Left 4 Dead 2

Left 4 Dead 2

HK 416 Modular RNG (MRNG)
32 条留言
SheScreamsKris 9 月 19 日 下午 6:13 
this is exactly what ive been looking for only issue is i want it in HD not this 140p looking
Barrage o' Fail  [作者] 2023 年 6 月 5 日 下午 4:28 
@DruCart3456 That's fine by me; I imagine there are still improvements to be made to the RNG process.
ĐruCart3456 2023 年 5 月 27 日 上午 10:54 
Been a few months, but I've been learning modding and doing some of my own work. Would it be alright if I editted this, and tried to use it / upload my own version? I'm trying to learn RNG.
ĐruCart3456 2023 年 3 月 17 日 下午 11:22 
Fantastic mod, my favorite of them. I commented on the AK, but I do hope the textures get redone at a later point.
Barrage o' Fail  [作者] 2021 年 8 月 19 日 下午 4:59 
@GaBoZ: It does include sounds.
Shun 2021 年 8 月 19 日 下午 4:13 
is it have sounds?
Matías Gutiérrez 2020 年 11 月 16 日 下午 5:02 
nice :health:
山姆波特桥 2020 年 10 月 31 日 下午 4:32 
The overall gun is very good, but the loading time does not match the action. It is a little faster. I hope the author can fix it.:steammocking:
Barrage o' Fail  [作者] 2020 年 4 月 29 日 下午 10:36 
@Trystan: If you're looking to remove the RNG entirely- the texture's VMT file is what randomizes its appearance. Whenever the game renders the gun, the VMT file is generated and decides to pull a random frame from the animated VTF texture- I just got clever and made different gun parts on different frames' alpha transparencies, so all you'd need to do is export the one frame that has alpha transparency where the *unwanted* attachments are. That would be the singular texture for each of the accessories/mag/sights/etc you want to keep. If you've already got it in Blender, you can just highlight the mesh and load the UVTexture to see the ones you need.
rateedus 2020 年 4 月 29 日 下午 6:48 
How do I remove the rng to only have specific attachments? I want to port this over to gmod for personal use, but all the scopes load at once lol. I removed all the possible rng variations except the ones I wanted in Blender, but when I load the weapon up the attachments i chose don't load as if an rng script is still firing off. Any idea how to just turn off the rng feature in general or just easily choose one attachment per vtf/vmt?
Barrage o' Fail  [作者] 2020 年 4 月 23 日 上午 8:34 
@ 魔君琉星: There currently [Apr 2020] is not.
However, you can open the VPK file in the Addons directory, extract the files [GCFscape], find the Sight texture and convert it to only include the one instance of the sight you want, then repack the loose files into a new VPK file.
[entire process takes ~7 minutes, if you know which texture to keep]
The gun will then only display the one you want.
火火 2020 年 4 月 23 日 上午 2:55 
Is there one that's not a random sight? I want a fixed red dot
Barrage o' Fail  [作者] 2020 年 2 月 20 日 下午 1:36 
@向我开炮!!: A silenced version is possible, but it would interfere with the firing sounds being inconsistent.
Ellis 2020 年 2 月 16 日 下午 11:29 
希望作者能做一个消音版本的
〆 - ﻌ-ゝDoge... herr Doge 2019 年 12 月 19 日 上午 2:04 
@Barrage o' Fail: Yeah I know. (actually not always, only when you standstill) when you are in running stance, the gun is lowered down. so I hope one day you will release ADS version of this RNG model like this one
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=236598419&searchtext=sg+553+acog
Barrage o' Fail  [作者] 2019 年 12 月 18 日 下午 3:25 
@DogedaGr8: While the ADS animation could easily be made, keep in mind L4D doesn't let you do that (Arby26's M19 Blackfox is just modeled to *always* be aiming).
〆 - ﻌ-ゝDoge... herr Doge 2019 年 12 月 18 日 下午 12:58 
i gotta admit this is nice. But would be nicer for every model you make Aim down sight animation so we can make use of 100% scope :D
Barrage o' Fail  [作者] 2019 年 12 月 18 日 下午 12:40 
@DogedaGr8: It's the Ellie method. I'm aware that other RNG methods exist, but that they can cause undesirable effects when used on non-static objects.
Pugboy 2019 年 12 月 16 日 下午 10:36 
@Barrage o' Fail: Yeah no Rush id just think it be cool
nomorejunk 2019 年 12 月 15 日 上午 1:29 
thank you
〆 - ﻌ-ゝDoge... herr Doge 2019 年 12 月 15 日 上午 12:38 
is that Ellie RNG method ? or did you use the other way?
Barrage o' Fail  [作者] 2019 年 12 月 14 日 上午 11:22 
@Pugboy: It's entirely possible, just not that high on my to-do list (replacing the MAC-10 with a silenced MP7 MRNG is next)
Pugboy 2019 年 12 月 11 日 下午 8:26 
Would it be possible to have a version that replaces the scar/desert rifle?
Yalbor 2019 年 12 月 10 日 下午 7:17 
I'm in love with this. Great job bro ;)
DRA60N 2019 年 12 月 10 日 上午 7:53 
brilliant keep evolving
XxEeNnXxEeIi 2019 年 12 月 10 日 上午 3:46 
WOW, the masterpiece idea.
Manticore 2019 年 12 月 10 日 上午 1:44 
Brilliant, RNG is a thing that deserves more attention to in my opinion.

You winned a sub' to your Workshop xB
Vergil 2019 年 12 月 9 日 下午 9:30 
would you make m4a1 rng mod?
mikaeladi1997 2019 年 12 月 9 日 下午 9:07 
Nice 😁
tweek'd 2019 年 12 月 9 日 下午 8:07 
sexy
Barrage o' Fail  [作者] 2019 年 12 月 9 日 下午 7:56 
@mikaeladi1997: I plan to make a version based on the HK MP7 (Latteh's to be precise), but getting this one to replace the AK should still be possible.
mikaeladi1997 2019 年 12 月 9 日 下午 7:39 
This will bring a new potential of l4d2 mod ever. Did you have a plan to make a similar mod? Like ak variand?