全面战争:战锤2

全面战争:战锤2

Black Ark for Lokhir Felheart (FIX)
59 条留言
Anyndel  [作者] 2020 年 9 月 21 日 上午 8:30 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.
sm0kin 2020 年 8 月 8 日 上午 9:12 
Improved and up-to-date version of XAnd^'s "Black Ark for Lokhir Fellheart" mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2191268916
Blazindragon 2020 年 8 月 3 日 上午 10:30 
Is this mod dead?
DustDevil 2020 年 7 月 15 日 下午 5:07 
This is a huge mod for Lokhir. Update please.

Also, is there any bug?
Blazindragon 2020 年 6 月 29 日 下午 7:02 
Update soon?
Wasiu1 2020 年 6 月 29 日 上午 1:55 
This will be updated to Grim & Grom DLC ?
RatboyW 2020 年 6 月 7 日 上午 1:38 
@christopherrcolasurdo
I gotchu fam
SteelBlood 2020 年 6 月 6 日 下午 11:24 
Does this mod fix the issues the original lists like not starting quests, and incompatibility with recruit defeated legendary lords?
ChrisRColasurdo 2020 年 6 月 2 日 上午 12:01 
YO Cynical, thank you so much for figuring that out lmao. I spent MONTHS trying to figure out what was breaking Vangheist for me.
Wasiu1 2020 年 5 月 24 日 上午 4:27 
Thanks for fixing this mod. Update for Grim and Grom ?
RatboyW 2020 年 5 月 17 日 上午 3:16 
I have no idea why, but this mod (I boiled it down to this exact mod out of 148 haha) breaks the holy hell out of Vangheist in SFO. Not sure where it breaks the combo, as in SFO/Vangheist/the compatibility patch, but it breaks just about everything that can be.

Vangheist is turned into a generic lord, his ship is a default ship, can't recruit, no shipbuilding menu, don't have any of his ethereal starting units, isn't a vassal of the Dreadfleet, all options for the Mod Config Menu are broken (aside from the basic Lua one, and the SFO entry is there but no options), and to top it all off you can't even end your turn lol.

I can't imagine why this mod is the culprit for all that, it breaks things as if it's a broken startpos conflict
Guvenoren 2020 年 5 月 9 日 下午 2:38 
Yo, I've been thinking of doing something similar, but to a custom character. What does the script do and is it nessecary?
Captain Nyet 2020 年 5 月 9 日 上午 7:59 
In my playthrough Lokhir's Ark doesn't have an area of influence, is this normal or could it be caused by a mod conflict?

Also: i know this isn't your mod specifically, so not really your fault, but Lokhir having the massive upkeep reduction from Black Ark mechanics makes his 50% upkeep reduction for Corsairs a bit excessive, you basically get to roll around with an almost free stack of Corsair Handbows very early in your campaign, which makes the initial challenge a bit... nonesistent.
fredrowe234 2020 年 4 月 24 日 下午 5:06 
Nice!
Lonely_Dancer 2020 年 4 月 15 日 上午 8:21 
Great mode!
Woizer 2020 年 4 月 12 日 下午 4:35 
yeah the not being able tot recruit thing is the biggest problem for me too
Rhivan 2020 年 4 月 8 日 下午 7:51 
Do you know the fix for needing to be in Encamp mode to recruit?
Blazindragon 2020 年 3 月 9 日 下午 5:57 
Hey any chance you could do a fix for the Alberic ship mod as well? It would would be super awesomazing of you if you did!!
Bananarchistory 2020 年 2 月 11 日 下午 3:31 
For the kraken helm, in my game, the quest start normally but when i have to search a wreck in the sea. I picked every wrecks i found (i try both with Lokhir or simple ark) but the quest doesn't completed. I suppose it's a bug or i'm doing smthg wrong...
Raziel 2020 年 2 月 10 日 上午 9:09 
Is the bug where his quest for the kraken helm doesn't start fixed in this version or is it still bugged?
Anyndel  [作者] 2020 年 2 月 2 日 下午 2:16 
Yeah definitely, its the one reason I havent done that one and a few other mods, I dont like things the AI itself cant use.
Flying Fox 2020 年 1 月 23 日 上午 7:51 
I really like your idea, but it's something the AI sadly wouldn't use. I'm always hesitant with mods like that.
Flying Fox 2020 年 1 月 23 日 上午 7:50 
Actually, I mean just giving Lokhir a Black Ark, not the conversion button thing. I'll leave that stuff to you :p
Anyndel  [作者] 2020 年 1 月 23 日 上午 7:45 
Its not too hard if you know where to look, but it would also require some slight UI modding for the convert to navy button and a converting back button and so on. I can whip it up kinda fast, might get to it later today.
Flying Fox 2020 年 1 月 23 日 上午 7:25 
I can obviously only speak for myself, but I would like it. I would prefer to spend most of my time at sea attacking port towns anyway, and I can always send some lackey onto land if necessary.

Essentially, I prefer the ability to attack ports over the ability to go on land for characters like Lokhir.

