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报告翻译问题









But the last objective was frustrating. After reloading many times , as there's AA right on the objective, I got near it (via north, peaking over the forest) and blam mission complete. This last part seemed hurried.
Firstly, I was looking for a transport mission and I think this fits the bill but the trigger for the second task (collecting Razor I think) happens before the squad + the civ get in. Also, the civ disappeared before he could get in. Just vanished. No longer on the map.
Also, and this might not be for everyone, I prefer not to use the hud waypoints. It's good that you specify a grid but could you add a visual cue like smoke or something for the LZs?
Similarly, the base is tough to spot. Maybe make that more obvious.
I'll keep an eye on this but don't fancy playing it as it is right now.
Thanks though. Hope you can fix the issues.
Ending: to sudden.
Would be better if you had to actually search for a bit, the position you get is the last known position after all. Add they were heading north or whatever and place a smoking wreck where the crashsite is maybe. (Survivors would pop smoke if they hear/see you)
Waypoints: erratic. (as others report)
Sometimes they complete to early, sometimes to late. Rather distracting.
Suggestions:
Tried to play without 3rd person. Could not tell when clear to take off. Maybe the copilot could report in chat?
You could add a guy guiding the landing at the base with hand signs. It's easy to add, can give you a demo if you want.
All in all good mission though.