Stellaris
!Larabee's Modified Star Wars Weapons
130 件のコメント
Mumm-Ra 2023年9月16日 8時20分 
update
Mustard 2023年7月25日 4時07分 
i want my pew pew now
Papa_Stalin101 2023年7月5日 13時02分 
Unfortunately this mod has been abandoned including https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1627584927 (Star Wars Shipset mod)
Jayce 2023年3月29日 11時40分 
i hope we get an update! <3
WildesWiesel 2023年2月13日 16時56分 
would love an update
matthewdonovan33 2023年1月25日 8時39分 
When will you update this mod?
C0nogolis 2023年1月9日 13時43分 
Will this get an Update? This is an amazing mod and use it for every playthrough.
requiem ˗ˏˋ ★ ˎˊ˗ 2022年12月21日 9時57分 
update when?
esbudegador 2022年11月11日 17時35分 
update when?
Rawr'kraine 🐉 2022年10月25日 17時51分 
I sure hope so, it's a great addition that adds more than just weapons
eaglegundam 2022年10月15日 11時31分 
will there be an update?
Nottrson 2022年9月26日 13時57分 
Okay
Larabee  [作成者] 2022年9月26日 11時32分 
no
Nottrson 2022年9月26日 9時23分 
Does this work in 3.5?
{GDL} Large Sample Nicholas 2022年9月6日 12時10分 
@RandomEdits can you teach me to apply your player-only patch?
Papa Palpatine 2022年8月8日 20時33分 
For anyone wanting this with vanilla weapons I did this according to Larabee's instructions. It works for me so hopefully it does for you.
For Chaos! 2022年8月1日 16時48分 
@xNGDxRevanX I second this.
xNGDxRevanx 2022年7月25日 14時00分 
most of the weapons do not appear within the ship designer
Theta-6 2022年7月10日 7時20分 
Can you create a Version of this Mod that Still allows for Use of Vanilla Weapons?
Omnizid 2022年7月6日 11時43分 
Would be nice to get an update so i could continue my savegame. Really like this mod.
Alpharius 2022年7月1日 14時02分 
plz update or i will shit my bed
Larabee  [作成者] 2022年6月28日 15時46分 
yeah the starnet mods probably break everything with these two mods
Apapse 2022年6月28日 15時45分 
Hi! I have the mod and the resource patch downloaded and installed but it doesnt seem to work or show up (i cant find any tech for trubolasers and there seems to only be vanilla components and resources)? I am also using Starnet, Starnet mixed fleets, planetary diversity, and the star wars shipset mod
RandomEdits 2022年6月25日 17時39分 
I'm not really a modder, but I'll see what I can do.
Larabee  [作成者] 2022年6月25日 17時13分 
you can create a patch mod, this would be you put in only files you override to enable/disable functionality.

To override the vanilla weapons being disabled you could put in a copy of the vanilla weapon tech files from the game installation.
To actually override the mod you just have to make sure that the patch mod is below this mod in the load order, you should be able to ensure this for users by ordering the dependencies in the .mod files.

I can't give you permission to upload the full version as Elratie is the original creator of the star wars weapons mod, but a patch mod will work
RandomEdits 2022年6月25日 16時40分 
Alright, it took me a few hours, but I finally figured out how to not only stop the ai from getting the technology but also make it player exclusive! So, since you don't want to make the option to make it player exclusive, I decided to do it myself. All I had to do was to get rid of the two files that's restricting the vanilla weapons, removed the starting tech code from the starting tech and zeroized all of their weight modifiers. Then, I just added the starting techs to the turbo colors event and that's it! Now, if you'd be so kind to give me permission to upload the edited version of your mod to steam, that would be great.
RandomEdits 2022年6月25日 5時15分 
That's fair.
Larabee  [作成者] 2022年6月25日 4時58分 
I can't update the original mod only the sting can, yes I am listed as a developer for it but the steam workshop only allows the original uploader to publish to the branch.
And no I won't add that feature as I don't want it
RandomEdits 2022年6月24日 18時34分 
Okay, but could you make a option to do that or a separate version for that? At least update the original star wars weapons mod.
Larabee  [作成者] 2022年6月24日 18時00分 
nope
RandomEdits 2022年6月24日 17時38分 
Okay, but can I make it so that only I can use the star wars weapons and no one else?
Larabee  [作成者] 2022年6月21日 9時17分 
It is now updated. I am extremely fucking pissed with the launcher
Larabee  [作成者] 2022年6月21日 8時58分 
This doesn't work in 3.4.4 I have an update but the pradox game launcher refuses to recognise the remote file ID so I cannot update it
Larabee  [作成者] 2022年6月7日 8時32分 
I've never tested if it works tbf
Tobias Dunridge 2022年6月7日 5時57分 
bugger i've probs lost it then.
Larabee  [作成者] 2022年6月7日 4時13分 
If you mean vanilla weapons, it should be theoretically possible. There is a one time edict which drops the tech used to disable them into the society tech pool. This enables it for every country and cannot be reversed.
Whether you get the tech is down to the dumb way stellaris does research after that.
Tobias Dunridge 2022年6月7日 3時26分 
also can we turn on van weapons?
Tobias Dunridge 2022年6月7日 2時51分 
works pretty well for me, maybe you need to move around your mods
JT SCHULTZ GT40 2022年6月5日 18時18分 
na i say na it keep crashing
no ion or terbolasers
JT SCHULTZ GT40 2022年6月5日 18時18分 
well it does not
Larabee  [作成者] 2022年6月4日 5時45分 
yes
JT SCHULTZ GT40 2022年6月3日 22時32分 
does this work with current?
̶S̶N̶E̶E̶J̶ 2022年4月19日 9時39分 
Bless RNG
̶S̶N̶E̶E̶J̶ 2022年4月19日 0時39分 
pls update
Kovic 2022年3月27日 8時31分 
update to 3.3 pls
Tigerai_TTV 2022年2月23日 13時01分 
Hello, the game now crashes when we build a kyber crystal mine (since 3.3), are there any plan to update the mod to 3.3 ?
Nobody100 2022年1月29日 12時21分 
Thanks for the mod. Would it be possible to reenable the vanilla weapons?
Epyk 2022年1月9日 16時57分 
will this be fixed anytime
Fetfrumos96 2021年12月12日 13時16分 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
aBluePegasus 2021年11月29日 15時10分 
Are there any specific requirements for a Planetary Tibanna Mine building to work? Seems like my pops really don't want to work in one I plunked down onto my homeworld, for whatever reason. (They move to be unemployed rather than work at the mines)