Space Engineers

Space Engineers

Armory Of The Imperium ( Discontinued
56 条留言
Numb 3 月 31 日 上午 3:43 
Does it still work
s1rsplif 2024 年 10 月 24 日 下午 2:59 
I saw your note about the mod, i feel kinda frustrated that i have to use weapon core. i dont play often but ive spent hours today fixing my single player ♥♥♥♥ because every mod needs it now and then others like yours got left in the dust kind of. hopefully ♥♥♥♥ gets better eventually
Kameha 2022 年 10 月 26 日 下午 1:21 
Exterminatus when
Ogliss 2022 年 10 月 17 日 下午 1:34 
Hey Kreeg, great stuff here, outta curiosty, are the lance weapons continuously firing beams by design choice? might just be my own headcannon, but ive always pictured them more along the lines of the effects shown in BFG armada, or the pulsar weapons in homeworld 2, or the lascannon effect in the Dawn of war games-if your familiar with any of those, short burn time, and a more lengthy cooldown, would that sorta effect be possible?- not asking you to do it, purely to satisfy my curiosity, as someone who likes to tinker and has a little bit of c# experience, i might be able to effect the changes for my own personal consumption!
also curious how much of a PITA it is rigging the turrets? playing with the idea of maybe doing some predator tank turrets
Onix 2022 年 9 月 24 日 下午 7:02 
yep np
Kreeg  [作者] 2022 年 9 月 24 日 上午 9:15 
Yes, that actually does.
Much appreciated.
Onix 2022 年 9 月 24 日 上午 2:09 
yeah mb here let give more detail. it told me that wc had a hard crash during block init due to there being a problem with one of the files called k_ChaosLegionary_Macro_Turret_Small. hopefully that helps a little bit
Kreeg  [作者] 2022 年 9 月 24 日 上午 12:17 
That's incredibly vague.
Onix 2022 年 9 月 23 日 下午 11:51 
one of the weapons in this mod crashes wc
DMMWolf 2022 年 8 月 21 日 上午 8:30 
OH! Not the answer I was expecting given the Imperium uses physical ordinance. I would have thought you would add Macro Rounds. Macrocannons are simply the largest form of Imperial Autocannon after all. Of Course you would then need to add a port for conveyor tubes to arm them if that were the case... I did say I was Daft however so I totally missed that ALL of them were

Leaving them that way of course does make for ease of use so your call
Kreeg  [作者] 2022 年 8 月 21 日 上午 12:01 
```
They are presently all sloted for basic energy consumption, pending suggestions for Energy drain & weaponry-adjustments.
```
The first 4 lines of the description.
Also, I haven't yet repaired this, so the problem is two-fold.
DMMWolf 2022 年 8 月 20 日 下午 8:37 
ok where are the ammo ports on these things??? (other than the lance/Laz batteries I am not that daft)
TOMXD [HUN] 2022 年 2 月 24 日 上午 9:01 
new update mmessed up some weapon mods, we need update
Alkathar // Jona 2021 年 3 月 4 日 下午 8:11 
I tried using these but they dont do any damage and some dont fire at all. I have weaponcore installed. Is there something im missing or are they just bugged right now?
Chloe widow 2021 年 1 月 11 日 下午 1:20 
plz plz fix these ... they look so cool but are buggy as fk .. there beautiful and look bad ass and would love to use them in my 40 world , but the sound doesn't wrk . some dont fire , some fire but dont register damage on grid it hits .... xxxxxxx plz dont stop making and support these xx
DMMWolf 2021 年 1 月 10 日 上午 4:04 
Is... is this Heresy I see?
Skarrier 2021 年 1 月 6 日 下午 1:07 
I really like how seriously you take the subject of copyright, disclamer and such. You are not just a very good modder, but also a very reliable person
Girax54 2021 年 1 月 4 日 下午 6:05 
i have Imperium weapon audio if you still need it kreeg. just send a dm on discord or steam.
Kreeg  [作者] 2021 年 1 月 1 日 下午 10:12 
Block Cats Added.

Block Icons Proper, are for the next Update. Not today though.
Kreeg  [作者] 2021 年 1 月 1 日 下午 10:01 
Repaired Mod.

Chaos:

- Macro Battery Model Replaced
- Plasma Cannon Model Replaced
- Broadside Lance Model Replaced & Beam Visual Upgrade
- Lance Battery Beam Visual Upgrade
- Missile Trail Improved

Light Macro Turret Model Replaced, AI system glitched, due for more repairs.


Loyalist:

Weapon-Systems Repaired.
Lance Battery Beam Visual Upgraded.

