安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






"INFO: THE PATCH FOR THE NEW UPDATE IS ON THE WAY! but it will take some days/weeks, since many things have changed in this update. already playable, but mostly with vanilla settings for decks/cards, weapons & units stats are:
ShatrasGamePlayMod2
ShatrasGamePlayMod2 FOREVER
ShatrasGamePlayMod2LITE "
" - supply units have +100% more capacity & have a +50% availbility buff, infantry can be reinforced "
for some reason 6 of them managed to suck dry 3 full ammunition trucks because the coax and bow machineguns kept being supplied endlessly.
I will do further testing because i only observed this in passing.
does your mod adress this as well?
Really impressive list of things you nailed on the head hopefully ill learn to do half that stuff.
Nice explanation of the ai pple - i found medium ai could be trained up quiet well, easier to buff them than remove some hard ai stuff but maybe you went for hard ai build,
The various mod dlc options top stuff
Im sure going to recommend to any1 silly enough to play my humble thing to try this as doing much of my mission - and having it done.
Lets me bend the rule of physics a bit more -- when i know pple have funny but feel i can go ful, tilt RnD, 40 days modding SD2 and there is still so much to even find and test
Hope to Add Unlimited supply