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You've probably already gotten a million notices about this, but both Mag and Beam techs are hidden. It looks like an issue with WeaponSkinReplacer (it might be accidentally blacklisted), but I couldn't find either tier being hidden in the configs. Furthermore, SPARK weapons for both Mag and Beam are totally missing, including launchers. Not even removing WSR would show them, and console commands wouldn't spawn the items in. I have no clue why. Luckily I was able to use some reskinned items and port the stats to them as a temporary solution. Also, the Utility Slot for SPARKS are missing without Metal Over Flesh ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1125117203 ).
Besides these bugs (with some simple workarounds), the entire campaign was really enjoyable.
@hobbes2280, right now, for me all works fine! Do not loses of any skins, do not disabled any abilities. All works as Beagle intended. =)
Changelog
-Centralized all basegame configs that mods have changed (If a mod has added their own configs within the basegame configs, they stay in their respective mod folders). If a mod is listed here, it means that it's no longer required to have it enabled. (Unless noted otherwise)
-Integrated TemplateClass01 into the mod. Now the class is called SoldierOperator.
-Integrated changes from Remove Unique Restrictions
-Integrated changes from Hero Ballistic Shields
-Integrated changes from [WotC] Fairer Fights
-Partial Integration: class changes from Mechatronic Warfare: Beaglerush Edition into Config/WarOfTheChosen. Mod still needed
-Integrated Weapon Skin Replacer Configuration[/b]
And magnetic weapon will appear.
Sorry for wall of text haha
- Right now, it's only balanced for Legendary difficulty, though in the future I'll add numbers for the rest
- It's tougher overall; it's designed so you can lose missions without losing the game more than vanilla is, but that's because you *will* lose more missions than vanilla (and that's ok!)
- You might need to adapt your playstyle a lot compared to vanilla - the battles play out completely differently, thanks to totally different abilities and weapon behaviours.
"attempting load of package : mechatronicwarfare" Game wont launch
This is a day or two from being actually complete, I created it in advance so that it could be bundled with an upcoming OvA core mod. I'll add that to the description.