Garry's Mod

Garry's Mod

Combine refined
152 条留言
Greatest Psychic 2020 年 10 月 7 日 上午 2:38 
they dont run away from grenades
Blackout 2020 年 10 月 3 日 下午 12:35 
lol
✞Midget_In_A_Plate_Carrier✞ 2020 年 8 月 21 日 上午 10:57 
Yay, now they can see 3 feet in front of them
็Eastie 2020 年 8 月 13 日 上午 11:12 
does this mod support hl2 maps?
doombringer 2020 年 7 月 27 日 下午 12:30 
big brain combine
Kondzio 2020 年 7 月 10 日 上午 3:44 
Supertos don't have currently ANY free time so he don't update it
indeepj 2020 年 7 月 9 日 下午 4:44 
This Hasnt Been Updated In Close To A Year
Jeevishane 2020 年 7 月 9 日 下午 3:29 
Aren't you supposed to be dead right now Abbacchio?
AndroidApple 2020 年 7 月 9 日 上午 7:18 
That's cool and all but, does it overwrite the normal combine?
Kondzio 2020 年 6 月 23 日 上午 1:01 
Because they wanna dominate the game themselfes
firerescueowl 2020 年 6 月 22 日 下午 1:12 
Why are they hostile to regular combine soldiers?
Fázzy 2020 年 5 月 29 日 下午 2:36 
they work in another maps if i put nav_generate?
Kondzio 2020 年 5 月 29 日 上午 7:33 
They are not supposed to be realistic but harder
Mr.Foogle 2020 年 5 月 28 日 上午 8:10 
read the description, he says that only special positions won't work
Pickle toast 2020 年 5 月 26 日 下午 1:43 
do they work like on construct if the map is ai noded?
bluecake0985 2020 年 5 月 18 日 上午 4:08 
Big brain combine
tntc4man 2020 年 5 月 17 日 下午 2:51 
The combine weren't very difficult to kill before, this is good.
tntc4man 2020 年 5 月 17 日 下午 2:50 
So.. you just put the combine on Hard Mode?
ii_Jossie 2020 年 5 月 17 日 上午 4:14 
the elites are actually worse cause they dont know how to punch the player so crowbar is theyr weaknes
Supertos  [作者] 2020 年 5 月 13 日 上午 5:35 
I guess there are some addons that changes they relationship to you. Their AI was designed to be flexible. So, they are healing any friendly unit.
[RUS] Кукуруза 2020 年 5 月 12 日 下午 10:38 
Why they are friendly to me?
They are heal me and only elite combines
Supertos  [作者] 2020 年 5 月 10 日 上午 10:15 
Are you sure?
Cake 2020 年 5 月 9 日 下午 8:50 
Im not a lie
Kondzio 2020 年 5 月 4 日 上午 5:24 
Chemlo
rafaelbeanhunter 2020 年 5 月 4 日 上午 5:21 
hi.
Supertos  [作者] 2020 年 5 月 1 日 上午 11:32 
In what way?
Eshminima 2020 年 5 月 1 日 上午 2:42 
Q: Does it conflict with INPC?
A: Yes it does conflict with INPC and maybe also other AI improvment mods
Supertos  [作者] 2020 年 4 月 29 日 上午 4:25 
@Dr. Oofers Thanks
Agent BidOofers 2020 年 4 月 28 日 下午 2:49 
@BlueBlaster
Yes these are labeled as different NPC's, you can find them in the 'Combine' tab.
Also, they seem to attack regular combine as well, so that can create some problems if you wanna mix some stuff up a little.
BlueBlaster 2020 年 4 月 28 日 上午 6:22 
So these are different npcs, and not replacements, right? (just downloaded it like 5 mins ago)
Reasonably Overworked 2020 年 4 月 19 日 上午 9:12 
I've been looking for a possible next script that can top iNPC in the workshop. Hope this could be it on the next update.

I like how iNPC combines can snipe you from across the map and generally be on the offensive / flexible to the situations.

Does this work on npcs using the combine NPC base too?
the cavalry 2020 年 4 月 18 日 下午 6:58 
May I ask, why does it say I killed 2 combine soldiers? Like in the killfeed it says "Combine Soldiers" instead of "Combine Soldier" and there's 2 when I only killed 1.
Supertos  [作者] 2020 年 4 月 18 日 下午 12:24 
Yes it has
the cavalry 2020 年 4 月 18 日 下午 12:18 
I hope to use this, I plan and trying to make a series where I raid combine bases that are hard to raid, does this mod have a stealth mechanic still?
Supertos  [作者] 2020 年 4 月 18 日 上午 9:58 
ANYWAY, these combines will be outdated soon. I'm planing on releasing an update.
Supertos  [作者] 2020 年 4 月 18 日 上午 7:36 
Of course they hate each other! Why not?
Kondzio 2020 年 4 月 18 日 上午 5:53 
They probably wanna just be better
HaloSpartanCats 2020 年 4 月 14 日 上午 11:28 
J U M P
Supertos  [作者] 2020 年 4 月 1 日 上午 7:50 
Taruzu, a version of ai that i'm currently working on (a prototype version that is not published yet) haven't any needs in "special map coding". So you better wait untill i update it to be fully wokable on any map with nodes.
ahdl4d 2020 年 3 月 28 日 上午 7:56 
does it count to striders cause im tired of the standing around being useless
DeltAxShaRD 2020 年 3 月 28 日 上午 5:50 
will they PATROL?! ::DD
DeltAxShaRD 2020 年 3 月 28 日 上午 5:50 
will they finally follow me? :D
rafaelbeanhunter 2020 年 3 月 27 日 上午 7:31 
good mod, i enjoy playing with an actual challenge for once, also, can you make it so i can have it support other maps? if so, that would be great.
Ksiądz Weneg 2020 年 3 月 21 日 下午 1:03 
Great mod.
CharBroiled 2020 年 3 月 19 日 下午 8:25 
wait i thought they already called for help
The Chad of Time 2020 年 3 月 8 日 上午 4:18 
Nice, hope you can make it! Tell me if you need any help. I cant do much but i do node some maps on my free time to work well with combines.

Last question, does the mod work with Combine unit plus? I heard it wasnt compadible with the INPC mod so thats why im wondering, thx ^^!!!
Supertos  [作者] 2020 年 3 月 7 日 下午 1:46 
It is easy to make but as i said core code must be made first
The Chad of Time 2020 年 3 月 7 日 上午 9:44 
Do you plan on making them take more cover? Imo its cool when the combines can cover fire and find cover behind randoim object. I think the Wehrmacht VJ npc has some kind of coding that makes them use crates and other props as cover.
Supertos  [作者] 2020 年 3 月 7 日 上午 8:16 
Yes, i currently remaking some core stuff that need to be changed to make more advanced AI.
The Chad of Time 2020 年 3 月 7 日 上午 7:49 
Are planning on another update?