XCOM 2
[WOTC] Storyteller's Tactical Overhaul
17 条留言
SWEEPER KEEPER 2023 年 3 月 12 日 上午 11:21 
Think 6 turns for bleeding out is a bit overkill
Dęąth Viper 2022 年 10 月 19 日 下午 1:47 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Gdeadman 2022 年 10 月 16 日 上午 11:01 
Does this work with LWOTC?
Dęąth Viper 2022 年 10 月 15 日 上午 1:22 
do you think you can update and add in "delta" and "theta" strike swr?
BlazinHothead 2020 年 12 月 30 日 上午 2:22 
Would this conflict with "SWR Aiming Angles WotC"?
KaylaKaze 2020 年 3 月 7 日 上午 3:36 
These changes are interesting since the very first thing I do when I install XCOM (or XCOM 2) is set the low cover to 50, high cover to 100 and aiming angles to smoothly remove cover value as the attacker approaches a flank, but I'd never found anyone else doing that.
Star¤Dagger 2020 年 1 月 30 日 下午 3:58 
You should never be down throttling, if you are, just delete the game.
Valvatorez(Cox Cable = awful ISP 2020 年 1 月 16 日 下午 2:26 
Is this compatible with the "I have the highground" mod?
trapbuilder2 2019 年 12 月 31 日 上午 11:49 
Is there a way to configure some changes, for example, reducing the downthrottling threshold?
Jestimac 2019 年 12 月 30 日 上午 6:54 
@ Apple Juice for the Merry
Thank you. I had a look. Quite impressive and it looks neat, with both the original values and the new values shown in the various Ini files.
It is difficult to foresee what the effects will be on strategic and tactical gameplay. It will however definitely be different. For the tactical side, my guess is that flanking movements will become the bread and butter of any battle.
It does look worth being tried....
Thanks
Apple Juice for the Merry  [作者] 2019 年 12 月 30 日 上午 1:37 
@Jestimac
Good question, thank you for asking.
Everything in both mods may be edited entirely as these changes are mere configuration file edits. Adjust anything you like!
Jestimac 2019 年 12 月 30 日 上午 1:32 
Hello
Looks interesting but the numbers seem a bit high. Is it possible to adjust the values in one of the "INI" files ?
I have the very same question with your other mod (strategic).

Apple Juice for the Merry  [作者] 2019 年 12 月 27 日 下午 7:01 
I am splitting the mod into two parts, this one being the Tactical changes affecting combat and "part II" being the Strategic changes affecting things like the Avatar Project.
Pat The Cat 2019 年 12 月 27 日 上午 3:45 
I like interesting
Pat The Cat 2019 年 12 月 27 日 上午 3:44 
this mod sounds really...interesting
Apple Juice for the Merry  [作者] 2019 年 12 月 25 日 下午 7:42 
There seems to be a little issue with the Avatar Project base not spawning properly for some reason, I will see if I can get that fixed soon
Puma_The_Great 2019 年 12 月 25 日 下午 12:34 
Interesting