安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
These may work better.
That would really help for the following kind of situations, https://i.snipboard.io/V1FlIR.jpg
Now everything is perfect!
If I use your road skins on Clus's roads, it looks like you're sticking a band aid.
It is really color striking even when I adjust the color with network skins.
Is it possible that with Clus roadtextures you also edit your textures in the same way so that it is just matching?
https://www.magentacloud.de/lnk/l7iClGBX
https://www.magentacloud.de/lnk/D8CCl0hI
2 thumbs and 1 toe up for your work.
Thank you PelusoNN !
It is always welcome to have solutions as networks instead of props. Congratulations for the asset and happy new year!