Sid Meier's Civilization VI

Sid Meier's Civilization VI

Modern Infantry
62 条留言
DPurdy 2024 年 4 月 4 日 下午 10:05 
Alright will do, thank you
Shadow  [作者] 2024 年 4 月 4 日 下午 8:52 
Hey there DPurdy.

You can use it as a base, but modify it in some way so that the end result is ultimately somewhat different.
DPurdy 2024 年 4 月 4 日 下午 7:38 
Hey Shadow I was going to make an expansion mod to this... you mind if I use your thumbnail you made?
Gray Pockets 2024 年 2 月 27 日 上午 10:47 
I created an extension mod: Modern Infantry - Cooks

This includes modifications I previously posted to GitHub.

@Shadow feel free to include this in your mod if it's to your liking.
Shadow  [作者] 2023 年 12 月 31 日 上午 5:54 
I can look into updating this mod and Revenge of the Barbarians in January. Got some vacations coming up. Could've sworn the Hills bonus worked when the mod first launched.

In the meantime, maybe you can share your fix via Pastebin? Thank you for looking into it.
Gray Pockets 2023 年 12 月 31 日 上午 4:28 
I found the fix for that. The problem is that "TERRAIN_HILLS" does not exist in the DB, it's TERRAIN_DESERT_HILLS, TERRAIN_PLAINS_HILLS, TERRAIN_GRASS_HILLS, TERRAIN_TUNDRA_HILLS, and TERRAIN_SNOW_HILLS.

So Requirements, RequirementArguments, and RequirementSetRequirements need five lines each.
And REQSET_MODERN_INFANTRY_PLOT_IS_HILLS should be REQUIREMENTSET_TEST_ANY.

If author wants my update, happy to send to them. It's too many lines to post here.
AndySafik 2023 年 12 月 10 日 上午 8:09 
@Shadow [autor]
Hi Shadow, description for ability is visible but are you sure if +5 Combat Strength bonus on hills is working? In forests and rainforests it's ok. In hills doesn't work for me.
AndySafik 2023 年 12 月 8 日 下午 3:32 
Polish translation is available here
Broken Lord 2023 年 11 月 9 日 下午 3:09 
RebelKillSwitch 2023 年 10 月 30 日 上午 11:25 
sick mod +1
Emperor Meiji 2023 年 10 月 5 日 上午 2:30 
I absolutely love the mod. Thank you
camembert4u 2023 年 9 月 28 日 上午 7:55 
If I can make a suggestion, I think this unit should have only 2 movement to distinguish it further from the Mechanised Infantry.
GJC 2023 年 3 月 5 日 下午 12:42 
Is it possible to make it use require niter to be produced?
I tried to edit the files but nothing I did worked so far, can someone help me on what should I do and where?
norph 2023 年 2 月 20 日 上午 12:47 
@ShadowDragon
I'm not a mod author, but here you go: put this file [drive.google.com] into mod folder (Steam\steamapps\workshop\content\289070\1935024345\Core).
ShadowDragon 2023 年 1 月 13 日 上午 3:04 
its a kinda random suggestion but
can u make a ranged version? like give it 2 range. it doesnt have to be in the same mod but i would like it to have a ranged version so i can use it with the gunpowder units are ranged mod (i forgot exactly what its called)
Alastrianna 2022 年 8 月 17 日 上午 4:38 
Great mod, Thank You <3
Icicleman 2022 年 7 月 17 日 下午 1:58 
This mod seems to make my game unplayable saying "one or more mods failed to load content" only when this is enabled.
Kraft 2022 年 2 月 15 日 上午 11:19 
Also not going to lie I hate how the Future Era is nothing but giant death robots.
Kraft 2022 年 2 月 15 日 上午 11:18 
be cool if there was a "rifleman" or "Line infantry" unit to brigde the large gap between the musketmen and Infantry
Junky 2022 年 2 月 8 日 上午 10:55 
Thank you as well.
Shadow  [作者] 2022 年 2 月 8 日 上午 10:54 
Alright then. Description updated with the link provided.