--- Due to an oversight, I forgot to put the new block cats in, Expect a patch in a few.
Vore EnÞusiast (she/her) 2020 年 12 月 3 日 下午 8:31 
the mod isn't showing up in my mod list
Chaos Uncensored 2020 年 7 月 28 日 下午 8:47 
My freaking hero! His Majesty stopped developing his 40k weapons and i thought that was the end for 40k in SE. Have you thought about making some smaller/smallish weapons for the larger Imperial/Space Marine fighters/dropships, like the StormRaven or Thunderhawk?
WintersRose 2020 年 7 月 22 日 上午 5:33 
Kreeg if possible will you make tank based weapons in the future? if so would love it and like to help in anyway i can
Ceres Clouds 2020 年 7 月 19 日 下午 6:10 
The wonders of SE never cease to amaze!
Kreeg  [作者] 2020 年 7 月 19 日 下午 5:07 
I used to.
Then the Projectiles stopped syncing in MP, and got silenced audio, unless it was a gat.
Which means only 1 Barrel allowed
Ceres Clouds 2020 年 7 月 19 日 下午 5:04 
That makes sense! Could you also 'fake' a lance effect by using a regular kinetic projectile with very high velocity and just have a visual effect that looks like a lance/beam, hypothetically? It'd be a cheap workaround but I might test it myself!
Kreeg  [作者] 2020 年 7 月 19 日 下午 4:52 
Without WeaponCore; Lasers don't function properly, I've run most Energy scripts.
The Rockets, being homing is pretty much just WC at the moment.
Lasers requiring Scripts of some kind is mostly why a lot of the WC lacks proper Lasers without being attached to a framework
Ceres Clouds 2020 年 7 月 19 日 下午 4:37 
If they're too fundamentally built around weaponcore then no worries! Just cant find a good option for lance turrets on the workshop outside of this mod - the only other 40k 'lance turret' upload has rocket projectiles, which is.. Odd.
Kreeg  [作者] 2020 年 7 月 19 日 下午 4:30 
So, you want a version of this, that has no Lances, has no multi-turrets, no homing Missiles.
Ceres Clouds 2020 年 7 月 19 日 下午 4:00 
Would you consider making a non-weaponcore version for small-brained people like me who cant get Weaponcore to work?
Dark Raider SD 2020 年 7 月 7 日 下午 2:09 
@Kiwipie they are only found by looking them up and they use the gun mag as their image.

@Kreeg This was the one I was talking about being early beta with no convayer port on the weapons that are not energy based.
Kiwipie 2020 年 5 月 25 日 上午 7:00 
After trying to use this mod, I cannot see any of the weapons in the block menu. I have loaded just weapon core and this mod, and I cannot see any of the items this mod adds. Am I missing something?
Kreeg  [作者] 2020 年 3 月 18 日 下午 5:42 
Now running the MP Build.
A lot changed, so it's not yet at the intended glory.
Kreeg  [作者] 2020 年 3 月 10 日 下午 10:30 
Not yet, still converting to the new build.
_shani 2020 年 3 月 10 日 下午 9:52 
Is this compatible with multiplayer?
ghostcolonel 2020 年 2 月 25 日 上午 10:17 
the Maschins spirit has appeased to your doing High Tech-Priest and im thank full that i can use this glorious Weaponery to purge Heretics. FOR THE EMPEROR!!!!
Dimitrius 2020 年 2 月 25 日 上午 10:09 
You, honored Kreeg, have appeased the Machine Spirit and got this Weaponery running again! May the Emperor Protect you, on your further Travels!
Kreeg  [作者] 2020 年 2 月 25 日 上午 9:48 
Repaired: Weapons now fire, and Damage was fixed in Weaponcore, so damage values re-adjusted.
Turret AI ranges have now also been synced to their weapon-ranges, so they can engage at the intended ranges.
Dimitrius 2020 年 2 月 25 日 上午 2:45 
Okay, just noticed that some of the Control/Cam Viewing is also a Little bit Glichted, but take your time, Rome wasnt build in 1 Day either so take as much time as you need ^^
Kreeg  [作者] 2020 年 2 月 25 日 上午 1:45 
Well, It's on an older build of WeaponCore, so I need to swap out the old sections
- And that's me assuming the Weapons' have no terminal controls or visuals to the Right-side of Window.

I shall likely do this bit, today \ tomorrow.
So I can dedicate time, to ensuring it works.
Dimitrius 2020 年 2 月 25 日 上午 1:40 
@Kreeg Just wanna Check in if you found something already ^^ Dont wanna Push, just waiting if this Awesome Mod will be Functional if it is defect ^^
Dimitrius 2020 年 2 月 23 日 下午 1:19 
Please Check. We just tested it in Creative, Multiple Big Reactors, doesnt even Charge one Weapon somehow
Kreeg  [作者] 2020 年 2 月 23 日 下午 1:06 
It should be entirely energy based, unless it broke, and I need to repair it
Dimitrius 2020 年 2 月 23 日 下午 1:05 
Which Ammunition does these Weapon Use? It doesnt Produce Any Energy Charges
2WaterBottles 2020 年 2 月 15 日 下午 11:37 
GREAT WORK! Praise The Emperor!!!
8vantor8 2019 年 12 月 20 日 下午 5:28 
the Emperor is pleased
IskandarKhayon 2019 年 12 月 20 日 上午 6:52 
FOR THE EMPEROR!!!! AAAAAAAAAAAAAAAAAAAAAAA
Mr_695 2019 年 12 月 18 日 上午 11:44 
Kreeg you beautiful human being
MAMPF(GER) 2019 年 12 月 17 日 上午 9:46 
Yes but only that, there are many more weapon types in Stargate
Ler 2019 年 12 月 17 日 上午 7:26 
So I was stupid :) Found them. Thanks for your reply!