Slay the Spire

Slay the Spire

Fruity Mod
31 条留言
taptothebeat 2022 年 8 月 24 日 下午 8:33 
The seeker is not a gerbil :(
HintofSarcasm 2021 年 3 月 21 日 下午 5:28 
Is "The Seeker" a gerbil?
Fruitstrike  [作者] 2020 年 3 月 27 日 上午 9:19 
Thanks @bread will try to get it fixed soon
moth 2020 年 3 月 24 日 上午 11:04 
at fruitymod.seeker.cards.Premonitions.use(Premonitions.java:37) ~[FruityMod.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1681) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:358) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2512) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:879) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
moth 2020 年 3 月 24 日 上午 11:04 
game crashes when playing premonitions
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: img/seeker/powers/PremonitionsPower.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:88) ~[desktop-1.0.jar:?]
at fruitymod.seeker.powers.PremonitionsPower.<init>(PremonitionsPower.java:28) ~[FruityMod.jar:?]
Fruitstrike  [作者] 2020 年 3 月 13 日 下午 7:22 
Thanks for the report @PRL, looking into it.
PRL 2020 年 3 月 11 日 上午 9:03 
Falling event removing an ethereal card almost doubled it again. 1528 max HP, I have no idea whats going on.
PRL 2020 年 3 月 11 日 上午 8:58 
Oh ok, at the end of combat it doubled again. I now have 800 HP.
PRL 2020 年 3 月 11 日 上午 8:54 
Just gained a massive chunk of max HP mid combat against writhing mass when it added a parasite to my deck, I have the blueberry so suspecting that is the culprit. Not running any other mods.
Fruitstrike  [作者] 2020 年 2 月 5 日 下午 5:10 
Thanks again @Teyar, should be fixed now.
Falrea 2020 年 2 月 5 日 上午 9:24 
Eureaka's upgrade reads as "Null" - card still works, tho.
Fruitstrike  [作者] 2020 年 2 月 4 日 下午 6:44 
@Frugi Lentesco , thanks for the report! I think it should be fixed now.
Frugi Lentesco 2020 年 2 月 4 日 下午 2:22 
Hey Fruitstrike, I found a crash-to-desktop playing Gravity Well. The game cannot find 'Gravity Well.png' (the power icon), as seen in the following line in the stack trace:
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: img\seeker\powers\Gravity Well.png (Internal)
I can't find the file in the .jar either, so I believe it's completely missing or renamed.

Hope that helps!
Fruitstrike  [作者] 2020 年 2 月 4 日 上午 10:45 
@Teyar nice caches!! Flow was incorrectly set to Ethereal. That's fixed. And Corona was just completely wrong, it wasn't even supposed to stay Uncommon. So that's fixed too now! :)
Falrea 2020 年 2 月 4 日 上午 10:00 
Hrmn, Corona's text states it'll draw now, but it produces draw next turn. Not sure what's intended. Next turn seems in theme, and suited for scaling draw, since immediate draw of "infinite" would be a bit much for one mana.
Also, the 0 cost dart seems to recognize Flow as an Etherial card - Caus it's got the highlighted version of the text, maybe?
Either way, I'll keep playing and reporting~
Fruitstrike  [作者] 2020 年 2 月 3 日 下午 10:10 
@Teyar should be fixed now, thanks for the report
Falrea 2020 年 2 月 3 日 下午 8:31 
Huh. The event that offers a removal or upgrading all strikes/defends does not actually upgrade all strikes/defends. Which is a shame.
Falrea 2020 年 1 月 6 日 下午 1:36 
Vastly improved over his previous incarnation, feels much more natural.
PRL 2020 年 1 月 2 日 上午 2:41 
glad to see this on the workshop, but it would really be helpful if you had the name of the mod be related to the name of the class so it doesnt get lost in the mod list.
DuckAndCower 2019 年 12 月 31 日 下午 3:10 
Interesting character. I think you'd get more downloads if the Workshop page had some screenshots and a description. Character and card art fit into StS especially well.
trelian5 2019 年 12 月 31 日 上午 9:45 
ayyy it's back
IceMaverick 2019 年 12 月 30 日 上午 12:39 
Any chance we can get more info? A proper description about the character, maybe some screenshots?
Fruitstrike  [作者] 2019 年 12 月 26 日 下午 6:24 
Thank you @EatYourBeetS - I'll fix it as soon as I can.
EYB 2019 年 12 月 26 日 下午 5:08 
Hello,
the game crashed when playing Echo, by checking the code I think the reason is that "images/powers/32/doubleTap.png" does not exist at path anymore
Fruitstrike  [作者] 2019 年 12 月 26 日 下午 3:46 
@Frugi Lentesco yes I am! Thanks for the kind words! I'm working on v2.0 of the character now.

@伯恩斯坦的决心 I would be happy to prepare localization files when I'm done with v2.0!

Frugi Lentesco 2019 年 12 月 26 日 下午 1:17 
Oh I loved this character back when it was like the first ever mod character! Such cool design focusing on ethereal stuff, and great use of self-dazing. Are you the original creator of this mod? If so, great job paving the way! And regardless, thanks for bringing this to the workshop :)
伯恩斯坦的决心 2019 年 12 月 26 日 下午 1:06 
would you mind do some prepare for localizations?so i can translate this to zhs easier.
Fruitstrike  [作者] 2019 年 12 月 26 日 上午 9:19 
ok it should be fixed now ... man I can't believe I did that XD ... it was just a test to see if ANY changes were going through
Fruitstrike  [作者] 2019 年 12 月 26 日 上午 9:14 
Lul... that wasn't supposed to make it in
Zero 2019 年 12 月 26 日 上午 3:04 
Good character, but like the other comment said, the power of the Strikes are a bit much. Maybe reduce it to a reasonable amount? I like the cards and the art at the very least.
Rommelthedesertfox 2019 年 12 月 25 日 下午 4:15 
I do not think that the strikes should be dealing 22 damage??