Stellaris

Stellaris

ACOT+NSC - SS x6 patch
11 条留言
rig2018 2020 年 4 月 25 日 下午 12:17 
update please:steamsad:
MightyShark 2020 年 4 月 18 日 下午 9:57 
Hi Misha- any chance of an update soon ? Cheers MightShark
Aus1rathia 2020 年 2 月 25 日 下午 3:22 
I think all of current x6 version will completely compatible with Ships in Scaling Lite. So, just updating will be enough for time being.

Ships in Scaling Hard should wait longer, but it depends on thruster component only, not ship type.
see 1915620447\events\shipsinscaling_events.txt
Misha  [作者] 2020 年 2 月 23 日 上午 2:51 
@Droiyan7 (Yi, JoonHo) i just realize that engines have the cruise thing now which means i need to alter all the moded ones + give events to all the moded ship types... gonna take me a bit longer to do that
Misha  [作者] 2020 年 2 月 20 日 下午 4:55 
@Droiyan7 (Yi, JoonHo) cheers will update this weekend. Sorry for the late response i had crazy 2 months :winter2019tiredyul:
Aus1rathia 2020 年 2 月 10 日 上午 2:27 
Comparing against up-to-date ACOT using WinMerge finds numerous minor differences.

Though nothing seems critical, an update to reflect ACOT's changes would be preferable.


P.S: Easy way to find Range of all computers in the localization file

open every localization files with Notepad++

search
(§Y

and using Find all in All Opened Documents. Double-click found result to navigate.
MightyShark 2019 年 12 月 7 日 下午 1:32 
Haha. Cool ! Subbed ! Nothing better to get the creative juices flowing than a few beers :) Cheers Misha
Misha  [作者] 2019 年 12 月 7 日 上午 9:55 
MightyShark 2019 年 12 月 6 日 下午 2:00 
@Misha - no worries, no pressure, as long as i know its on the roadmap. Appreciate your efforts. :)
Misha  [作者] 2019 年 12 月 6 日 上午 1:42 
@MightyShark ye i will do it in a day or two... its eazy but time consuming since i need to go throu all the weapon/computer files :lunar2019piginablanket:
MightyShark 2019 年 12 月 5 日 下午 8:45 
Great thanks ! What about Ships In Scale *3 ?? I assume that would need a separate patch ?