From The Depths

From The Depths

AmmoProc
21 条留言
skytow  [作者] 2020 年 6 月 30 日 上午 2:44 
It would be a long story to write in the comments section here, so just the gist of it would be as follows.

1) Run dnSpy and type "AmmoProcessor".
2) public static float AmmoCreatedPerBatch = AmmoProcessor.MaterialsUsePerBatch * GameConstants.MaterialToAmmoRatio * 1.5f;
In the code, we set 1.5 to an even larger value.

It feels like this
Big Skelestonks 2020 年 6 月 29 日 下午 5:48 
How do I edit the mod using dnSpy? Where would I go to change the ammunion production?
skytow  [作者] 2020 年 4 月 30 日 上午 7:34 
A fatal problem occurred in v2.6.1.95.
The problem areas are known, but to my knowledge they cannot be solved.
Apparently, FTD wants to ban the MOD.
skytow  [作者] 2020 年 4 月 17 日 下午 7:11 
If you only want to find the code for this "ammo processor", you can use ILSpy.exe to look in FTD.exe.

If you want to search and modify the related code, use dnSpy.exe.

If you want to create an independent DLL like this MOD, you need a C# development environment.
Flaming Dumpster Gaming. 2020 年 4 月 17 日 下午 5:49 
where do you find ammo barrels/ ammo processor in the game coding and also how do you change the amount of ammo that is converted per second
skytow  [作者] 2020 年 3 月 25 日 上午 3:30 
Apparently, it was uploading an older version. A new version has been updated.
I'm sorry.
Regarding compatibility with v2.5, the compatibility of v2.5 and v2.6 cannot be maintained because the names of ammunition methods in ftd.dll are different.
Scaramanga 2020 年 3 月 24 日 上午 8:37 
I still have a problem with compatibility 2.6.1.4, did you upload the correct file? Any solution? Thank
skytow  [作者] 2020 年 3 月 23 日 下午 6:37 
Compatible with v2.6.1.4.
Instead, it is now incompatible with v2.5 series.
V2.6 is due to the different method names and class names of ftd.dll in v2.5.
If you use this MOD on v2.6, please use the latest version of this MOD.
skytow  [作者] 2020 年 3 月 22 日 下午 2:53 
I want to go up Tuesday or Wednesday.
I created the code that was already applied to v2.6.
Scaramanga 2020 年 3 月 22 日 上午 7:41 
The newest development branch update 2.6.6 broke your mode :( Is there any hope of you updating it? Thanks
skytow  [作者] 2020 年 3 月 13 日 上午 4:06 
1 Start FTD.exe
2 When it starts, there is a window of "welcome FTD v2.5.3.1, username", and press the content tab in it
3 Press the "Create Mods" button
4 Switch to MOD edit screen
5 Press “AmmoProc” in “Select your mod”
6 Press "Items" of "Select your component type"
7 Press "Ammunition Processor2" of "Select yourcomponent edit".
This will display a detailed setting screen for the blocks added by this MOD.
Big Skelestonks 2020 年 3 月 12 日 下午 8:51 
How do we edit this mod? I can't seem to find out through Create mod menu and such.
* Saint Starman 2020 年 2 月 3 日 下午 5:40 
I know how to fix the files in this mod. Raise the version of "game version" to your current game version. Mine is "2.5.2.19", so I changed it from "2.5.3" to "2.5.2.19" and it worked.

Thank you for your help. You are a good man.
skytow  [作者] 2020 年 2 月 3 日 上午 2:03 
If the answer is not what you want, please write it back.
I'm not an English-speaking resident, so you may not understand the purpose of your question.
skytow  [作者] 2020 年 2 月 3 日 上午 2:00 
If you just introduce this MOD and a yellow warning appears on the FTD start screen,
Files in "\ Documents \ From The Depths \ Mods \ AmmoProc",
Open "plugin.json" with notepad and raise the version of "gameversion": "2.5.3" to "2.5.4".
skytow  [作者] 2020 年 2 月 3 日 上午 1:57 
Currently, Dev's FTD existing ammunition generator is not working due to a bug.
To do this, on the MOD editing screen, change the class of the existing ammunition generator to "AmmoProcessor2", add "AmmoCreatedPerBatch" and enter your favorite value in value.
* Saint Starman 2020 年 2 月 2 日 下午 3:09 
I've encountered an issue where the Mod is apparently "too recent" as described by the FTD main menu. The Ammo Processor doesn't appear to do anything. What can be done to fix this?
Carolus Magnus 2019 年 12 月 29 日 下午 12:11 
Thank you for the effort put into this. I would prefer if the devs kept all the numbers accessible themselves.
Damaddok82 2019 年 12 月 29 日 上午 8:44 
I agree, that should have been made an option like centralized and localized resources and not just completely cut. I going to link this to my discord.
Freya 2019 年 12 月 28 日 上午 9:21 
i love it!
Skelebone 2019 年 12 月 22 日 下午 2:45 
Good work.