安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This mod is actually good for the game if you're tired of dying because of dumb shewt.
But the last few times I've "resurrected here" I (and my precious stuff) have spontaneously combusted into flames.
The 10 second invulnerability helps claiming SOME of it, if I'm quick, but does nothing to stop my loots turning to ashes before my eyes and wasting valuable running away/fighting time.
Is this just me?
I'm running this on Hamlet, it didn't happen the first few times, and I do have a bunch of other mods enabled as well.
So, is it likely another mod is somehow interfering? Is this a bug? Or is this design to stop overuse of resurrection??
Help! And thanks 😬
shipwrecked_compatible = true
dont_starve_compatible = true
reign_of_giants_compatible = true <-- (THIS) and make sure there is a space between the word true and shipwrecked (don't paste it so it looks like trueshipwrecked_compatible = true)
HERE IT IS FIXED: shipwrecked_compatible = true
i tried it and didnt work