Tabletop Simulator

Tabletop Simulator

Custom Chess
19 条留言
Ronnec 2023 年 3 月 17 日 下午 5:06 
What does moving hippogonaly mean?
parquillian 2023 年 3 月 8 日 上午 11:10 
How do I download this?
God of Ducks 2023 年 1 月 26 日 下午 2:25 
Is there a way to like...see the rules for everything here in an easy way? Like for pieces or what not? Some of the descriptions of pieces are not that great at describing what they do and they don't follow the terms you use in the man website linked. Plus stuff like ice isn't explained anywhere as far as I can tell.
jan Moka 2021 年 5 月 7 日 下午 10:52 
How do I do that?
MladoTouan  [作者] 2021 年 4 月 30 日 下午 1:51 
You were meant to use the nightrider tiny token as a modifier on the knight (or any other other leaper). The idea with this was to avoid unit doublons and grant flexibility, but considering the number of modifiers I've accumulated so far it's impossible to keep up and put them all inmod.
I have nightriders and other leaperriders ready to upload next time I'll make an update.
jan Moka 2021 年 4 月 29 日 下午 3:56 
where the nightrider at smh
DeaderSurvival 2020 年 9 月 24 日 下午 9:45 
Sounds good.
MladoTouan  [作者] 2020 年 9 月 24 日 下午 9:41 
For now though you may use other tokens as proxies to represent the underworld units, or I could upload tokens with suitable symbols at least, I'll have a look at that later.


I've made updates, changing the board selection. Now all new boards are arranged by shapes (mostly), are borderless and same-sized (like the grid) which means you can easily assemble and make different/bigger chess playfields. Also added a bag of cells to customize even more the boards. Btw nearly every boards/cells/units in the mod are sourced and existing out there.
MladoTouan  [作者] 2020 年 9 月 24 日 下午 9:37 
In general though I prefer to stick to 2D stuffs only, since they can then be used in many ways for all other variants. Usually I deconstruct specific units (like the ones from Ultima & co) by turning their specificities into modifiers appliables to any unit - thus other movement patterns as well - rather than listing them directly. I think it's far better to have 5 units and 10 modifiers than 50 named units (and more with the combinations).

So likewise, 3D-only units feel a bit too specific to me. However, I can think of a 3D modifier like this: a unit acts as X on the lower board, Y on the medium board, and Z on the upper board. The unit's value would be (X+Y+Z)*1,1 with that slight overcost due to combination maybe. Another modifiers can be applied to each floor's move/attack. With such a method, one can comeup with pretty much anything, which is my aim ultimately.
DeaderSurvival 2020 年 9 月 19 日 下午 9:50 
Well, cutting some room off the edges seems like a good idea who need more room on the width/depth plane, but the main inhibitor for 4D (or the nearest representation that wouldn't drive someone crazy trying to figure out the board that the piece is on) would quite literally just be the absence of 3D boards, which in itself (as you said) can be mitigated by copying and stacking normal 2D.

That being said, I honestly don't know too many 2D chess games, but in 3D you should be close to Gary Gygax's (probably misspelled his last name) version of Dragonchess. If I remember correctly, you're only missing underworld pieces.
MladoTouan  [作者] 2020 年 9 月 19 日 上午 8:08 
Actually if you have needs for some boards not implemented yet, I can try to provide if possible.
I'm also thinking about removing the outer parts of some boards (with the coordinates) so that they could be stuck next to one-another, thus allowing new board assemblages.
Likewise it's nice to receive comments! Feel free to give more feedback/suggestions/etc.
DeaderSurvival 2020 年 9 月 18 日 下午 11:13 
Fair enough. Yeah, I was looking into 8x8x8x6 so it'd probably be easier doing it manually as is.
Glad to see a mod writer that actually responds though, if you need a pick-me-up.
MladoTouan  [作者] 2020 年 9 月 18 日 下午 9:14 
I've finally made an update:
- Revised all unit descriptions and some values.
- Added a few new units, including pawns, Monster, Pharaoh, Giant King.
- Added new boards, including a 4x4 one, and some with special cells.
I'll add more units and boards later on!
MladoTouan  [作者] 2020 年 9 月 18 日 下午 9:06 
Well, so far I've mostly stuck to 2D variants, as it's the bulk of Chess (easier, the basis for everything, and a lot to be covered already). I knew a few 3D variants until now, but never really looked at 4D ones.
So your question pushed me to investigate and as far as I can see, you should already be able to construct and play a 4D Chess if you pile-up some boards (raise and lock them) or use the flattened-view method. The Chess Variants website has some useful 4D exemples, like using a pack of sixteen 4x4 boards.
DeaderSurvival 2020 年 9 月 13 日 下午 10:10 
Any chance that you could implement 4D chess?
It shouldn't be too difficult as it would just be a series of 3D chess boards.
8 wide, 8 deep, 8 tall, and 6 rotationally (which would be represented by the multiple boards in a row).
There wouldn't have to be any special pieces either. Each 2D board would come with it's normal allotment of standard pieces.
MladoTouan  [作者] 2020 年 6 月 8 日 下午 12:14 
Quick note to say that this item will definitely be updated at some point, with new units and modifiers, as well as some adjusted values, some of which were really necessary.
MladoTouan  [作者] 2020 年 4 月 9 日 下午 12:35 
Fixed and updated. Don't hesitate to leave any other feedback.
MladoTouan  [作者] 2020 年 4 月 8 日 上午 11:15 
Thanks for reporting that, I'll have a look into it.
Amuzet 2020 年 4 月 8 日 上午 6:28 
Broken image: Limulus