安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






yes. commons are intentional. they're there to provide light gameplay between charger waves. i thought it wouldn't be necessary to mention them in the description, but i will take your comment into consideration.
Commons still spawn, real big issue when you go into this under the pretense of this being like Tank Rush, where as soon as you leave the safe area/room, tanks, and ONLY tanks spawn, only with chargers here, instead of tanks, while here Commons spawn alongside super chargers, which is an issue when 2-4 hits from a charger kills you.
I'm unsure whether this was intended or not, but some mention of commons would be nice, if it was intentional
oh and you can also like, stand on props and buildings so you don't get *instantly* charged.