I might have a look at modding that myself. It's feasible, but how difficult would it be, compared to this mod?
Anyndel  [作者] 2020 年 1 月 23 日 上午 7:19 
Yes, it would be feasible, but not sure how many people would actually like that. Was considering making a "convert to navy" mod that would allow to convert any army for any faction to be locked at sea but allow them to attack from sea and such.
Flying Fox 2020 年 1 月 23 日 上午 7:16 
Is it feasible to give Lokhir a true black ark, i.e. one that can attack from sea and garrison a coastal settlement, but cannot go on land?
SteelBlood 2020 年 1 月 21 日 上午 9:46 
Is there any possibility of a compatibility patch for Recruit Defeated Legendary Lords?
Makhnovtsi 2020 年 1 月 18 日 上午 5:30 
For anyone that wants to use this with SFO, you just need to put this mod over SFO
Anyndel  [作者] 2020 年 1 月 12 日 上午 4:52 
@Nexus
No you dont, this is enough

@Kusa
Havent tested with SFO, so maybe it isnt.
Nexus 2020 年 1 月 7 日 下午 1:44 
do i need the original mod too ?
The Sigmarine 2020 年 1 月 6 日 下午 6:42 
Is it not compatible with SFO? I have SFO installed and this just keeps crashing.
cybvep 2020 年 1 月 5 日 上午 1:56 
Wow, this is so OP :D. Lokhir gets all the Black Ark's upkeep reductions, so elite units are very cheap to maintain. Oh, and with his other traits the upkeep of Black Corsairs is actually 0 right from the start :D.
Sophist88 2020 年 1 月 3 日 下午 4:38 
lol. FTS then.
As a shameless consumer, I would much prefer you spend your time doing stuff that inspires you. I can't wait to see the WE rework in SFO!
Anyndel  [作者] 2020 年 1 月 3 日 下午 4:25 
Alberic's mod has deeper issues than the simple fixes both this and Wulfrik required, so still considering wether I want to spend much time on that for a reupload.
Sophist88 2020 年 1 月 3 日 下午 2:15 
Yes, I will try the merge function. Good idea.

Did you ever do this for Alberic? I know you asked him about it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1569393500
Anyndel  [作者] 2020 年 1 月 3 日 下午 2:08 
Anyndel  [作者] 2019 年 12 月 30 日 上午 3:35 
Yeh the thing is that Black Arks are a character bound horde, meaning the admiral attached to them is immortal just like a legendary lord. in order to delete them one would have to change the type of army they are first with a command ,script like the one I use in this mod. thought that mod would do it but apparently not. Either way they dont increase upkeep so its not such a big deal to keep it alive I guess.
Sophist88 2019 年 12 月 28 日 下午 6:44 
You were correct. It is working fine for me now. Another amazing mod.
Abo lo6fa 2019 年 12 月 28 日 上午 11:46 
YOU DID IT ! :winter2019surprisedyul:
Thank you very much my friend , and thanks for XAnd also
JOINME_Meow 2019 年 12 月 28 日 上午 8:42 
Hey man. I love all your mods, every single one is amazing. Can you put your name in front of them in their title so they group up in KMM? It would make seeing which are enabled/disabled much easier.
Maximus 2019 年 12 月 27 日 下午 2:14 
Those are great news! Thanx for looking into it, I'll test it out asap :)
Anyndel  [作者] 2019 年 12 月 27 日 下午 1:55 
Actually, took a look and realised there was another way to make his mod work with a different script, and just updated it. I think the reason why the quests werent working is because the quest listed as one of their conditions to trigger to have the unique ID character that is the lokhir that starts with the game, and the mod would kill the original Lokhir and replace him. Now Ive changed it so it instead changes the type of army he leads into the black ark type rather than outright replacing him, which should conserve the unique ID and therefore I think the quest bug might be fixed now. Unfortunately it wont work on already started games.
Anyndel  [作者] 2019 年 12 月 27 日 下午 1:26 
@Maximus
Yep, for now retains the bugs of the original mod, given I just fixed the stuff that was making it not work for the lastest patch. Will likely take a look at fixing them though.
Maximus 2019 年 12 月 27 日 上午 5:31 
Does this also shares the original mod's bugs? No ambush stance and no Helm of The Kraken, namely.

Thanx for your work btw, love your mods and the constant care you put into them. Much appreciated.
[FS] Kapitan Wolfgang 2019 年 12 月 27 日 上午 3:26 
HOLY FUCK MY DUDE I LOVE YOU
Anyndel  [作者] 2019 年 12 月 26 日 上午 4:30 
@Uther
I dont think it can be removed while installed because it converts Lokhir into a different type of army contained in the mod basically.

@baguda
I doubt its the mod itself, you are probably having some mod incompatibility or unknowingly hit your mod limit. CA lowered it recently and a lot of people are reporting falsely that x or y mod is crashing them.

@ddpaule
I might consider doing so but Dark Elves are one of the races I havent really played yet to endgame, so if I do it will be after I play them to know how to balance it a bit better.

@Devilius
I wouldnt mind in principle but its already a hassle to update this many mods and if I also have to update the respective packs I'd probably want to die come update. Plus a bunch of them arent meant to be used together (the vassal mods) and the rest are so different from each other that making a pack makes little sense. You can use Kaedrin's Mod Manager to merge mods yourself pretty easily if nearing or at the limit.
Aastel 2019 年 12 月 25 日 下午 10:09 
hey Anyndel i want to thank you for your amazing work, you are a great modder. i just want to ask you if could try to make packs of some of your mods because CA lowered the mod limit again. If you can't it's fine your mods are worth a lot more. thanks
ddpaule 2019 年 12 月 25 日 下午 8:01 
Anyway quick question is possible to make a mod where you can buy slaves from other faction?
Or Like a dilemma mechanic or something.
I'm not bad at gathering captives in game if I may brag I tend to outpace turn numbers with how many captives I gather it's just at late game I kinda wanna get away from captives farming to maybe doing my quest on malus or something.
ddpaule 2019 年 12 月 25 日 下午 7:54 
Your a hero.