全面战争:战锤2

全面战争:战锤2

Resource Expansion Project: All-in-one ( S&F Updated)
85 条留言
sigmars_disciple 2023 年 10 月 7 日 下午 3:19 
So this is still working for people (apart from small issues like Karak Eight Peaks)?
LiquidThicc 2022 年 8 月 16 日 下午 10:11 
In Karak Eight Peaks I can see 2 copies of goats in the Resource section but I can only build & upgrade 1. Is this a problem on my end that I have double goats in KEP for some reason?
Fangvyr  [作者] 2022 年 7 月 4 日 上午 9:53 
It should be. It doesn't edit any existing tables. The only exception would be if those mods already make changes that add resource buildings to the same locations.
HughJanus69 2022 年 7 月 4 日 上午 5:34 
compatible with sfo and OvN?
DevilSlayer 2022 年 4 月 2 日 上午 10:47 
I agree it need mod support just like this one. Only this one is now stable and safe for players to utilise mods without the worry of broken, ♥♥♥♥♥♥♥, campaigns.
Fangvyr  [作者] 2022 年 3 月 28 日 下午 2:59 
Thankfully, this mod adds files rather than changing them, so when the game updates, my mod doesn't usually require changes.
DevilSlayer 2022 年 3 月 27 日 下午 12:44 
But the constant updates screw with all the mods. Campaigns lay in ruins.
Fangvyr  [作者] 2022 年 3 月 27 日 上午 8:41 
I'd like to continue it in Immortal Empires WH3, whenever they release that.
DevilSlayer 2022 年 3 月 27 日 上午 4:13 
Will this project continue to fullfillment now CA is done with ♥♥♥♥♥♥♥♥♥♥♥?
ActualFormerTeemoMain 2021 年 9 月 9 日 下午 8:15 
Sweet mod, thanks for this!
Fangvyr  [作者] 2021 年 8 月 28 日 上午 7:37 
You're welcome! I'm excited to build on this in TWWH3.
Trombonistanian 2021 年 8 月 26 日 下午 3:35 
thanks for keeping this awesome mod up to date
Fangvyr  [作者] 2021 年 7 月 18 日 下午 6:20 
Updated for S&F. The way these work is slightly different due to some changes CA made to the game. Let me know if you run into any issues. I tested most of these and didn't notice any issues.
Fangvyr  [作者] 2021 年 3 月 31 日 下午 9:31 
There isn't anything to update in the files. This still works. :)
Fangvyr  [作者] 2021 年 3 月 27 日 下午 6:15 
I'd consider it. I'll need to check and see if Averheim is considered a unique settlement by the game in order for it to work.
Malevo 2021 年 3 月 27 日 下午 5:34 
Would you consider adding pastures to Averheim? might be a bit redundant with Solland already having them next door, but Averheim is apparently famous for it's cattle markets, and has a big gory celebration every year.
''Averheim is also famous for its stockyards, where the great cattle drives end in the heat and stink of an Averlander summer. For several days, the streets are filled with cattle being brought to market and retainers of the cattle lords eager to spend their pay. The Averheim watch often hires more help during this time to keep at least some control over the "celebration."
Fangvyr  [作者] 2021 年 3 月 5 日 下午 9:10 
Thanks for the report. That's 3 of you now staying you're having problems on a Mac. I don't have a Mac or the ability to test on one. Additionally, I have done extensive testing since these reports started popping up, and have not had any issues with compatibility with other mods. Last, my mods don't change tables, they add them, so theoretically should be compatible with any other mod. I'll take a look this weekend and re-upload the mod in case Steam corrupted something.

Thanks.
justinbn 2021 年 3 月 5 日 下午 8:57 
This mod used to work for me a few months ago, though.
justinbn 2021 年 3 月 5 日 下午 8:56 
I can confirm that it doesn't seem to work for me either (I'm also on a Mac). Moreover, it seems to block any other mods that edit buildings in any way, nullifying any changes (it even seems to block the Building Progression Icons mod). Build is currently 1.10.2.
IronJack 2021 年 2 月 1 日 上午 12:31 
thank you
don't got the time to test it at the moment
there appears to be a difference in how the fils are read between mac and windows most of the time it works but sometimes it doesn't and it depends if the Mod is for the newest update for the beta versions this get slow role for mac (The livebuild for mac is 1.10.1 at the moment)
Fangvyr  [作者] 2021 年 1 月 31 日 下午 3:08 
I just did a test with Karak Kadrin and both original and additional resources were working there, Marienburg, and Karak Eight Peaks before I stopped testing.

If you aren't using any other mods like you said, I'd recommend unsubscribing and resubscribing. If that doesn't work, I'd suggest verifying your game's cache.

I don't use a Mac, so I'm wondering about that as well. I'd be curious if other mods are working on Mac for you. A Google search suggested that you may need to download the .pack file, then move it into your TWW2 Data folder manually.

I hope that helps.
IronJack 2021 年 1 月 31 日 下午 1:05 
As far as i can tell all aren't working I was on Mortal Empire as Karak Kadrin
Fangvyr  [作者] 2021 年 1 月 30 日 下午 3:27 
@xjullrich - It's still working for me, so I have a few questions for you.
-Which location(s) aren't working for you?
-Are you in Vortex or Mortal Empires?
-Are you playing Wood Elves by chance? Resource buildings work differently for them due to the fact that expansions are outposts. I'd need to create a second mod for them, but haven't had time.
IronJack 2021 年 1 月 29 日 上午 3:55 
does not work atliest for mac it doesn't, no other mod active and no new resource buildings
Carnage for Khaine 2020 年 12 月 6 日 下午 7:54 
thanks dude
Fangvyr  [作者] 2020 年 12 月 6 日 上午 10:02 
Updated for Twisted & Twilight. Enjoy!

