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Arrows now stick into npcs and players and follow them around, including grapple arrows. They are removed upon the death of the npc or player
Explosive arrow now uses util.BlastDamageInfo, so it properly emits burn damage instead of blast type damage.
Damage was adjusted across the board so it scales better with the charging (as a side effect the explosive bolt is overpowered as sin now).
Uncharged arrows now no longer ignite props, mimicking the old behavior pre-2018.
The glow effect on the arrow now scales with the charge.
The impact effect scales with the charge properly (this was broken before, oops).
The impact effects based on what surface you hit work properly now and have additional ones for hitting alien flesh, wood, and grass.
There's just something about the old version that just seems like the definitive Archer Crossbow. Maybe you can upload an old version as well? You don't have to upload the old version, but maybe the old version with your touch-ups for those who like the old firing system( as in regular-fire-explosion).
Amazing work dude!
maybe kinda extend it's time usage to like over a minute or 2?