安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This hasn't been updated since December, so I've taken it upon myself to start maintaining a cleaner fork of this.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2056238799
I fixed the bugs, the loot tables, and the stat imbalances. I also removed the unrelated foraging and dairy stuff.
Also, I added more tooltips to help new players.
Update to bookworm trait coming soon in a standalone mod.
The reading part of this mod makes other mods not working.
I have both screwdriver and bobby pins
I'm playing a version 41
I only think bobby pins should not weigh 0.1 kg
Thanks man! :)
@roseigin
You're basically just unlucky. The mod make you open doors/windows, what comes after that it's up to the game. In other words, the Alarm trigger happens *after* you step in the house, not while Lockpicking.
I will see what I can do. I've been offline most these days cuz I'm having too much stress at work atm. As soon everything "cool off" I'll start messing with the code again, and see what it can be done. :)
Unfortunately, even with a totally new game I cannot see any benefit neither in reading speed and/or reading while walking
Thanks anyway!
My Bookworm is different from the other one (code-wise), so you gotta or start a new game, or re-sub to the old bookworm. :)
I had the Bookworm mod installed previously, but now I've only your mod (I unsub from Bookworm also).
So I cannot read while walking (not running, I know :P ) and reading is slow as much as vanilla (no Fast Reader trait picked).
I don't see strange errors on console log
@Meby and @Timmotus, the original idea for the mod was to be sort a "collection" of updated mods together (like a small scale hydrocraft), since I didn't figure out a better name and lockpick was the biggest chunk of it, stayed like this.
The name of the mod is about lockpicking, why is other stuff like updating the bookworm trait or foraging/trapping changes included, this all has nothing to do with lockpicking. I suggest separating these parts or calling the mod something else.
Other than that, great work! Keep it up! :)
Well, about that I have 2 things to say. The first is that lockpicking a car in real life is extremely complicated, requires "professional" tools (expensive ones), and varies for each type of car one is trying to break in. In USA this is even worse.
The second is, ingame the vehicle system is a complete different and apart from the rest of the game code. I didn't really find it, and even if I did I dont think I'd be able to do much.
I'd please ask you to see this as "realism", since in real life a car door is way different than your traditional neighborhood doors.