Thanks everyone for your patience. My weekends start on Sundays.
Carnage for Khaine 2020 年 12 月 5 日 下午 9:07 
update?
Fangvyr  [作者] 2020 年 9 月 16 日 下午 6:13 
This one? Yes. The star tower one? You are definitely welcome to try it if you'd like.
Aenarion Sindar 2020 年 9 月 16 日 下午 5:17 
Does it still work?
Fangvyr  [作者] 2020 年 9 月 16 日 下午 4:06 
The most recent DLC introduced an error elsewhere in the game code that I couldn't track down, but Star Tower no longer works as far as I'm aware. I spent hours on it and tried multiple resources, and even editing just the regular resource. No luck. You can still find the mod by going into my workshop though. It has Obsolete in front of the name for now.
Aenarion Sindar 2020 年 9 月 15 日 下午 10:15 
Did you also have one for gold at star tower? what happened to that one?
Fangvyr  [作者] 2020 年 6 月 8 日 下午 6:57 
Correct. Skavenblight doesn't have any resource buildings otherwise. It looks like CA snuck that in without me noticing last patch. I'm out of time for tonight, but will update the description and screenshot so people aren't thrown off. Good catch.
Lampros 2020 年 6 月 8 日 下午 6:42 
Also, the building icons were different. But the tier 1 building stats are exactly the same between what I see in-game and what is shown on your screenshot.
Lampros 2020 年 6 月 8 日 下午 6:41 
Okay, I do see a food resource building called, progressively, Meat Sties, Flesh Farm, and Slaughter Factory. So it was just the name difference that threw me off then? ;)
Fangvyr  [作者] 2020 年 6 月 8 日 下午 6:27 
@Onyxian - I felt industrious tonight, so here you go: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2124509454
Fangvyr  [作者] 2020 年 6 月 8 日 下午 6:27 
In my testing, I did observe that CA renamed the fetid bog to a different name in Skaveblight, but it's still the food resource chain and is the only resource building that would appear in SB.
Fangvyr  [作者] 2020 年 6 月 8 日 下午 6:22 
@Lampros. On my end the file looks fine and I have also tested with just my mod, as well as with lots of mods and it shows up for me in-game. Just in case something got messed up with the last upload, I just forced a new update out. Let me know if that does or doesn't change the issue. Other than that I'm not sure what to do besides suggest verifying the game cache. My mod adds files, rather than changing them, so shouldn't conflict with anything anyway. The fact that you're telling me you've tried it with only this mod is confusing, but I hope it gets resolved

Is anyone else experiencing this?
Lampros 2020 年 6 月 8 日 下午 6:08 
Hammer,

I tested just with this mod on, and it still doesn't show up with Ikit. I tried unsubscribe and resubscribe; and that didn't help either. All the other buildings work fine.
Onyxian 2020 年 6 月 8 日 下午 5:34 
nice
Fangvyr  [作者] 2020 年 6 月 8 日 下午 5:33 
@Lampros - It's working when I test it. Could you try again without any other mods? I think the easiest is to try with Ikit Claw. If it doesn't work, unsubscribe and resubscribe. If it does, re-enable you mods one by one and then let me know which one conflicts and I'll look into it.

@Onyxian - That is beyond the scope of this mod, but it's an interesting idea. I'll probably look into it as a separate mod if I do it.
Lampros 2020 年 6 月 8 日 上午 8:36 
Hi, I see all other resources in the game but not the rice paddies or whatever in Skavenblight?
Onyxian 2020 年 6 月 5 日 下午 10:19 
Could you make it so the gold mine in Khemri adds more income and has more tiers and such? or maybe a Landmark building called the kings tomb which gives growth and money and such
Fangvyr  [作者] 2020 年 5 月 27 日 下午 6:29 
Updated, although I forgot to note it here. Hope you're all enjoying!
Vaelore Onari 2020 年 5 月 22 日 下午 4:24 
Time for an update, if you please.
Fangvyr  [作者] 2020 年 4 月 24 日 下午 3:36 
Awesome, I'm glad to hear it.
Mr.Necrophile 2020 年 4 月 24 日 上午 3:32 
Ah mate, that's ♥♥♥♥. Well, thank you for this - no issues that I've noticed mid-way through my Empire campaign with 85 mods active :)
Fangvyr  [作者] 2020 年 4 月 23 日 下午 4:51 
You're welcome! It still works. I'll keep adding to it at some point, but my wife has been on bedrest for a few months and I've been busy parenting.
Mr.Necrophile 2020 年 4 月 23 日 上午 3:10 
Awesome, thanks for this!
Fangvyr  [作者] 2020 年 2 月 11 日 下午 2:34 
You're welcome. A lot of the settlements don't show up on the smaller Vortex map of course, but Fyrus and Star Tower (so far) are there. I'm thinking about adding gold to Hexoatl next.
Scribe of Nekoti 2020 年 2 月 11 日 下午 1:40 
I must have missed that! Thanks!