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Using this mod with version 3.6 will disable new galaxies.
1: Locate the galaxy size mod in your documents/paradox interactive/stellaris/mod folder. Use notepad to open. Just click through the mods until you find it or you can unsub and resub to reset it's creation date.
2: Open the filepath you will find there, open the .zip file, find the setup_scenarios file
3: Edit the .txt file of the galaxy size you want to use and change the colonizable_planets_odds. To achieve the same effect this mod has change it to 0.25. You will need to unzip and rezip the folder.
And you're done!
After doing some tests on equal terms using another mod to have access to the information of habitable planets and colonies in the galaxy I can say that ..
.
On the total of planets the effectiveness of this mod is 50% (not 75%) if you do NOT use the planetary diversity mods
If you use planetary diversity mods the efficiency is reduced to 25% (I imagine will be confused with some of them, such as exotics, etc)
Cheers!
C: \ Program Files (x86) \ Steam \ steamapps \ workshop \ content \ 281990 \ 1924953804 \ map \ setup_scenarios
The original line is this:
colonizable_planet_odds = 0.25
If you want / 8 just put:
colonizable_planet_odds = 0.125
If you want / 16 just put:
colonizable_planet_odds = 0.0625
So on.
Please if you test, mark me and tell me the results.
Could the mod be in conflict with planetary diversity addons and those mods:
Archaelogy Story Pack, Precursor Story Pack, Gullis Planet Modefiers and Features, More Events Mod??
Pls help :.( I want to have fewer habitable planets and play with planetary diversity, I will sell you my soul!!!
There is just no connection, and there is nothing I can do about that. The galaxy generation files specify a planet count, but this planet count does not include special planets, like the description of PD itself says. It's the PD mod that adds these special planets, I don't own that mod, I can't remove them.
im also using planetary iversity, real space, and some other mods
Could it be this "On a tiny map, there will be 0-3 and on an extra-large map, there will be around 20 extra planets. Aside from the rare/special planets spawning is untouched", from PD mod page, which seems to state his mod will generate extra planets?
Either way, your mod definitely has an effect with or without PD, not complaining at all. Awesome work.
On a 400 star galaxy, 0.25x setting.
Just my mod: only 9 non-special habitable planets. (there are special systems that will always spawn planets, because they are unique. Like the cluster of dead worlds, with like 6 or 9 dead worlds, or 4 guaranteed holy gaia worlds when a spiritualist Fallen Empire is there)
Then I tested the same with PD and my mod, and there were exactly 9 non-special habitable planets as well.
I don't know your testing methods, but I can assure you that PD uses absolutely no "map" files. These are the files that specify galaxy generation, the ones this mod alters.
There is no conflict between these two mods.
Maybe PD has more of these special unique systems? That would be noticable on larger galaxies, yes. But then I can't do anything about that.
With this mod+planetary diversity = 130ish planets
Planetary Diversity on it's own = 180ish planets
this mod on its own = 65ish planets
no mods = 120ish planets
Did all this on 800 star galaxy, setting to 0.25 habitable planets with and without this mod enabled.
I'm not a modder, so I couldn't tell you what's going on, but it seems like PL increases the amount of planets that spawn, therefore negating your own?