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The solution is to remove all <tag k="oneway" v="no"/> tags from your osm file before using it. The mod disregards the "no" and creates a one way street.
Use a scale factor of 1.041666
The reason is that I used the heightmap.png and map.osm from https://heightmap.skydark.pl/ that assumes you have a 17.28km map. I thought this mod assumed maps of 18km, so it needs some scaling.
18/17.28=1.041666 which aligned my streets PERFECTLY!!!
Make certain that the files are in the correct folders (you can change this while the game is running, no worries), and that the mod is activated.
The roads the mod makes aren't perfect, but they work well as a starting point. I'd suggest using an image overlay mod to fix the oddness and help streamline roads to use less nodes before using in gameplay, it saves on load-time.
For example the entire province?
Could I also import the polys?
https://download.geofabrik.de/north-america/canada/alberta.html
Yes - you can create the folder manually - referring to the path: ...\Addons\MapEditor\Heightmaps
Do I need to add/create it or maybe it should be there and I'm looking at the wrong directory?
Getting my heightmap and OSM data from: https://heightmap.skydark.pl/
E.G. what does trunk and trunk link mean?
Its similar to terrainparty, but it works and have some additional features - download OSM map, satelite map, scaling heightmaps, some smoothing function etc.