡片分组折叠、显示数量大幅提升、修复原版Bug,并新增实用功能!
irgend son OpfA 17. jan. kl. 7:07 
if i have a new crash, i let you know. thx a lot!
Aze  [ophavsmand] 16. jan. kl. 16:30 
@Irgend: Doesn't look like it. I would guess Pedestal Filter. Could you please provide the full log and let me know if you have steps to reproduce?
*ShadowStyle 28. dec. 2024 kl. 15:47 
@Aze I'm sorry for the haste... I am find conflict with another mod... If both of mods activated - i am receive crash and game will try to deactivate both of them.
Aze  [ophavsmand] 28. dec. 2024 kl. 7:13 
@ShadowStyle: Please provide a log. It works fine from my testing.
*ShadowStyle 27. dec. 2024 kl. 10:24 
Hi!
Mod was crashed by the "The bionic booster pack". I think problem in new items imao...
Can you update your mod for compability with new addon?
In my opinion, this mod is almost the first one that should be installed by all players to improve the game... And I can't imagine how to play without it...
HausMaster 23. nov. 2024 kl. 8:23 
@Aze, thanks for the response it was a combination of addons, not your addon specifically. ONI kept accusing your addon (Big red letters on crash and unchecking it) however it wasn't your addon. Will delete my previous and thanks for the prompt response!
Aze  [ophavsmand] 22. nov. 2024 kl. 20:21 
@HausMaster: I just tested and it worked with no issues. Could you please provide a crash log? This is likely another mod crashing.
prince.mandor 11. juli 2024 kl. 5:58 
Thank you for one of the best quality of life mod!
There are small feature request. Now cards go right-down from cursor.
Is it possible to change direction to be right-up, and turn this either by hotkey or if current object is blueprint of ceiling light?
Ceiling light shows lit area on building it, but right half of this area always covered by info-cards, so placing ceiling light is now unpleasant, especially in non-trivial designs
TOAST 30. juni 2024 kl. 10:52 
I was hoping it was just this mod, disabling and reenabling mods equals restarting a game so no for now. Make sure there's alot of stacks overlappin there's multiple indicators for the sweep command vertically down not just displaced.
Aze  [ophavsmand] 30. juni 2024 kl. 8:57 
@Toast: Can you reproduce this with just this mod? I cannot, and I can't think of any possible way this could be caused.
TOAST 29. juni 2024 kl. 22:58 
Actually it's a varied amount offset by the item amount sweeped maybe, hard to notice quite likely it's this mod ^^
TOAST 29. juni 2024 kl. 21:43 
Why does the sweep command appear 5 tiles below as well as on the item itself, I got worried items got stuck in tiles (they have done before but they were visible on materials tab) but sweep command puts another instance of the item below it. Could be a vanilla bug though ^^
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3278468953
Aze  [ophavsmand] 8. apr. 2024 kl. 17:21 
@Darkerowl: Could you provide more detail? By "menus" do you mean info cards?
Darkerowl 8. apr. 2024 kl. 17:12 
Anyone else having Lag issue when the Menus are open? But the game runs fine when they are closed. Also only happens when the colony get to a good medium size?
Coin 1. apr. 2024 kl. 3:50 
Ah, amazing work! I can finally see x
veter 20. mar. 2024 kl. 0:12 
Thank you! :heartris::2016trophy:
Aze  [ophavsmand] 17. mar. 2024 kl. 13:58 
@Butifarro: Yeah, since multi-select isn't a thing, I don't have a good way to do that. Completely overhauling selections is beyond the scope of this mod (and I suspect would be extremely difficult & fragile).
Oniwabanshu 17. mar. 2024 kl. 12:55 
Sry i wasn't clear, i would like to select the whole group in one go to, but not the others in the same stack, like marking for sweeping for example. But you just answered that multiple things select is not a thing xD
So, thank you!
Aze  [ophavsmand] 17. mar. 2024 kl. 9:52 
@Butifarro: I don't quite understand the question.
Any grouped card with a Σ can be selected normally by clicking through the cards. This will select the first item in that group (since selecting multiple objects isn't a thing in ONI).
You can hold shift while clicking to cycle through items within a given group.
Oniwabanshu 17. mar. 2024 kl. 6:21 
Is there a way to select a full Σ stack from within several others?
For instance, i have one Σ stack with 150 tonnes at 10°C and other with over 1000 t at 80°C on top of the same tile, i would like to select only the ones at 10° without having to go trough all of them one by one.
PopPop 23. feb. 2024 kl. 16:03 
I just discover this mod, oh my goodness how useful this is, thank you so much.
Sarah 30. dec. 2023 kl. 12:56 
Thank you so much for the update!!!
kkssabc 2. dec. 2023 kl. 23:06 
it is very good i like you thanks you
Aze  [ophavsmand] 12. nov. 2023 kl. 16:58 
@Gofoto: No, this mod has no gameplay effects. It only changes UI. Shift click through the eggs.