Black Mesa

Black Mesa

An Extra Step - BMS Doorville Map
25 条留言
The EZ Mouse 8 月 24 日 上午 2:36 
I love this map. this could have been a part of the actual game because Earth-based levels lack completely new segments.
no. 2024 年 6 月 15 日 下午 7:59 
i love this map but if it takes place after the questionable ethics fight id expect us to have the weapons for it
while yes it would make the part easier you could add maybe more hecu or make the part longer
lumpus2000 2024 年 1 月 31 日 上午 5:13 
THX for creating :-)
faringanlaster 2023 年 1 月 3 日 上午 6:46 
this map needs updates urgently
-=Lethal=- [MSU] Spartan 2021 年 8 月 12 日 上午 8:19 
Will any more maps be added to this competition ? The original DoorVille competition on RTSL in 2017 said there were 9 maps in the competition. Are the maps difficult to convert to the new BM version ?
phen 2021 年 8 月 9 日 上午 6:44 
What is this mod? Any description?
Anticitizen One 2021 年 5 月 4 日 下午 1:40 
don't worry my friend, thanks for reply :)
Sejievan  [作者] 2021 年 5 月 3 日 上午 9:41 
Appreciate the request, but I'm afraid is not much modification to call it an entirely new thing, and I do not wish to have two versions of the same map out there, so I ask please to not publish it and keep just for personal use, thanks for understanding,
Anticitizen One 2021 年 5 月 3 日 上午 7:15 
hey, thanks for the reply, i managed to connect it to QE without much difficulty, now i would like to put it in my Enemies + mod to extend a little more QE, if you give me permission, you will have all the credits in the description with the link of the your map separate from my mod, also I changed something in your map so yours could be more pleasant, anyway if you give me the consent, thank you very much, you did a great job
Sejievan  [作者] 2021 年 4 月 27 日 上午 8:25 
Hey, thanks for playing, although I think is probably too much work just for that since it will involve decompiling and merging the thing into the main maps, and other stuff, you can do it if you really do not intend to publish it, but I think you might be better just playing on the workshop.

@Shinval Maybe one day, who knows.
Anticitizen One 2021 年 4 月 27 日 上午 3:19 
guys, do you have a vague idea of ​​how to combine the questionable ethics chapter with this map? I would like to create QE extended which will not be published anywhere, I will just play it in the custom folder
40ozKilla 2021 年 4 月 8 日 上午 12:37 
Was fun, but it might of well be a single room battle with a bunch of HECU because the map is almost as short as a single room.
Shinval 2021 年 4 月 4 日 上午 11:46 
Thoroughly enjoyed it! Twice! Nice job. I wonder if my guide on posting bm maps with the new UI might help? wouldn't have to start it with the console.
Blue Lλmbda 2021 年 3 月 8 日 下午 5:51 
when ever i try to run map bmdv_anextrastep it runs bm_accesspooint?
cacpitch 2021 年 2 月 5 日 上午 9:42 
Good Job !
Kummitus Kooma 2021 年 2 月 3 日 下午 12:19 
I enjoyed it
Sejievan  [作者] 2020 年 5 月 18 日 下午 1:35 
Yh I could had worried more with optimization, but I spent most of the time dealing with the awful experience that the BMS hammer is (or was?), Since it was for a competition, mainly it got to a point where I just wanted to get the thing done and be over with it.
Hedy 2020 年 5 月 18 日 上午 10:45 
As for gameplay, it's mostly fine. I didn't like how the server room combat portion didn't have any variation in wall layout, so you spend most of it shooting people from long distance. Aside from that though, it's fine. Looks good, but there's a few pipes that have messed up lighting. In terms of optimization this map is a total trainwreck. You fully detailed the elevator shaft even though there was no reason to do that. While you're in the elevator, the entire bottom portion of the map is rendered. Why? There's a door that never opens when you exit the elevator but despite that, everything on the other side of it is rendered. In fact this happens a lot with several doors in the level. I'd highly suggest putting a few areaportals in this. One positive thing I can say about optimization is you used func_details pretty well, as visleafs are split reasonably well.
_0v.R 2020 年 5 月 18 日 上午 6:47 
Really enjoyed this! I'm trying to compile a collection of bm maps on youtube, here's a link to my walkthrough of this https://youtu.be/zmtOSS4qvzk

Thank you!
Summerset Banjo 2020 年 3 月 29 日 下午 5:02 
Could there be a version that integrates this map directly into the QE chapter?
Sejievan  [作者] 2020 年 1 月 18 日 下午 5:24 
You are right, I really forgot to place that =X
Thanks for reminding me, I already made sure is fixed :steamhappy:
JamaicanDave 2020 年 1 月 18 日 上午 11:24 
You should make sure the map has the 'Singleplayer' tag so it shows up when people click the Singleplayer maps filter on the main workshop page.
Sgt.Kanyo 2019 年 12 月 30 日 上午 7:15 
Good map design, but lags like hell.
bol 2019 年 12 月 30 日 上午 12:47 
Nice one.
Goldy 2019 年 12 月 29 日 下午 2:37 
This is alternate history