边缘世界 RimWorld

边缘世界 RimWorld

The Pacifier
76 条留言
Nyan  [作者] 2022 年 11 月 5 日 下午 9:17 
Fixed. Should work properly now.
bcbc2425 2022 年 11 月 5 日 下午 6:37 
Ive had a similar problem with perma downing, so far as i can tell from the logs, it seems to be related to the scripts responsible for death immunity properly picking pawns back up, so far as i can tell.

I made a discussion with said error log in the mods discussions as not to nuke the main comments.
irilis 2022 年 11 月 5 日 下午 1:46 
@Nyan - turning "No Death" off temporarily got "incapacitated" pawn up, without changing any other settings.
irilis 2022 年 11 月 5 日 下午 1:11 
Same problem here - rescued and captured pawns get stuck in "Incapacitated" state forever. No DLCs, just lots of mods.
ubertacoman 2022 年 11 月 5 日 下午 12:03 
@Argo After messing with it more they did not get up instantly so I had to wait til they got up before turning it back on again.
ubertacoman 2022 年 11 月 4 日 下午 7:01 
@Argo I have the same problem but found a temporary solution. Save your game. Make sure all your pawns are healthy. Then go into mod settings for The Pacifier and turn it off. Exit the menu and turn it back on again. I had like 5 colonists stuck in bed and two animals. I did not feed the animals and they instantly died when I turned it off so beware. But my dudes are up and running now.
Nyan  [作者] 2022 年 11 月 2 日 上午 8:29 
Seems to be working fine on my end.
Argo 2022 年 10 月 29 日 上午 8:15 
I tried to unsubscribe and then subscribe again for clean installation, did not work.
Will try to play with my mod combination
Michiko 2022 年 10 月 27 日 上午 7:22 
I have the DLC and this mod and I haven't noticed this bug at all. I've been nursing incapacitated pawns who get up when they're fully healed as normal. It's possible that something else is causing this.
Nyan  [作者] 2022 年 10 月 27 日 上午 6:36 
@Argo, as of now I don't own the Biotech DLC which would be very hard for me to fix. I haven't tested the updates yet (I only did a quick v1.4 release) since I'm busy with work. I'll try to check if it's possible to fix the bug without the DLC.
Argo 2022 年 10 月 27 日 上午 6:00 
Hi!
After purchasing Biotech update and started a new colony i noticed, that pawns and animals stay in incapacitated state indifinitely, fully healed. What additional info can i give to maybe solve this issue?
Michiko 2022 年 3 月 21 日 上午 9:48 
lmao tho @ that debug text

