安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I have a question, would you like to make a mediterranean climate? with dry hills and only green in the valleys and som fitting trees? I don't know about climate modding..
If you look for a line in there 'if settings.climate == "temperate" then' you can see what the trick is. Essentially, if it's temperate, it sets tree filtering to baseOrMod, and gets rocks from just temperate.clima.lua . You also will probably see that the buildings will sometimes have trees in the lots, which is declared right after regarding constructions (temperate removes palms and cacti). Everything else is elseif, so you'd probably have to replace the entire switch so it reads as:
if temperate
elseif dry
elseif tropical
elseif rocky
end
Duplicating the file filter for Temperate and nesting it under the elseif will probably get it right as rain. :) Also based on the commented line, it looks like you were onto it.
Thanks for creating and sharing,
Happy New Year!
Tweak those values until you're happy with where the snow begins. I optimized the snow level with a specific map I'm making.