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whoa that's such a cool idea
She also told me that the first few blocks in a game of Tetris can be pretty important, and the way RNG works in Rivals of Aether means that those first few blocks always seem to be the same from match to match. I don't know whether or not it'd be possible to artificially scramble the RNG at the beginning of each match, but it could add a bit more variety with regards to those first few critical pieces if such a thing is doable.
Either way, love the character!
i think other than that, this mod is super creative and i'm so glad someone found a way to make this work!
For real tho, very well done!
- Character now starts in core mode, and the initial lineup is calculated when you switch to Tetris mode (making it more random)
- Pressing Taunt while during the countdown will put the character into "optimized drawing mode", which should help with performance
- Fixed a bug related to having pieces on the very top row
About SRS - I didn't plan on adding in all of the different wall kicks, but if I have extra time I might.
Will this character have full SRS controls? (t-spin double are good but there a huge variety of different tricks)