安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It did the same before i had the zombie counter, they kept spawning without the round advancing.
I'm playing basic nZombies and without the infinite round options
1. v - lua/autorun/nz_progress_bar.lua:40
2. Run - lua/includes/modules/hook.lua:84
3. v - lua/autorun/nz_progress_bar.lua:55
4. unknown - lua/includes/modules/hook.lua:96 (x9071)
Maybe have something to check that the gamemode is in nZombies, instead of producing infinite error messages
"[nZombies Round Progress Bar] lua/autorun/nz_progress_bar.lua:48: attempt to index global 'nzRound' (a nil value)
1. v - lua/autorun/nz_progress_bar.lua:48
2. unknown - lua/includes/modules/hook.lua:84
NextBot [#][nzu_zombie] Error: gamemodes/nzombies-unlimited/entities/entities/nzu_zombie_base.lua:246: attempt to index field 'Target' (a nil value)"
just freaking broke everythnig lmao.......wait... uuuuuuuuhhhh, I hope this didn't permanently brake the nZ Unlimited version. O_O