安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I've pulled it apart and rebuild it four times and gotten the same result each time. Not sure what I missed.
But i am not sure what causes the lag. (even crashed the server flying around engaging enemys)
I've made a small grid version of the rotating style clang drives with the OG large small grid merge blocks and they work great.
Feel free to shoot me a friend request and we can fiddle with some designs.
Anyways, it's technically possible, but in praxis pretty unreliable and a lot weaker. You can try it though, maybe you can come up with a workaround I haven't thought of.
Oh yes, I've got the manager script up and working in stock form, if that helps!
You can also manually set the speedlimit to whatever mod you've got installed. The variable should be somewhere around line 47.
is there an alternative that doesn't require a script ? (nor being aligned with the center of mass would be nice too, but from what I understood there isn't any other)
Anyways, ty
This is the only clang drive that doesn't need to be aligned with the center of mass.