Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

McShooterz's Rome Bonus pack
280 条留言
Last-Aztec-Descendant 10 月 25 日 下午 2:12 
how do i change the unit size
xmascactus1993 2024 年 8 月 2 日 上午 12:53 
Thanks! Figured it was something like that. Great mod, appreciate the timely responses and fix.
McShooterz  [作者] 2024 年 8 月 1 日 下午 11:27 
Alright, the ships that changed from tech were not added to the buildings, so I should have fixed that so they will appear after researching the techs.
xmascactus1993 2024 年 8 月 1 日 下午 9:11 
I'm seemingly unable to recruit them in my testing. Apologies if I've made a mistake. Tested with clean start, House Cornelia and Julia, Normal Difficulty, and only this mod above custom battle fix. Wemod for one turn tech to double check there wasn't a tech requirement in the management category. Is there perhaps a hidden requirement I'm unaware of?
McShooterz  [作者] 2024 年 8 月 1 日 下午 3:39 
I fixed the naval units so they are recruited in the campaign again.
xmascactus1993 2024 年 8 月 1 日 下午 1:31 
I'm interested in how that'll effect compatibility, but this mod is good enough I already run it on a lighter list. Any chance we'll see a return of the naval units soon? Making Roman Navy viable is something precious few mods actually touch.
McShooterz  [作者] 2024 年 8 月 1 日 上午 9:53 
Mostly lots of changes/bonuses in the Roman economic tech tree to make it more interesting.

Some small tweaks to building stats.

I added a chance to have children (all characters) on the Venus buildings, but I have no idea if it actually works because the game doesn't have any feedback for the value.

I probably should not have included into this mod, stat effects to army stances and increased the level caps to 20 for everything, but I did not feel like making a new mod for those.
xmascactus1993 2024 年 7 月 31 日 下午 2:32 
So glad this is back! But what were the recent changes/updates?
Orpadan 2023 年 10 月 6 日 下午 2:04 
Will there be a unit only version of this?
McShooterz  [作者] 2023 年 4 月 13 日 下午 3:22 
I am not sure if you can rename buildings in game. If you know how to mod, you can always make a copy of the mod and try to get the names working.
zorro 2023 年 4 月 13 日 下午 2:06 
One question, can I modify the names of the buildings and they remain saved or would I have to do something else?
zorro 2023 年 4 月 4 日 下午 2:04 
I have a problem, I don't get the names of the constructions.
McShooterz  [作者] 2022 年 10 月 2 日 下午 4:27 
The Imperial Auxiliary is just a tier 5 of the Auxiliary Barracks. The only thing special about it is that is is unique, meaning you can only build it if you do not current have one.
jalfordmatthews 2022 年 10 月 2 日 下午 12:21 
imperial auxilliary building, how do i get it please? i can build basically every other building but i really want to recruit praetorian archers but can't yet, do i need to be an empire and/or have another building already in the province too?
McShooterz  [作者] 2022 年 3 月 30 日 上午 3:06 
I finally got this working again.

