安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I have nightriders and other leaperriders ready to upload next time I'll make an update.
I've made updates, changing the board selection. Now all new boards are arranged by shapes (mostly), are borderless and same-sized (like the grid) which means you can easily assemble and make different/bigger chess playfields. Also added a bag of cells to customize even more the boards. Btw nearly every boards/cells/units in the mod are sourced and existing out there.
So likewise, 3D-only units feel a bit too specific to me. However, I can think of a 3D modifier like this: a unit acts as X on the lower board, Y on the medium board, and Z on the upper board. The unit's value would be (X+Y+Z)*1,1 with that slight overcost due to combination maybe. Another modifiers can be applied to each floor's move/attack. With such a method, one can comeup with pretty much anything, which is my aim ultimately.
That being said, I honestly don't know too many 2D chess games, but in 3D you should be close to Gary Gygax's (probably misspelled his last name) version of Dragonchess. If I remember correctly, you're only missing underworld pieces.
I'm also thinking about removing the outer parts of some boards (with the coordinates) so that they could be stuck next to one-another, thus allowing new board assemblages.
Likewise it's nice to receive comments! Feel free to give more feedback/suggestions/etc.
Glad to see a mod writer that actually responds though, if you need a pick-me-up.
- Revised all unit descriptions and some values.
- Added a few new units, including pawns, Monster, Pharaoh, Giant King.
- Added new boards, including a 4x4 one, and some with special cells.
I'll add more units and boards later on!
So your question pushed me to investigate and as far as I can see, you should already be able to construct and play a 4D Chess if you pile-up some boards (raise and lock them) or use the flattened-view method. The Chess Variants website has some useful 4D exemples, like using a pack of sixteen 4x4 boards.
It shouldn't be too difficult as it would just be a series of 3D chess boards.
8 wide, 8 deep, 8 tall, and 6 rotationally (which would be represented by the multiple boards in a row).
There wouldn't have to be any special pieces either. Each 2D board would come with it's normal allotment of standard pieces.