Transport Fever 2

Transport Fever 2

Rocky Climate
15 条留言
Vencaok 2022 年 9 月 25 日 上午 2:31 
there are still palm trees:steamfacepalm:
ritknat 2021 年 4 月 25 日 上午 2:33 
For my personal use I made a version of your climate mod with an adjustable snowline (when loading the mod) so it fits better with different maps - would you be interested in updating the mod or can I upload it here?
marc345 2021 年 2 月 28 日 上午 8:50 
for me everything is white, even not on mountains.
Vencaok 2020 年 9 月 5 日 上午 8:18 
I would like to change dark grass for light advice ?? Thank you
Globetrotter 2020 年 8 月 13 日 下午 3:25 
@ritknat - Great idea. A Med theme would be fab.
ritknat 2020 年 6 月 25 日 上午 5:29 
Hi

I have a question, would you like to make a mediterranean climate? with dry hills and only green in the valleys and som fitting trees? I don't know about climate modding..

Joe 2020 年 4 月 4 日 上午 5:45 
Nice! Looks great!. Danke
OfficialTikka 2020 年 2 月 29 日 上午 11:00 
how do i find the lua file to change altitude of snowline?
Spearin  [作者] 2020 年 2 月 3 日 上午 8:22 
I will attempt to update the mod next weekend. Having trouble finding time. But thanks to dps4140 for tracking down the bug!
Googlefluff 2020 年 2 月 1 日 下午 7:17 
I am indeed getting a foliage bug. At high altitudes I'm getting palm trees mixed in with the pine with environment set to temperate.
dps4140 2020 年 1 月 10 日 下午 9:38 
Hey Spearin, love the climate. Just wanted to let you know I also see the issue with the possible bug (all foliage). I think it comes down to the behavior in config/base_mod.lua.

If you look for a line in there 'if settings.climate == "temperate" then' you can see what the trick is. Essentially, if it's temperate, it sets tree filtering to baseOrMod, and gets rocks from just temperate.clima.lua . You also will probably see that the buildings will sometimes have trees in the lots, which is declared right after regarding constructions (temperate removes palms and cacti). Everything else is elseif, so you'd probably have to replace the entire switch so it reads as:

if temperate
elseif dry
elseif tropical
elseif rocky
end

Duplicating the file filter for Temperate and nesting it under the elseif will probably get it right as rain. :) Also based on the commented line, it looks like you were onto it.
Starbucaneer 2019 年 12 月 31 日 上午 7:07 
Ahhh no more painstakingly hand painting snow caps!

Thanks for creating and sharing,
Happy New Year!
Spearin  [作者] 2019 年 12 月 28 日 上午 6:17 
@Lunatic line 154 in mod.lua - there are two sets of number ranges. The first is for the heightmap range (0 - 255) and second set are for the opacity (0 - 1) of the snow at the corresponding range.

Tweak those values until you're happy with where the snow begins. I optimized the snow level with a specific map I'm making.
Valkyrie 2019 年 12 月 28 日 上午 5:17 
Btw, how can I increase the minimum height of the the snowline?
Col0Korn 2019 年 12 月 27 日 下午 1:21 
Wow, this looks fantastic!! Great stuff as always. :)