Thank you for your interest!
Junky 2022 年 2 月 8 日 上午 10:30 
Hi Shadow,
The translation for the pedia entry was completely missing. Furthermore I fixed some spelling mistakes. Therefore I decided to renew it.
Shadow  [作者] 2022 年 2 月 8 日 上午 10:05 
The mod already had a German translation. Was there something wrong with it?
H.Humpel 2022 年 2 月 8 日 上午 9:42 
Hi Shadow,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
choijanggyu 2021 年 11 月 4 日 上午 11:20 
Sadly, this mod and Warfere Expanded mod both give same name code as "UNIT_MODERN_INFANTRY". So, It make error. So if anyone want to use both, change it to a different name code like under comment.
svehlic25 2021 年 4 月 28 日 上午 7:26 
It would be really cool if you could make this an upgrade to the machine gun and give it a ranged attack. Any chance I could intice you" :)
Onii-chan 2021 年 2 月 18 日 上午 1:45 
The unit doesn't seem to benefit from buildings that give bonuses to specific unit types (barracks, stable). I use JNR's encampment expansion mod and this unit isn't affected by either buildings that give bonuses to melee or recon class units. I'm guessing its because this unit is tagged as "recon hybrid". How can I change this units type to either melee or recon and would this cause issues?
MaCC165 2020 年 10 月 3 日 上午 12:53 
thx zorfing, works
.xml/.sql files u find in the "core" folder of both mods (all files in there), u can do things one by one with editior aswell, just use replace option
Zorfing 2020 年 9 月 30 日 上午 9:25 
To make Warfare Expanded: Reloaded mod, Revenge of the Barbarians & Modern Infantry compatible. :
- make a backup of Modern infantry & Revenge of the Barbarians mod folders
- Open Notepad++ (with no opened files)
- Open all .xml/.sql files (about 7 or 8 files) + units.artdef from modern infantry mod
- Open BarbarianRevengeUnits.sql from Barbarian Revenge mod
- Replace MODERN_INFANTRY by MODERN_INFANTRYY in all opened files (1 action button)
- Save all opened file (1 action button)
= done = happily use all those mods together
No Name Legion 2020 年 8 月 26 日 上午 9:07 
what about making a version of this using parts from Red Death?
Shadow  [作者] 2020 年 7 月 29 日 上午 6:48 
With both this and Revenge of the Barbarians being relatively small mods, it's up to the multiple larger ones requested to adapt to them, instead of making me analyze and remedy compatibility with five different other mods.

I'm not responsible for awkward behaviour when combined with mods which more thoroughly alter vanilla, which was used as a baseline for mine.
Temida 2020 年 7 月 26 日 下午 8:37 
Please make it compatible with Warfare Expanded: Reloaded mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2044522714) and your Revenge of the Barbarians mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1935036456) .
:steamsad:
No Name Legion 2020 年 7 月 8 日 上午 9:05 
can you make a version of this compatible with R.E.D. modpack?
mercenarygod501 2020 年 7 月 5 日 下午 1:16 
Could you update this so that it works with the Warfare Expanded mods? The problem is that both mods add Modern Infantry and they clash. I love this mod and your Revenge of the Barbarians and edited them to make them compatible(all that was needed to was to rename your Modern Infantry to Mobile Infantry) but doing so means that it doesn't link to the proper character model anymore.
UNHOLY 2020 年 6 月 23 日 下午 1:22 
does it work with R.E.D.?
CMDR Sheploo 2020 年 5 月 17 日 上午 11:00 
For your consideration. The first mod I ever made reclassed the Mechanized Infantry as the final Light Cavalry unit and moved the Helicopter as an Aerodrome-reliant air unit. I think something like that could work well with this unit by moving it as a logical conclusion to the foot soldier line.

Mod is basic but here it is if you want to look at what I did (3 years ago, however).
https://forums.civfanatics.com/resources/unit-reclass.25900/
HalototheMax89 2020 年 5 月 6 日 上午 11:34 
yup works
Shadow  [作者] 2020 年 5 月 6 日 上午 9:32 
Uncertain. Try it out.
HalototheMax89 2020 年 5 月 6 日 上午 9:30 
does this work with expanded tech tree mod?
logik0505 2020 年 3 月 3 日 下午 6:10 
Does this work with the RED MOD?
altomax 2020 年 1 月 29 日 下午 7:09 
Yeah this would be amazing with a RED mod patch.
marcus760 2020 年 1 月 27 日 上午 1:16 
can we get a RED MOD patch? Would love to add this onto my collection.
Shadow  [作者] 2020 年 1 月 25 日 下午 12:50 
Modern Infantry has a tier III promotion which boosts combat in districts (Urban Warfare). The current innate rough terrain combat bonus is good enough, from my perspective. A general defense bonus wouldn't necessarily make sense in all situations (i.e. caught in open terrain).
Tyanet 2020 年 1 月 24 日 下午 6:25 
I feel like a defense or urban combat bonus would be decent and realistic. Mech infantry for maneuvers and attack, light infantry for rough terrain and defense.
AznMagicalGamer 2020 年 1 月 18 日 上午 8:47 
Perhaps have the Modern Infantry upgrade from Infantry?
Cpt. Dmitriy 2020 年 1 月 13 日 下午 3:17 
Nice mod!
SimpleWolf 2020 年 1 月 4 日 上午 12:38 
I have taken a closer look, it seems that it was my mistake (they have MG-42). But may be it could be painted black to look like a MG-3? :winter2019neutralyul:
Shadow  [作者] 2020 年 1 月 3 日 下午 2:34 
It might be possible. I'd have to look into it. Didn't realize the Red Death MG unit had a unique weapon model.
SimpleWolf 2020 年 1 月 1 日 下午 10:47 
Hi, Shadow! Thanks for the amazing mod! Is it possible to create a modern MG team which will use the same soldier model from this mod and MG from the Red Death scenario as a weapon. Thanks! :winter2019happyyul:
Talshiar 2019 年 12 月 27 日 上午 10:40 
The AI is using the paradrop ability. Is it even necessary to check the animation on that ability? I wonder, which animation would be used if you just give the modern infantry the paradrop ability by default.