Arma 3
[SP] Altis Air - Transport Mission
10 kommentarer
apostrophejj 10. dec. 2016 kl. 20:08 
Nice mission! All the warnings and danger areas make you plan your trip, looking for mountain cover and such.
But the last objective was frustrating. After reloading many times , as there's AA right on the objective, I got near it (via north, peaking over the forest) and blam mission complete. This last part seemed hurried.
Cyrus9mm 18. apr. 2014 kl. 18:12 
Hi - some feedback:
Firstly, I was looking for a transport mission and I think this fits the bill but the trigger for the second task (collecting Razor I think) happens before the squad + the civ get in. Also, the civ disappeared before he could get in. Just vanished. No longer on the map.

Also, and this might not be for everyone, I prefer not to use the hud waypoints. It's good that you specify a grid but could you add a visual cue like smoke or something for the LZs?
Similarly, the base is tough to spot. Maybe make that more obvious.

I'll keep an eye on this but don't fancy playing it as it is right now.
Thanks though. Hope you can fix the issues.
Brezgatnik 29. dec. 2013 kl. 17:10 
There is too many A.I, loaded in at once for my AMD Phenom Black Edition processor to handle. Unplayable for me.
siggmur 25. nov. 2013 kl. 9:50 
For you SynOpics, I agree with void' =) Good feedback and I have some of the same opinions. BUT you got a tumbs up!
SynOptics  [ophavsmand] 17. nov. 2013 kl. 10:58 
@void* thanks for the input, I'm learning more about the editor every day and I'll do an update when I get a little more familiar with radio commands and how to setup triggers more effectively.
void* 17. nov. 2013 kl. 5:31 
I like the mission. Here is my feedback:

Ending: to sudden.
Would be better if you had to actually search for a bit, the position you get is the last known position after all. Add they were heading north or whatever and place a smoking wreck where the crashsite is maybe. (Survivors would pop smoke if they hear/see you)

Waypoints: erratic. (as others report)
Sometimes they complete to early, sometimes to late. Rather distracting.

Suggestions:
Tried to play without 3rd person. Could not tell when clear to take off. Maybe the copilot could report in chat?
You could add a guy guiding the landing at the base with hand signs. It's easy to add, can give you a demo if you want.

All in all good mission though.
SynOptics  [ophavsmand] 12. nov. 2013 kl. 8:38 
I added a bit to the ending today and tried to make objective 2 & 3 work a little better.
Fubar 10. nov. 2013 kl. 11:41 
I guess I need to take another try, these kind of mission are hard to find and my favorite type. Hope to see more like this.
kenji1851 10. nov. 2013 kl. 11:25 
Cool mission, when i played team with HTV left choppa with no problem, only issue i had is 2nd team transport destination marker appeared before they boarded my helo. Also it ends suddenly when u find eagle, some better ending will be nice. Anyway good job, unusual mission very liked.
Fubar 10. nov. 2013 kl. 7:20 
After I evacuate team with HVT, they dont leave the chopper. Ergo, task is not completed and last task does not come active.