RAWRXD
Dusk Holloway 2022 年 3 月 20 日 下午 9:41 
Danke
Nyan  [作者] 2022 年 3 月 20 日 下午 9:06 
@Dusk Holloway, updated. It should no longer have the logs for bug tracing.
Dusk Holloway 2022 年 3 月 20 日 下午 7:17 
oh forgot to metion i'm on the 1.2 version
Nyan  [作者] 2022 年 3 月 20 日 上午 1:49 
@Dusk Holloway, I checked the mod and I can't find any that would cause it to write on the console log. You might have an older version of the mod since there's a weird bug on steam that doesn't automatically update the mod. You can forcibly update the mod by re-subscribing it.
Nyan  [作者] 2022 年 3 月 20 日 上午 1:25 
@Dusk Hollowway, sorry, I forgot to remove that since I was trying to trace a bug and completely forgot about it. I'll remove it on the next update.
Dusk Holloway 2022 年 3 月 19 日 下午 10:03 
This spams the dev console a lot with "RAWRXD" and other thing but rawr pops up the most.
RAWRXD
Verse.Log:Message(String, Boolean)
RW_ThePacifier.Patch_Pawn_JobTracker_TryFindAndStartJob:Patch()
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1(Pawn_JobTracker)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch4(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Sammy Skye 2021 年 12 月 3 日 下午 1:06 
Quick observation;
When initiating a ritual that would destroy a body part (I. E. Blinding) make sure "indestructible body parts" is turned OFF, otherwise the ritual will fail every time.
NylonWorms 2021 年 10 月 9 日 上午 11:45 
@Nyan Thank you so much for this information I just enabled the No death thing and it worked like a charm
Nyan  [作者] 2021 年 10 月 9 日 上午 4:22 
The prisoners are affected by whatever factions they are. So if the prisoners is part of a hostile faction, they are affected by the options under the hostile category, same thing with allied/player factions though I'm not sure if that's possible as I've never imprisoned a pawn from an allied faction before.
Nyan  [作者] 2021 年 10 月 9 日 上午 4:20 
@NylonWorms, I'm not familiar with how that mod works but prisoners should still be affected by this mod. I don't own the DLCs so I'm not sure how slavery would work with this mod.
NylonWorms 2021 年 10 月 9 日 上午 12:05 
by chance could this add prisoners to the options. I'm using Beak your prisoners, and my warden keeps equipping a pickaxe and killing my prisoner.
darthdud0 2021 年 8 月 10 日 下午 4:05 
i love the self tend while downed, i have really enjoyed it.
Nyan  [作者] 2021 年 8 月 10 日 上午 8:54 
@øøf | J.C Denton, it still follows regular self-tend rules which makes it incredibly slow as incapacitated pawns have 0% manipulation ability. I tried playing with it and all of the pawns had extreme blood loss before they get to self-tend most of their wounds so even if they managed to fully tend themselves, they'll still be incapacitated due to being malnourished and anemic, not including possible infections.
J.C Denton 2021 年 8 月 10 日 上午 5:16 
I just saw the update! Thank you so much for adding self-tending while incapacitated! I do have a question, though, is there any penalties for self-tending while incapacitated? I'm not going to ask for any if you don't feel like there isn't a need for a penalty, I'm just curious if there is or not.
Maya 2021 年 7 月 30 日 下午 5:14 
Thank you for updating.
Michiko 2021 年 7 月 29 日 上午 4:27 
Thanks for the update!
Borzy 2021 年 5 月 26 日 上午 9:30 
hmm, during new world generation this mod causes this error - Too many iterations.
tried with all other mods disabled ...
Nyan  [作者] 2021 年 1 月 24 日 上午 2:22 
@darthdud0, I'll check the mod out.
darthdud0 2021 年 1 月 23 日 下午 7:09 
i love the mod, i have noticed that you can die ever when no death is toggled when using EvolvedOrgansRedux1.2, just giving a heads up.
J.C Denton 2020 年 11 月 30 日 下午 12:10 
Oh, it would also be cool if Raiders or Allies could tend themselves when they're downed, too. Would add a bit of realism in my opinion.
J.C Denton 2020 年 11 月 30 日 上午 11:59 
You could enable self-tending for a Pawn either in their Health tab or on their bottom-left box thing. It lets them patch themselves up at a penalty. My suggestion is basically allowing self-tend enabled pawns to patch themselves up while downed (if they are capable of manipulation) at an even greater penalty.
Nyan  [作者] 2020 年 11 月 30 日 上午 4:23 
øøf | J.C Denton, I'll see if I can add it since I'm not too familiar with the game yet (I didn't even know you could self-tend.)
J.C Denton 2020 年 11 月 29 日 下午 6:14 
Hey, I have another suggestion. Could you maybe add an option to enable self-tending when downed but not unconscious? It should probably be 20% effectiveness or something, of course, I personally think it's a bit silly that pawns don't try to staunch their own bleeding while their incapacitated.
Komissar Rudinov 2020 年 11 月 17 日 上午 4:18 
Oh, wow. This is exactly the kind of mod I was looking for a few months back and now I just happen upon it, by random chance, while looking for a mod that adds surgery to fix painful scars!
darthdud0 2020 年 10 月 18 日 下午 8:03 
huh, that is what i wanted to use the mod for, mine was right and proper dead death letter and all, there must have been a mod conflict, your mod looks great, i will try and figure out what went wrong on my end, i can't wait to get it working, keep up the great work. :)
Nyan  [作者] 2020 年 10 月 18 日 下午 7:59 
@darthdud0, are you sure they're not just unconscious? I just decapitated my pawn's every limb and head, and he's still alive. https://i.imgur.com/JBwUort.png
darthdud0 2020 年 10 月 18 日 下午 1:37 
then how does the mod make pawns unkillable? i had pawns die in my test that had not lost their torso or head but still died when i turned off indestructible body parts with no death still on, if i am doing something wrong please tell me, the only mod that i have that could be in conflict is one which makes it so you don't auto die after losing too many hitpoints throughout the body.
Nyan  [作者] 2020 年 10 月 18 日 下午 1:28 
@darthdud0, 'Allow Tools' mod is optional.
darthdud0 2020 年 10 月 18 日 上午 11:38 
people die if you don't turn on indestructible body parts, is "allow tools" mod needed to run this mod? they keep dying in my tests.
Nyan  [作者] 2020 年 8 月 14 日 下午 2:38 
@Mythophile, I'll try to update as soon as I can. Right now I have too many school-related work.
Mythophile 2020 年 8 月 14 日 上午 9:11 
Eagerly awaiting 1.2 update.
J.C Denton 2020 年 8 月 10 日 下午 6:31 
Sounds good, love the mod. It's a great replacement to my old fading bruises mod.
Nyan  [作者] 2020 年 8 月 10 日 下午 6:30 
I'll add that after I finish the other requests first.
J.C Denton 2020 年 8 月 10 日 下午 6:29 
Would it be possible to make a toggle to prevent a pawn from rolling to stand up if they are incapable of movement?
Nyan  [作者] 2020 年 8 月 10 日 下午 6:04 
@øøf | J.C Denton, the chance for them to stand up is based on their over-all HP. They can still move even if they lost all their body parts, although in a really slow movement speed.
J.C Denton 2020 年 8 月 10 日 下午 2:35 
Would it also be possible to change the base chance pawns have to stand up when incapacitated? Also, do pawns with missing legs/0% movement speed have a chance to stand? If they do, I'd like for that to be toggleable, too.
Nyan  [作者] 2020 年 8 月 10 日 上午 3:50 
I'll try to implement that.
Michiko 2020 年 8 月 9 日 下午 8:40 
I second that suggestion. I forgot it was a thing from this mod and one of my wounded colonists kept getting up instead of sleeping in the hospital bed. Obviously they needed rescuing repeatedly. It happens even if they're sedated lmao. It took me a while to remember that I had this mod and forgot to turn off that option.