I haven't gotten to all of the naval units, but the land units and buildings should be working like before in the Grand Campaign
Last Spartan 2020 年 9 月 17 日 下午 3:43 
A unit-only version of this would be great.
Imperator of Rome 2020 年 5 月 12 日 下午 6:15 
And how long has it been broken?
BVod 2019 年 6 月 13 日 下午 2:00 
Hey McShooterz, I was wondering, if you still modded for Rome 2, if you could make a just unit version of this mod?
D.S.S 2019 年 1 月 20 日 上午 9:45 
update please
mussangbak 2018 年 10 月 19 日 下午 4:53 
update please please..
misterjuju 2018 年 10 月 13 日 上午 2:28 
update please
Renan Legio 2018 年 9 月 13 日 下午 6:12 
UPDATE PLS:cleanhourglass:
CNMDSBTTV 2018 年 8 月 25 日 下午 6:56 
update PLZ
miklu39 2018 年 8 月 22 日 上午 7:18 
oh yes... cool mod... i hope ,that it will be update soon...
Damien73(SAVOIE) 2018 年 8 月 17 日 下午 12:50 
hello, could you please update this mod because I like it :steamsad:
Damien73(SAVOIE) 2018 年 8 月 11 日 下午 2:10 
update please
Alexander The Greek 2018 年 6 月 20 日 下午 2:18 
I just want to know if you work on it. Otherwise, inform me so I will delete my campaign with Kush and start new.
Charles Macleod 2018 年 6 月 20 日 下午 12:45 
I have tried this on every Beta and no Beta at all, and it doesn't work on ANY of them. I have installed only this mod on the manager, and yet it still crashes.
Alexander The Greek 2018 年 6 月 9 日 上午 7:52 
Is it ready for use?
D.S.S 2018 年 5 月 20 日 上午 10:44 
if you can update it pls
Romgev 2018 年 5 月 5 日 上午 6:25 
still aint updated?
Charles Macleod 2018 年 4 月 26 日 下午 9:09 
I have been using this mod for ages, but for reasons unknown, it has just stopped working. It did work on patch_17, after Empire Divided was introduced, but now, it simply won't work. Does anyone have any suggestions as to how to fix this?
unknon187 2018 年 4 月 6 日 下午 6:47 
For some reason its not working for me a day after i installed it
Sire Chaussette Paillette 2018 年 4 月 6 日 上午 1:06 
I guess it will be long for you to get to update it! So thank you very much for your time! Your mod is awesome and I'm glad to see that after so many years you keep to take care of it
MOONBOY 2018 年 3 月 31 日 下午 3:42 
please update my dear friend
vaughany1990 2018 年 3 月 30 日 下午 5:47 
Please update! Amazing mod!!
Imperator of Rome 2018 年 3 月 30 日 下午 1:25 
Should implement the Temple of Juno. Rome 1 had this.
McShooterz  [作者] 2018 年 3 月 30 日 下午 1:20 
Slowly, it just takes a while, because the mod is so big it takes a bit of work to fix.
Alexander The Greek 2018 年 3 月 30 日 上午 11:28 
are you working for update?
Augustus 2018 年 3 月 28 日 下午 2:56 
Ok, I will look into it tomorrow, thanks for telling me what to do
McShooterz  [作者] 2018 年 3 月 28 日 下午 2:20 
I only play this game a handful of times a year, but I intend to keep playing it with this mod, yes.

Any of the old tables that are corrupt need to be replaced. An example would be inside the pack file, in the land_units_tables are 3 files, the BAD file to be removed, the land_units table for reference, and the rup_land_units for storing the mod units. To create all of the entries in rup_land_units you could look at the rup_unit_variants table to see all of the land units added, and find the closest units form the base game in land_units, paste them into rup_land_units, and renamed the pasted entry's "key" to the mod unit's "unit" value from rup_unit_variants.
Augustus 2018 年 3 月 28 日 下午 1:29 
Btw, I will ask just from curiosity, do you want to update the mod also for yourself, or you don't want to use this mod anymore?
Augustus 2018 年 3 月 28 日 下午 1:25 
Ok, so what needs to be done? We have to rewrite entries from data into the new mod?
McShooterz  [作者] 2018 年 3 月 27 日 上午 8:13 
The whole thing exists in the pack file, using the cloud folder is for saving different versions over time. The raw data is most of what is in the pack file already, plus some extra stuff like icons broken down to reassemble into different icons.
Imperator of Rome 2018 年 3 月 26 日 下午 7:10 
so.... it's the whole thing?
McShooterz  [作者] 2018 年 3 月 26 日 下午 5:51 
I created a google drive folder for the purpose of keeping different version of the mod, and the raw data. The link to the folder can be found in the mod description.
Imperator of Rome 2018 年 3 月 26 日 下午 12:30 
Oh wait... there was that time where I edited the playable factions for Rome I, and turning on the command console for Star Wars: Knights of the Old Republic II: The Sith Lords... but that's it.
Imperator of Rome 2018 年 3 月 26 日 下午 12:29 
I'd love to help rebuild it too as well as to help build the Greek, Egyptian and Carthaginian Counterparts mods I suggested.... but I don't know ♥♥♥♥♥♥♥♥♥ about coding... I've never even edited the code in a file before.
Augustus 2018 年 3 月 26 日 上午 10:18 
If there were tasks that do not involve much skill I would gladly help rebuild that mod. Unfortunately I'm a beginner and I have never created a mod (only changed few) so you would need to tell me what to do.
McShooterz  [作者] 2018 年 3 月 26 日 上午 8:20 
Unfortunately I do not have older versions. I updated pfm, resaved the package, and reuploaded it, but it appears that some tables are broken. Unfortunately I'll probably need to rebuild those tables, and the unit and building tables are very big.