Killing Floor

Killing Floor

KF-Corridors
36 条留言
Jenksy 2013 年 12 月 31 日 上午 5:53 
I gave it a go, I got to say. I think this will be awesome once it is finished :3
eu bem puto  [作者] 2013 年 11 月 18 日 上午 9:43 
<3
CloudExSolider 2013 年 11 月 18 日 上午 9:41 
Well I will be keeping tabs on the map :)
eu bem puto  [作者] 2013 年 11 月 18 日 上午 9:37 
Of course, objective mode work is SOOO hard. SOOO depressing. i will do it when i have some time. i have my works, some girls. hah. you know. every map creator / editor have their life! :D
eu bem puto  [作者] 2013 年 11 月 18 日 上午 9:35 
Well, objective mode here isn't an option. but i will make a map called KF-LevelThisPerk. For some friends that need to level up their perks! :D (Yes, i will post the map at steam.) (( I will keep the waves, but, if at the final version, i will possibly be able to make an objective mode for the map. *KF-CorridorsFinal / KFO-CorridorsEscape.
CloudExSolider 2013 年 11 月 18 日 上午 9:31 
Awesome! Because right now its pretty small but ik its Alpha, are you going to make it a objective type map or just keep it waves?
eu bem puto  [作者] 2013 年 11 月 18 日 上午 9:25 
I will make it bigger, bigger and BIGGER! I will add more rooms, some corridors ( XD ) and i will make an exit door. the exit of the corridors. Still a surprise. keep an eye here! :D
CloudExSolider 2013 年 11 月 18 日 上午 8:36 
Ceiling is trippy lol. Just wondering what sort of plans do you have for this map? Are you going to make it bigger? And what things would you like to/plan to add to it?
eu bem puto  [作者] 2013 年 11 月 16 日 上午 10:23 
Done! :D
c h i l l a x 2013 年 11 月 16 日 上午 8:50 
add me please as you friend KFDrakar
c h i l l a x 2013 年 11 月 16 日 上午 8:49 
yea drakar i find this map very good any i play it today or tommowor
eu bem puto  [作者] 2013 年 11 月 16 日 上午 4:55 
@[tE]Adrian Thanks! The map still at alpha, so your "very good" may be "fantastic"!
c h i l l a x 2013 年 11 月 16 日 上午 3:45 
very good
eu bem puto  [作者] 2013 年 11 月 12 日 上午 10:46 
Ah. Thanks :D
Lien Liulfr 2013 年 11 月 12 日 上午 10:27 
A few of the Alpha version maps on here, tend to either dont spawn ZEDs, the layouts break, or some other thing happens and I get kicked out of game cause of it
eu bem puto  [作者] 2013 年 11 月 12 日 上午 10:12 
Sorry, i can't understand what you have said. I'm brazilian, you know
Lien Liulfr 2013 年 11 月 12 日 上午 9:15 
Not to down anyone else's work here, but this is one of the few Alpha's I played that didnt break on me
eu bem puto  [作者] 2013 年 11 月 11 日 下午 12:42 
Finally someone like ambush can understand this work.
fellsand 2013 年 11 月 11 日 上午 9:00 
Its the cause of they call it "Alpha"
fellsand 2013 年 11 月 11 日 上午 8:59 
Just to test, duh
76561198112413399 2013 年 11 月 10 日 下午 6:19 
I just looked at the map in the editor.

You have no idea how to map and it's made very clear with your brush work, pathing and placing of volumes.
eu bem puto  [作者] 2013 年 11 月 10 日 下午 3:07 
I already told you. read the comments.
76561198112413399 2013 年 11 月 10 日 下午 12:38 
Why are you posting alpha builds of a map to the workshop.

Why are you posting a Work in Progress so early on in development.

These are essentially the same question.
eu bem puto  [作者] 2013 年 11 月 10 日 下午 12:15 
Thank you! I will! :D
Lien Liulfr 2013 年 11 月 10 日 下午 12:04 
Well so far nice job. I believe it will come out as something good and something worth playing though over and over again. Keep up the work
eu bem puto  [作者] 2013 年 11 月 10 日 上午 10:34 
Thanks man, i'm trying to do it, i will add more big rooms, more "corridors", more spawns, more pickups, well, i told you, its alpha! :D And, yep, i made the map to be "frenetic". "Easy" maps doesn't have fun or anything else.
Lien Liulfr 2013 年 11 月 10 日 上午 10:19 
For something on the Alpha, I think is alright. I played a few alpha maps on here, but this one seems like it could come up as something good. The celling seemed to have some quick moving effect that made me looked at it more than the ZEDS, and the small room of it makes it next to hard to do quick escapes. Make the map alittle bigger, with some more details, and I think it will come out alright.
eu bem puto  [作者] 2013 年 11 月 10 日 上午 8:11 
PS: Players who downloaded it at beta 1.0-1.7 and alpha 1.0-1.9 will receive some prizes at the final version.
76561198112413399 2013 年 11 月 10 日 上午 7:52 
Why are you posting alpha builds of a map to the workshop.

You didn't answer the question.
eu bem puto  [作者] 2013 年 11 月 10 日 上午 7:14 
because the map is still in WIP.
76561198112413399 2013 年 11 月 10 日 上午 6:51 
Why are you posting alpha builds of a map to the workshop.
eu bem puto  [作者] 2013 年 11 月 10 日 上午 6:40 
Nope, the map will be much much bigger, still at alpha, relax :D
76561198112413399 2013 年 11 月 10 日 上午 2:31 
Is the maximum of 10 brushes a theme you're going with?
eu bem puto  [作者] 2013 年 11 月 9 日 上午 4:05 
Thanks Ambush. HF at the map :D
fellsand 2013 年 11 月 9 日 上午 4:01 
Ryan, it's better than your shits that you sent to the workshop :3
ND4SPD 2013 年 11 月 8 日 下午 9:41 
Absolutely terrible.