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报告翻译问题






1) Run dnSpy and type "AmmoProcessor".
2) public static float AmmoCreatedPerBatch = AmmoProcessor.MaterialsUsePerBatch * GameConstants.MaterialToAmmoRatio * 1.5f;
In the code, we set 1.5 to an even larger value.
It feels like this
The problem areas are known, but to my knowledge they cannot be solved.
Apparently, FTD wants to ban the MOD.
If you want to search and modify the related code, use dnSpy.exe.
If you want to create an independent DLL like this MOD, you need a C# development environment.
I'm sorry.
Regarding compatibility with v2.5, the compatibility of v2.5 and v2.6 cannot be maintained because the names of ammunition methods in ftd.dll are different.
Instead, it is now incompatible with v2.5 series.
V2.6 is due to the different method names and class names of ftd.dll in v2.5.
If you use this MOD on v2.6, please use the latest version of this MOD.
I created the code that was already applied to v2.6.
2 When it starts, there is a window of "welcome FTD v2.5.3.1, username", and press the content tab in it
3 Press the "Create Mods" button
4 Switch to MOD edit screen
5 Press “AmmoProc” in “Select your mod”
6 Press "Items" of "Select your component type"
7 Press "Ammunition Processor2" of "Select yourcomponent edit".
This will display a detailed setting screen for the blocks added by this MOD.
Thank you for your help. You are a good man.
I'm not an English-speaking resident, so you may not understand the purpose of your question.
Files in "\ Documents \ From The Depths \ Mods \ AmmoProc",
Open "plugin.json" with notepad and raise the version of "gameversion": "2.5.3" to "2.5.4".
To do this, on the MOD editing screen, change the class of the existing ammunition generator to "AmmoProcessor2", add "AmmoCreatedPerBatch" and enter your favorite value in value.