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报告翻译问题






- Stone mace was decent, though the story was pretty wtf.
- frost arrow was terrible, just not very good at all.
- shield was pretty good but the story was really painful.
- skull lantern was too overpowered. It should be summon a skeleton ally once per combat, not every other turn wtf.
It was a nice idea but i'm probably not going to use this mod in the future tbh.
But I cant help but agree many of the skins and textures are offputting as they don't fit into the Wildermyth stylistic art. I found the skull lantern especially jarring to the point where I avoided using the wielding character just to prevent having to look at it, which is such a shame!
I understand that developing such mods can take a lot of work and the art is just one small part of a much larger body of effort. I also understand that such mods may be for the author's own use and it's totally optional content.
But, as someone who appreciates the content of this mod I would still like to appeal to the devs on the subject of the art. You have great content here! All it needs is a bit of artistic polish and you could have a really neat mod that plays a key part in people's stories and imagination. :D
https://cdna.artstation.com/p/assets/images/images/024/867/166/large/corey-blau-img-2329.jpg?1583792103
Is it a bug or am I doing something wrong? It's right before fighting the invincible ghost with the shield.
is the skeleton offhand supposed to have a different ending besides the pile of bones being destroyed? i clicked "stand on the pile of bones and become bone queen" option and my party destroyed it anyway. thanks.
https://wildermyth.com/wiki/index.php?title=Modding_Guide
Also, there are a lot of people listening and answering questions on the tools-and-modding channel of the discord. There's a link to that in the sidebar.
Thanks for the mod! Loving the extra content.
"Ghostly Reflection - Retrieve ghost anchor from shipwreck." quest.
It doesn´t work for me.
Who has an idea?